Cubic Combat Simulator

Published by ImSeyo on
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Downloads:
347
Upvotes: 17
Project status
Stable
Modification type
Supported Minecraft versions
1.20.1

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THIS MOD IS COMPLETELY INSPIRED BY THE POPULAR GAME "Totally Accurate Battle Simulator (TABS)" AND IS A TRANSFER OF THIS GAME TO MINECRAFT. I STRONGLY RECOMMEND THAT YOU FAMILIARIZE YOURSELF WITH THIS GAME BEFORE GETTING ACQUAINTED WITH THE MOD. THIS MOD IS NOT PART OF SURVIVAL, YOU CAN TRY OUT THE MOD ONLY WITH CREATIVE (or using cheats). NEED GECKOLIB!

 

Have you heard about the Totally Accurate Battle Simulator, in which you need to arrange battles between red and blue warriors? Now I want to ask you - have you heard of at least one mod that transfers TABS to Minecraft? At least I'm not. In that case, I present you my mod:

 

Cubic Combat Simulator mod (CCSM) is a mod about the war between blue and red dummies, the so-called "units". Each unit has a special model, texture, characteristics and abilities. Here you can create armies of warriors and compete between friends, as well as be creative in creating your own maps.

This mod has:

  • Russian and English localizations
  • More than 50 units with their factions
  • Unique blocks & items
  • Many functions
  • And much more!

This mod completely copies the game "Totally Accurate Battle Simulator", created by Landfall. Before playing with Cubic Combat Simulator mod, I highly recommend trying TABS. The mod is not confirmed by Landfall!. This mod only works using cheats or creative mode. This is not a survival mod. The mod requires a library (additional mod) GeckoLib

This mod has its own wiki created on the fandom website. Here you can familiarize yourself with the entire mod, since the information does not fit on this page:
Cubic Combat Simulator wiki

 

Version status:
✔️ - Stable version is supported/contains all functions;
❌ - Not supported/may contain bugs/some functions are missing;

 

✔️ 1.20.1 [Forge]
❌ 1.19.x [Forge/Fabric]
❌ 1.18.x [Forge/Fabric]
❌ 1.17.x [Forge/Fabric]
❌ 1.16.x [Forge/Fabric]
❌ 1.15.x [Forge/Fabric]
❌ 1.14.x [Forge/Fabric]
❌ 1.12.x [Forge/Fabric]

 

Permissions and FAQ:

Q: When I log into Minecraft, I get an error message, what should I do?

A: Maybe you haven't installed the Geckolib library. The mod won't work without it

Q: Where do you create this mod?

A: I don't know how to program, so I use the MCreator application to create a mod, which allows me to build a mod without programming. In addition, I use Blockbench to create models and the Geckolib plugin to create animations

Q: Will you port the mod to older versions/for Fabric?

A: Only if it is possible. After porting, there are often a lot of incorrigible errors for my mod

Q: I found a bug, where should I write so that you notice my message?

A: Just let me know in the comments on the MCreator or Curseforge pages

Q: I noticed your mod on another site (not MCreator and Curseforge), are you its owner?

A: No, I posted my mod only on MCreator and Curseforge sites, the rest are not mine

Q: Why are updates taking so long to come out?

A: In most cases, this is due to the fact that I lose interest in mod development and take a long vacation. Also, sometimes it may be due to the fact that I add a lot of complex features

Q: Can I use your mod in my videos?

A: Yes, of course

Q: Can I upload your mod to my website?

A: You are allowed to use this mod in your videos if the download link leads here or to the MCreator website with the page of this mod

You can also support me with a donation by clicking on this link

Modification files
CCSM-0.5.2_1.20.1_2.jar - CCSM 0.5.2-1.20.1Uploaded on: 06/14/2024 - 13:43   File size: 5.65 MB
Changelog

UPDATE 0.5.2:

 

–Added the command "/ccsm rules victoryConditions defeatAll/defeatTarget/captureFlags/defeatInTime red/blue on/off"
This command is a complicated version of the Victory Conditions interface. It allows you to turn on or off the victory conditions of the red or blue team. But when using the subcategory "defeatInTime", when selecting "on", a number selection will appear and the end will look like "on set [number]"
 

–Added the command "ccsm rules unitsDistribution slot unlock 1 2 3 4 5 6 7".
This command allows you to lock or unlock a specific slot with a unit in the Units Distribution interface. Your command doesn't have to look like the one shown in the example above. For example, so that only slots 2, 4, 6 and 7 remain in the Units Distribution interface, you can use any of the following commands:

  • /ccsm rules unitsDistributionBlock slot unlock 2 4 6 7
  • /ccsm rules unitsDistributionBlock slot unlock 2467
  • /ccsm rules unitsDistributionBlock slot unlock 222 46 7

If any numbers from 1 to 7 are missing in the command, then these cells will be blocked. For example, cells 3, 5 and 1 will be locked in this command, but cells 2, 4, 6 and 7 will be unlocked
To unlock all the slots, you need to write all the numbers from 1 to 7:

  • /ccsm rules unitsDistributionBlock slot unlock 1 2 3 4 5 6 7
    To block all slots, it is necessary that there is not a single digit in the command:
  • /ccsm rules unitsDistribution slot unlock

This is a rather difficult command to understand, but hopefully you'll get used to it.


–The Functions interface is divided into 3 pages:

  • System Functions
  • Saving Functions
  • Other Functions

You can switch pages using the "<" and ">" buttons in the interface.

–Added 4 new functions to the Saving Functions interface:

-Save units before the start of the battle:

  • A squad of red units
  • A squad of blue units
  • A squad of all units

This function allows you to save a squad of units of a certain team before the start of the battle

-Load units after losing red/blue units:

  • A squad of red units
  • A squad of blue units
  • A squad of all units

This function automatically loads a previously saved squad of units of a certain team after the loss of the red or blue team

-Hide the "Saving Interface" in the CCSM interface
This function allows you to hide the Saving interface in the CCSM interface
 

–Remove Blocker
By right-clicking on a unit while holding this item in the main hand, the unit will become unavailable for deletion. You can remove a unit with this label only if the player is not in any team, or using the /ccsm units remove red/blue/all command.

 

CHANGES

1. Fixed a bug that significantly lowered FPS in the world
2. Fixed a bug that caused the "/ccsm units cost red set" command to not work
3. Bone Mage's bone damage has been increased
4. The "/ccsm rules captureTheFlags" command has been changed to "/ccsm rules victoryConditions captureFlags set [number]"
5. The "ccsm rules unitsDistributionButtonBlock true/false" command has been changed to "ccsm rules unitsDistribution button block true/false"
6. The "/ccsm restart" command has been removed. I don't think anyone took advantage of it at all.
7. Now a unit can deal 1.5 times more damage when attacking

How to get TABS for free but payed at the same time (as in minecraft being payed but the mod is free :skull:)

Deservedly so! 👍
I also dream of getting into the "mod of the week" 👀

This is a great mod! However could you please put on a picture of a battle in the mod. I just need to see what I'm going to play before I use it. Thanks in advance:)

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

There will be no updates in the near future, as I have lost a lot of files from the mod and am gradually restoring them.