This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changes in V1.8.4
In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.
Changelog
v1.8.4
Added support for MCreator 2024.3
Added support for NeoForge 1.21.1
Stopped support for MCreator 2023.4
Some fixes and improvements
Fixed some bugs
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1
This plugin supports MCreator 2024.x
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Pls help! When player has a blindness effect in my custom dimension with custom sky, ground works like an xray and shows every cave under ground like this: https://imgur.com/a/Przt0tY
Also my code is: https://imgur.com/a/DqXst8R (just added if has blindness effect cause that bug but didnt help, its still giving a bug but without the stars)
Also dimension setup: https://imgur.com/a/Tf4ZZvl
I am not really understanding this plugin's updates. I'm making space mod, I need to clear all objects, but there is no longer an option? Plus I'm trying to render a texture in the sky, nothing works. Now you have the set up, but how to delete sun and moon, because as far as I tried, anything I render - it just renders the effects type. I don't want overworld, nor nether or end. But anyways maybe I'll figure it out somehow :)
Like there is for example render sky and then at the start there is bool flag = false, changed them to true, and then at the end of it there is return false return flag, changed return true. I did this with every render, just so I can be sure there won't be any sun and moon ect.
this is what I do when I want to delete objects https://imgur.com/a/PIj63MR basically return true and flag true. I think you can set that for individual objects. Then for sky render I just put render sky deep true abyss true other things false. Tell me what you did also
I always get "Your workspace contains mod elements that don't compile properly." whenever I try to run the client with a graphic procedure module. Can anyone help me understand the reason for this? My goal is to make rain a certain color aswell as a dense dark fog.