World Renderer 1.8.4 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
7481
Upvotes: 107
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changes in V1.8.4

In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.

 

Changelog

v1.8.4

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

Some fixes and improvements

Fixed some bugs

 

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1

This plugin supports MCreator 2024.x

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.4 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1 - WorldRenderer-1.8.4-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 09:31   File size: 586.89 KB

Comments

Like there is for example render sky and then at the start there is bool flag = false, changed them to true, and then at the end of it there is return false return flag, changed return true. I did this with every render, just so I can be sure there won't be any sun and moon ect.

this is what I do when I want to delete objects https://imgur.com/a/PIj63MR basically return true and flag true. I think you can set that for individual objects. Then for sky render I just put render sky deep true abyss true other things false. Tell me what you did also

I've been having problems for a long time, I just can't put a Custom sky in custom dimensions, no matter what I do it doesn't work, I could only put it on the surface,

it just doesn't work. I can't open the game without it crashing immediately. I wanted dark, ambient fog in my end biome and it keeps on crashing no matter what I do. What do I do????

How can I render an object that is rendered regardless of the user's rendering distance (like a planet, for example)?

Hi, I just wanna ask if it's possible to fix my skybox's top not rendering. Everything else is rendering fine and I used different skyboxes and even a template to see what's going on and it seems it was getting cut of right before it renders the top and even half of the sides. I tried every possible placement for the skybox textures, different resolutions and such but I'm not sure what I did wrong. It could be my MCreator Version and the plugin's version

My MCreator version is 2024.1 and the plugin's version is 1.8.1, hope this helps.