This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changes in V1.8.4
In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.
Changelog
v1.8.4
Added support for MCreator 2024.3
Added support for NeoForge 1.21.1
Stopped support for MCreator 2023.4
Some fixes and improvements
Fixed some bugs
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1
This plugin supports MCreator 2024.x
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Hi, I just wanna ask if it's possible to fix my skybox's top not rendering. Everything else is rendering fine and I used different skyboxes and even a template to see what's going on and it seems it was getting cut of right before it renders the top and even half of the sides. I tried every possible placement for the skybox textures, different resolutions and such but I'm not sure what I did wrong. It could be my MCreator Version and the plugin's version
My MCreator version is 2024.1 and the plugin's version is 1.8.1, hope this helps.
Also, i just realized that if i change the scale of the bar, its gon change it on the x y and z axis. Do you think its possible to not only be able to use entity dependency but also change the size on any axis? Sorry if im asking for a lot. This Plugin is saving me rn.
hi, could you make it possible to change the camera position as well as pitch, roll and yaw.
add cam X /
Cam Y / Cam Z?
of the type I set the coordinates of the world for example x102 y134 z19 and position the player's camera at that point. however, make sure that the coordinates are not those of the player's position who, despite having entered the x y z coordinates, does not move them with the player's position.
I used a normal procedure but it simply didn't load anything, then I configured the surface dimension as well, then it loaded but the sky was super buggy, lots of procedures and configurations