RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v6.3.1
Moved "Remove all instances of .copy() from [statement]" to the Utils categoryChanged the text in "Directly set itemstack" procedure to specify that it only works with *local* variables. For global variables, use the regular variable-set block + the new statement procedure.
v6.3.0
Minor improvements to RedwiresTimedLoop util classAdded procedure "Get spawn egg from [entity] or AIR if no item existsAdded procedure "Remove all instances of ".copy()" from [statement]"
v6.2.3
Revamped functionality of the timed loop procedure for 1.21.4+. For versions older than that, the variable names have been changed to prevent possible compile errors.
v6.2.2
Added (value = Dist.CLIENT) to the @EventBusSubscriber of "Client tick update" to prevent dedicated server crashes (teehee woopsies)
Comments
get key that keybind don't work, and how u think is need work? is need if pressed- return true, and equals to questions, if get key that keybind "Attack/Destroy (u is write what is a not "a,b,c, lmb or something)" = true
then return procedure
ITS NEED
if get key that keybind "Attack/Destroy" is assigned to = true
true = execute command "say 1" in the name of Event/Target entity
false - ignore procedure
what u do - idk, but its not work, and is a very nice reason to fix plugin, or pls write TRUE instruction
if you know how to use basic code for code blocks, the thing to get invulnerablity time is "entity.invulnerableTime"
so if you wanna grab that value, you can use "Set number [variable name] to" and put "entity.invulnerableTime" with a code snippet
to change it, use the other custom code snippet. for example if I wanna change it to 0 to make an entity able to be hurt again, simply do "entity.invulnerableTime = 0;"
for what version specifically, also what is your procedure doing