RedWire's Plugin

Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
4637
Upvotes: 41
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

I'm not downgrading this plugin/supporting lower versions. Anyone is allowed to as long as I am credited but I won't be doing it myself.
 

Supported plugin versions: Forge 1.20.1, NeoForge 1.21.1, NeoForge 1.21.4

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v4.3.2

  • DataComponent ITEM_MODEL takes an item as a value instead of a string for setting default components

v4.3.1

  • Procedures "Remove default component [datacomp] of [item]" and "Set default component [datacomp] of [item] to [value]" no longer use the "provided itemstack" procedure output, instead using the item picker procedure.
  • "Set default component [datacomp] of [item] to [value]" now allows the following to be edited more simply: DAMAGE, MAX_DAMAGE, MAX_STACK_SIZE, REPAIR_COST, ITEM_NAME, CUSTOM_NAME, USE_COOLDOWN, NOTE_BLOCK_SOUND, ITEM_MODEL, TOOLTIP_STYLE. (I currently do not have enough time to explain what value types these datacomponents allow specifically, but I will explain it later)

v4.3.0

  • "Break out of/Continue with next iteration of timed loop" procedure no longer accepts procedures under it
  • Added procedure "Does [itemstack] have [datacomponent] (NF Only)"
  • Added event "Modify default components of item (NF Only)"
  • Added procedure "Set default component [datacomponent] of [item] to [value] (NF Only)"
  • Added procedure "Remove default component [datacomponent] of [item] (NF Only)"

Plugin downloads
v4.3.2 - redwiresplugin_1.zip Uploaded on: 04/21/2025 - 09:16   File size: 144.99 KB

Comments

This Plugin is amazing. Do you think its possible to add a block that checks if an entity/player with a specific name or uuid exist in the world? and if possible a block that checks if a player is spectating another/who is it spectating?

your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads

Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)

Hey, is it possible if you can add a global trigger or a procedure for detecting if the player left clicks? That'd be great, thanks!

Hey, just want to know how to use the 'set attack to nothing', I can't make it work.

sorry if this is a bit offtopic, but any way i can get the "set break speed" feature working on 1.19.2?

Hello, would it be possible to add a texture change procedure? The one in procedures plus works when changing but won't let me revert the texture change

im curious as to what the clone entity does like would i be able to take a entity and make a copy of it or something im not aware of