RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v6.2.2
Added (value = Dist.CLIENT) to the @EventBusSubscriber of "Client tick update" to prevent dedicated server crashes (teehee woopsies)
v6.2.1
The world dependency for "Client tick update" global trigger now uses Minecraft.level instead of Minecraft.player.level()Added some automatic null-checks if a procedure using the "Client tick update" global trigger requires the "world" dependency or "x, y, z" (which null-checks Minecraft.player)
v6.2.0
Set all util methods for 1.21.4< procedures to "private static" (not that it really matters procedure-wise anyway)Added global trigger "Client tick update". This is *not* the same as "doing something on player tick but client-only", as this event can fire each tick even if target entity or world is null. (With that being said, null-checks are highly recommended to avoid crashing). Personally, I added this for my C2S packets.
v6.1.2
Added a method override for "isCancelable" for the Forge version of PlaceholderEvent to actually allow event "canceling"
v6.1.1
Added client-side indicator to "Is [entity] moving" procedure (curse you deltamovement *shakes fist at air*)Added client-side indicator to "Are overlays hidden" (This one probably should have been more obvious, but still)
Comments
your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads
Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)
ok thanks i got it to work!