RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v5.5.3
Fixed a thing where I accidentally screwed up "Get entity from string uuid" in versions 1.20.6 or lower
v5.5.2
Changed code of "Get entity from literal uuid [uuid]" to be a simple one-liner instead of creating a method (or anonymous object, depending on the Minecraft version)Moved all UUID-related procedures (except for UUID comparison) to a new plugin tab labeled "UUID"Removed the "regclasses.yaml" datalistImproved the "forgeregs" datalist to include the data from regclasses.yamlThe "Get object from registry" procedure no longer uses a second field for defining class type
v5.5.1
Added server-side indicator for getting entity from string/literal UUID and executing command from entity/world with permission level (Note: getting entity from numeric ID works both sides, so that is intentionally left without an indicator)
v5.5.0
Added get, has and set UUID data tag procedures for both items and blocks
v5.4.2
Re-named the file of "Get literal UUID of [entity]" procedure so it doesn't clash with MCreators string uuid getterAdded some extra strings in text.properties for UUID-related var stuff, although currently uselessMoved "Is literal UUID [uuid] same as [uuid2] to the MCreator logic tab
v5.4.1
Added procedure "Is literal UUID [uuid] same as [uuid2]" (I forgot to include this before 😔)Changed text of the UUID-NBT-get procedure to line up with the other NBT procedures
Comments
your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads
Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)
if he does do it can you do the enderchest too please