RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
6844
Upvotes: 58
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4

A compilation of some of the contents of this plugin

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v5.5.3

  • Fixed a thing where I accidentally screwed up "Get entity from string uuid" in versions 1.20.6 or lower

v5.5.2

  • Changed code of "Get entity from literal uuid [uuid]" to be a simple one-liner instead of creating a method (or anonymous object, depending on the Minecraft version)
  • Moved all UUID-related procedures (except for UUID comparison) to a new plugin tab labeled "UUID"
  • Removed the "regclasses.yaml" datalist
  • Improved the "forgeregs" datalist to include the data from regclasses.yaml
  • The "Get object from registry" procedure no longer uses a second field for defining class type

v5.5.1

  • Added server-side indicator for getting entity from string/literal UUID and executing command from entity/world with permission level (Note: getting entity from numeric ID works both sides, so that is intentionally left without an indicator)

v5.5.0

  • Added get, has and set UUID data tag procedures for both items and blocks

v5.4.2

  • Re-named the file of "Get literal UUID of [entity]" procedure so it doesn't clash with MCreators string uuid getter
  • Added some extra strings in text.properties for UUID-related var stuff, although currently useless
  • Moved "Is literal UUID [uuid] same as [uuid2] to the MCreator logic tab

v5.4.1

  • Added procedure "Is literal UUID [uuid] same as [uuid2]" (I forgot to include this before 😔)
  • Changed text of the UUID-NBT-get procedure to line up with the other NBT procedures

Plugin downloads
v5.5.3 - redwiresplugin_0.zip Uploaded on: 10/26/2025 - 02:53   File size: 331.22 KB

Comments

uhm.... your plugin changed the textures of vanilla creepers to the fresh animations and uh.. idk what else.

2024.2 isn't working, i dunno why and there's no message, but it's in my plugin folder. says fully loaded, but doesn't pop up in my API screen when in a workspace.

so im confused what the create clone of block does and how to use it if it creates a clone wouldnt it be a action block not a data block

This Plugin is amazing. Do you think its possible to add a block that checks if an entity/player with a specific name or uuid exist in the world? and if possible a block that checks if a player is spectating another/who is it spectating?

your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads

Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)

Hey, is it possible if you can add a global trigger or a procedure for detecting if the player left clicks? That'd be great, thanks!

Hey, just want to know how to use the 'set attack to nothing', I can't make it work.