RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
7329
Upvotes: 59
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A compilation of some of the contents of this plugin

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v6.1.1

  • Added client-side indicator to "Is [entity] moving" procedure (curse you deltamovement *shakes fist at air*)
  • Added client-side indicator to "Are overlays hidden" (This one probably should have been more obvious, but still)

v6.1.0

  • Added client-side indicator to the "Is keybind pressed" procedure (This does still work on both sides on singleplayer sessions, but will only be true on the client for multiplayer sessions)
  • Added @Nullable annotations for each of the PlaceholderEvent fields (just in case)
  • "Is provided world singleplayer" is now works on both sides instead of server-only
  • Added procedure "Local player" in Utils

v6.0.7

  • Fixed Builder.sourceEntity(Entity) in PlaceholderEvent not properly setting sourceEntity (woops)
  • Changed extras to allow it to be part of Builder

Plugin downloads
v6.1.1 - redwiresplugin.zip Uploaded on: 11/18/2025 - 03:06   File size: 343.19 KB

Comments

Hey, just want to know how to use the 'set attack to nothing', I can't make it work.

sorry if this is a bit offtopic, but any way i can get the "set break speed" feature working on 1.19.2?

Hello, would it be possible to add a texture change procedure? The one in procedures plus works when changing but won't let me revert the texture change

im curious as to what the clone entity does like would i be able to take a entity and make a copy of it or something im not aware of

Yo, you have get entity from uuid, would you mind adding get uuid from entity? would be super helpful to get them.