RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
I'm not downgrading this plugin/supporting lower versions. Anyone is allowed to as long as I am credited but I won't be doing it myself.
Supported plugin versions: Forge 1.20.1, NeoForge 1.21.1, NeoForge 1.21.4
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v4.3.2
- DataComponent ITEM_MODEL takes an item as a value instead of a string for setting default components
v4.3.1
- Procedures "Remove default component [datacomp] of [item]" and "Set default component [datacomp] of [item] to [value]" no longer use the "provided itemstack" procedure output, instead using the item picker procedure.
- "Set default component [datacomp] of [item] to [value]" now allows the following to be edited more simply: DAMAGE, MAX_DAMAGE, MAX_STACK_SIZE, REPAIR_COST, ITEM_NAME, CUSTOM_NAME, USE_COOLDOWN, NOTE_BLOCK_SOUND, ITEM_MODEL, TOOLTIP_STYLE. (I currently do not have enough time to explain what value types these datacomponents allow specifically, but I will explain it later)
v4.3.0
- "Break out of/Continue with next iteration of timed loop" procedure no longer accepts procedures under it
- Added procedure "Does [itemstack] have [datacomponent] (NF Only)"
- Added event "Modify default components of item (NF Only)"
- Added procedure "Set default component [datacomponent] of [item] to [value] (NF Only)"
- Added procedure "Remove default component [datacomponent] of [item] (NF Only)"
Comments
your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads
Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)
This Plugin is amazing. Do you think its possible to add a block that checks if an entity/player with a specific name or uuid exist in the world? and if possible a block that checks if a player is spectating another/who is it spectating?