This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changes in V1.8.4
In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.
Changelog
v1.8.4
Added support for MCreator 2024.3
Added support for NeoForge 1.21.1
Stopped support for MCreator 2023.4
Some fixes and improvements
Fixed some bugs
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1
This plugin supports MCreator 2024.x
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
I always get "Your workspace contains mod elements that don't compile properly." whenever I try to run the client with a graphic procedure module. Can anyone help me understand the reason for this? My goal is to make rain a certain color aswell as a dense dark fog.
Pls help! When player has a blindness effect in my custom dimension with custom sky, ground works like an xray and shows every cave under ground like this: https://imgur.com/a/Przt0tY
Also my code is: https://imgur.com/a/DqXst8R (just added if has blindness effect cause that bug but didnt help, its still giving a bug but without the stars)
Also dimension setup: https://imgur.com/a/Tf4ZZvl
hi- in a previous version of MCreator, using a slightly older version of this plugin, i was able to change the colour of block depending on what biome or dimension the player was in using procedures, but i can't seem to recreate that.
has the process for doing this changed in the latest version? and if so, please show me the code blocks i'd need to get the blocklight colour to change depending on the dimension