Keepers of the Stones II, a sequel to the original mod, introduces new elemental stones to enhance character abilities. This version enhances combat mechanics, offering diverse features and powers. Players can utilize stones for defense, healing, and time manipulation, expanding strategic options. The ability to combine elements allows for unique customization. Furthermore, improvements to leveling and crafting systems in Keepers of the Stones II elevate the overall gameplay experience, adding depth and excitement.
Install Patchouli, to get the keeper's book (from version 1.1.4 and above): https://modrinth.com/mod/patchouli
The mod requires next libraries to work:
Player Animator: https://modrinth.com/mod/playeranimator
Pehkui (for 1.21.1+ not requied): https://modrinth.com/mod/pehkui
What's new in Keepers of the Stones II version 1.2.0?
- Added new elements - heat and shockwave
- Added runologist
- Added runologist's house to villages
- Added rune cutter
- Added three types of runes - blue, red and green
- Added unknown rune
- Added the energium shield
- Added achievement - Runes of the Ancients
- Added Chinese (Simplified) language
- The fourth ability can be activated if the green rune is active
- Redesigned the second and third abilities of the magnet element
- Now Magnet Master can place two magnets of different polarities (blue - repels, red - attracts)
- Master of Gravity no longer takes fall damage
- Increased the chance to drop an energium upgrade smithing template from the energium vaults
- Enchanted books will now drop less frequently in energium vaults
- Unknown runes now drops instead of enchanted books in cursed vaults
- The keeper's box can now hold more than 48 elements
- Colorful Powers API has been updated to 26
- Added new rune-related tags
- Added a warning about using beta versions of the mod, and if Modrinth has a newer version
- Compatibility of add-ons developed for earlier versions of the mod (1.1.6-1.1.8) is preserved
- [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
- [Bugfix] Fixed item rendering on some blocks (1.21.5 only)
Hello MagicalAlexey,
I hope this message finds you well. We are in the process of establishing a Mod Developing Studio and would like to extend an invitation for you to join our team. Having reviewed your work, particularly on Keepers of the Stones II, we believe your skills align well with our vision and goals.
Our team is focused on collaborative development, where each member can contribute their expertise while benefiting from increased visibility. By joining us, you would not only be working with other skilled professionals but also gaining exposure through our established presence on platforms like CurseForge. This is a great opportunity for you to grow your own brand while contributing to exciting projects.
If you're interested in discussing this opportunity further, we would be happy to arrange a time to speak in more detail. We look forward to potentially working together. (Discord to communicate: gertet)
Best regards,
Jenkimods and Tenderestbee174
I have a question. How did you make this cool logo?