HOW MY MOD WORKS!
-Everything is random!
-You must obtain a loot chest by killing mobs. You have a 15% chance of receiving a loot chest.
-Right click the loot chest to open it! You will receive random "vanilla" loot!
-You will not always receive an item, but have a high chance of getting something!
-There are different tiers of loot, each color coded to show rarity. Higher tiers reward better loot.
-Loot tiers from highest to lowest go: EXOTIC (yellow), LEGENDARY (purple), RARE (blue) UNCOMMON (green), COMMON (white)
WHAT CAN YOU GET FROM A LOOT CHEST?
-Can't tell ya! You will just have to find out! All loot is from vanilla minecraft.
QUESTIONS? COMMENTS? CONCERNS? Let me know!
Version 1.0 (November 15th, 2018) @ Mcreator v1.8.0
-Initial release.
I went back to 1.8.0. The trigger "when entity is killed" still worked as though the event happened to the player. I can't replicate this in 1.8.1 at the moment but 1.8.0 will still work as I need it to.
I may mess around with the actual code and figure out where the differences are and change the code to work with 1.8.1 until an update comes around with a trigger that works. So I am going back in between 1.8.0 and 1.8.1 for a few different mods of mine.
This is so cool