Nextworld Mod

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BTW, VERY IMPORTANT : when 1.3.0 hits the floor, I am going to change this mods official name to Minecraft Worlds! Cuz it sounds better :P (I still will change it to Minecraft Worlds in the teasers)

If you want to see exactly what this mod adds go see the changelog...

For the moment, this mod will be a Dimension and Biomes mod rather than a Story mod, because none of the lore is added in yet(so there's no story) and it also consists mostly of exploration.

A small story

You were just strolling around your world with your fully enchanted diamond armor and sword killing zombies and skeletons, looting a few dungeons and farming your crops confortably at home until one day, it all changed… After having killed the Ender Dragon and Wither with this old rusty blade you found with an infinity symbol on it, the seal the Dragon and the Nether’s Pest were desperately trying to keep shut, opened up, pourring all over the world the power of the elements and submerging it in chaos. That day... you lost everything trying to weaken the gap. Miraculously, you succeeded… to some extent. Because you didn't manage to conquer it, the gate will remain open till time ends, except if you defeat the almighty being controlling the gate and all of those awesome powers that destroyed your peaceful world. You vowed to defeat him and restore the perfect balance you had established before. This is your tale...


Hi guys,

Please note that this mod is a massive work in progress. So much that the lore and story it's supposed to contain isn't even clearly visible yet and that most of the main mechanics like money, skills, NPC's, modules, elements and stamina aren't even works in progress yet...(Meaning I have not started working on them.)  I hope you'll stay around to see its growth and maybe to someday see it finished.

By the way, in the new update (that's coming soon, very soon) I have retextured the very old and bad textures my mod had and I got rid of pointless stuff as well...


What this mod adds:

It adds in many, many mobs, blocks, even animated 3D blocks., items, ores, tools, armors, bosses and mega bosses, structures, biomes, dimensions, songs(W.I.P, my composer is new to this stuff, so yeah. You can expect upgrades or remixes in the future...), plenty of mechanics, dungeons, intelligent mobs and new sound effects unique to some monsters(W.I.P.). Personnaly, my favorite would the mega bosses, because they include multi-stage bosses and I think those are cool. I have also added a new biome that spreads over your world that comes in play later in the storyline that can do many cool things such as : corrupting any block except the unnecessary ones such as bedrock and portals (also semi-mod compatible), summoning monsters if it's in need to, buffing regular monsters(W.I.P), building random tentacles everywhere to give a better ambience.


What I plan to add:

Mega structures, more bosses, the story and lore, mechanics and better songs (Though I think they aren't bad, they're actually they're pretty good for someone new to the thing...) Also, don't forget fleshed out dimensions (that have many functional biomes, ores and mechanics) and many new possible secret interactions between multiple blocks/items. The implementation of boss mechanics and patterns and cool bosses for the underground biomes as well...


New update (coming this summer) adds in many things. Those being:

-Newest addition! : Local Multiplayer Compatibility to play with friends!

(Server compatibility might be possible, but I doubt it since my tests didn't work... If you manage to make it work, you can go comment in the chat section, I'd love to know how you did it! :D)

-A skill system


-A money system

-Rusty swords... (It's more useful than you think)

-Special blades (The rusty swords give them)

-Secrets OwO

-Underground biomes

-Lore/story elements (though few :/ )


-Involves some nerfing and buffing

-Better textures

-Connected textures

It's recommended to have the CTM (Connected Textures Mod) installed. Otherwise, some textures won't be able to connect and it'll look ugly. ):

-Maybe better mob models

-An actual progression system

-The dragon's breath and nether star are now actually useful...

-Cool items (:


-The curser is better than before

-The abyssal corruption is now fully functionnal and accessible

-Epic and legendary items/weapons

-The mega structures and procedurally generated dungeons will be included in the 1.3.X updates

-A new biome (will be added in another 1.3.X update)

-Some small structures all over the world

-A new menu screen

-A new loading screen

-Deleting a bunch of useless/pointless things

-Some fixes

Btw, there's also a new discord channel... The channel will only officially become public whenever the 1.3.0 update comes out...



Known bugs

-G01 : Biomes from the mod currently have difficulty to spawn in the world naturally with some mods or spawn too often

-M01 : The bomb that the Lost elemental flyer drops crashes the game

-M02 : The Lost elemental healer doesn't have it's healing animation and instead shoots a projectile that deals damage to it's comrades

-C01 : The game sometimes has a huge lag spike for no apparent reason

If you've found bugs or glitches in this mod, please tell me at my forum page I've opened for this mod and I'll try to fix them...



Just so you know, for the recipes please use NEI or JEI because there are too many of them to publish. If there are any bugs or glitches please tell me so that I can fix them and if you do a mod showcase with my mod please do tell me and put a link to my mod page or website in the video. If you want more information about the mod go on this website. If you want to see what this mod adds exactly, go see the changelog...

For the mod->

A forum page:


If the link doesn't work just copy paste it.

Connected forum topic
Release type
In development
Latest supported Minecraft version
  • Snapshot 1.2.2 for update 1.3.0


Technical things


-Imported the workspace file from mcreator 1.7.8 to MCreator 1.8.1

-Started to retexture and remodel everything in the mod

-Started to remake the mod





-Will be removing fossils and petrol, brass, The Spatial Jerk, ryolite (gem, sword,) angel apples, rainbow berries, blood, compact flesh, all gem, every new **vanilla** gem such as sapphire, ruby, cornelian, ectect..., carbon, solar bow, a few of the other bows or staffs, bag opener, tower void blocks, abyssal fog and will remove the elemental ingots but will keep the souls

-Repurposing of chaos and order stuff, silver, creeperfied set, skill books, skycranium, life set, rune table, elemental biomes, whole gernotine Dimension, money, stamina, abyssal gas, berries

-Removed Copper, Tin, Osmium, Steel, Aluminium





-Elemental sets will now be obtainable from the silver set and their respective soul

-Still working on rebalancing the sets to make the game fair





-Vamite ore

-Maelsrom sapling

-Magic maelstrom sapling

-Murk : some kind of mud

-Villager statues : might give good loot :O

-Chest mimics : what is there to say :l

-Big chains : for a hanging prison-style kind of dungeon in the hellan

-Dungeon bricks in the works : one for every basic element plus the void type, dungeon variant, negative variant and rainbow variant

-Gates : for the future dungeons

-Dungeon exitor :A dungeon exitor

-Added to the abyssal corruption : dread weed, corrupt flower, corrupt grass, corrupt ice, corrupt grass plant, corrupt log, corrupt leaves, abyssal planks, abyssal TNT and abyssal flames

-Stars : one for every effect in Minecraft

-Rotten demon heart : altar for obtaining the aforementionned effects





-Brontium : tough steel, nothing more

-Vamite : speedy metal



-Geramium : control plants

-Promethium : prime power

-Nitrium : basic abyssal ingot

-Neocite : steel of ressurection

-Erebium : damaging shield

-Cimium : very unstable, might explode

-Yttrium : made with the sap of the tree of life

-Stagnite : stops any entity in it's tracks if touched

-Baryum : found in the middle of nowhere

-Anthracite : looks like chocolate  = )

-Processed steel : metal that looks smart? I didn't know metal could have an IQ of 300?

-Proctanite : flaming like a quasar gone supernova... even though that's not possible... still!

-Berylium : space steel... cool.

-Enchantium : magic metal that will boost enchants tremendously

-Elementum : used for the forging of the elements

-NegativeX : don't be so pessimistic

-Ferzium : metal of anger

-Merthium : under the sea...



Boss fights


-Going to add in many new mini-bosses on the field

-A new challenger will maybe approach : the Slime mind busts through

-Plasma wraith : shhh, it's a secret...





-Icy slime

-Mega slime

-Mega icy slime

-Mimics = )

-Weak water elemental

-Murky corpse


-Corruption spreader

-Ambrosium soldier

-North wind


-Possessed maelstrom log

-Maelstrom ent (might be one of my best models so far, I think...)

-Lost elementals for a specific structure : weak, troop, big, speeder, beamer, healer and bomber

-Still working on making the blockius take the texture of whichever block it's standing on





-Stamina bar will be replaced by a STRAIN chart, doing anything will put a certain amount of strain on your body (using the incoming skills, mining, sprinting, walking, attacking...) and if you strain your body too much you'll start taking damage.

-Relics and others are soon to come...

-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"

-Skills will strain your body and cost EXP to use

-Using magic items will now be seen as using a skill





-I plan on making the demon biome have an underground made of massive and complex cave systems and cannot spawn next to or under of an angel biome

-The angel biome will now be a variant of the sky biome (btw, this biome is located at about 200 blocks in the air) and cannot spawn next to or on top of a demon biome

-Making a light-dark to void-energy dimension that can swing between both types any time it wants

-Then, advance the hellan dimension and give it multiple sub-biomes





-The elemental biomes will be converted into structures

-Added my 2 million block dungeon in the nether, fairly rare as well

-Added a sky house dungeon, not as rare



  • Snapshot 1.2.1 for update 1.3.0




-Creepy wood

-Some recipes, they'll be added back soon enough

-Voidium set has been replaced by the void set

-Energy blocks have had their texture changed to the default style of elemental biome blocks

-Remastered many textures





-More to elemental sets now (custom speeds, effects and armors, though not complete)

-Working on rebalancing the sets to make the game fair

-Many, many sets coming in the next snapshot with the planified ingots





-Mushy slime: very poisonnous and thick, step in it and you're slower than a snail, but agonising faster than the speed of light...

-Maelstrom wood: wood for the hellan dimension that is currently getting reworked

-Retextured crystals

-Darmstadium and flutanite ore with many more in the plans

-Blade pedestals (with only one currently for an OP blade called the Wraith's Wrath(60 damage and 6 speed rather than 1.6))

-Void blocks

-New dungeon bricks in the works for every elemental biomes: currently has five types and only for a single element yet

-Sky stone, bricks, path and pillar for the hoverlands

-Added the abyssal corruption. Includes: abyssal singularity, abyssal corruption, abyssal spawners, abyssal spotters, abyssal fog (3 types) and a dead abyssal singularity.

To control this corruption, the player will have to attack the abyssal singularity at it's core and right-click on it using an abyssal eye to kill it and deactivate the spreading of the abyssal corruption.Currently, this method doesn't work, so don't put abyssal corruption on stone because you won't be able to stop after, since, right now, it spreads too fast. Though, the next snapshot will only come out when they'll be a bit slower and with the ability to spread on multiple blocks or on every block except a few like bedrock or air or itself(to reduce lag.)








-Geramium, control plants

-Promethium, prime power

-Nitrium, basic abyssal ingot

-Neocite, steel of ressurection

-Erebium, damaging shield

-Cimium, very unstable, might explode

-Yttrium, made with the sap of the tree of life

-Stagnite, stops any entity in it's tracks if touched

-Baryum, found in the middle of nowhere

-Anthracite, looks like chocolate  = )

-Processed steel, metal that looks smart? I didn't know metal could have an IQ of 300?

-Belodmime will have it's texture remastered

-Proctanite, flaming like a quasar gone supernova

-Berylium, space steel... cool.

-Enchantium, magic metal.

-Elementum, every element in one

-NegativeX, don't be so pessimistic



Boss fights


-Custom soundtrack for the curser

-Minions for the curser

-2nd stage for the curser

-Fixed the pillars

-Now going to work on the Mega Mech





-Functionnal pillars

-2 guardians for the curser

-2minions for the curser

-2nd stage for the curser

-Working on making the blockius take the texture of whichever block it's standing on





-Stamina bar, does nothing yet

-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"

-Made textures for every mechanic, including a wheel to charge your skills and boost them if needed

-Skills will cost EXP to use

-Mega spawner: used in dungeons to spawn a horde of annoying monsters

-Curser summoner, used to summon the curser's minions. Will soon be deleted and the ability will be given to the Curser himself.

-Barrier: an indestructible door that can't be broken unless it is opened using a barrier key

-Planning to change Mana to a form of energy for magic items





-Working on finishing the elemental biomes

-Then, advance the hellan dimension and give it multiple sub-biomes




-Working on 2 million block structures and planning to add them if MCreator would allow a maximal block limit higher than 64K blocks(is 1,6K without a splitting method.)



  • UPDATE 1.2.0

-The multi-update




Maple grove

Acid biome

Acid block and liquid

Disappeared and vanishing block

Corruptive stone

Copper lamp

Demon dirt

Silver gun and bullet

Clockium ore

Trading mana

House emblem (boss now spawns randomly in The Dimension of Gears)





Silver set

Dragon set (no bow)

Metalite set now accessible (special craft)

Lead set

Steel set

Brass set

Osmium set

Voidium set

Emerald set

Zinil set

Dullahan set (only armor and mob drop)

Bows for adamantium, cobalt, creeperfied, curser, gold, diamond, lapis, iron, brass, copper, cobblestone, lead, steel, tin, aluminium, osmium, neon, silver, metalite

-(completed sets will now have bows)






Added blocks for every ingot

Fire, water, earth, air and lightning blocks and underground blocks for biomes


Corrupt block

Galaxy block and brick

Energy block and compact energy block

Strawberry, Beesting berry, Perryberry, Blueberry and Rainbow berry minibush and bushes (the berries are food)

Weak shield block (skill block)

Xenophin stone

Treasure grass

Xenophin gate (secret use :o)

Mushy slime (poisonous slime)






Metalite (boss drop)






Time ingot (boss drop)


Ruby (gem)

Onyx (gem)

Saphire (gem)

Garnet (gem)

Cornelian (gem)

Amethyst (gem)

Tourmaline (gem)

Allgem (gem combining diamonds, emerald, ruby, saphire, onyx, amethyst, garnet, cornelian, tourmaline)

Air, fire, water, earth, lightning, chaos souls with ingots 



Boss fights


Nothing new yet





Void Knight

Stuff Mob (mechanical use)

XP mob (mechanical use)



Meteor eye



Grass crawler

Plain soul

Dark soul


Desert blockius

Blockius -> Plains blockius






Cobble golem

Infected shroom

Void slime

Dullahan (Dullahan head, Dullahan, Dullahan horse)



Wraith (Wraith, Wraith shard, Wraith thorn)


Mushy slime

Cryo Carpet





Wooden, Iron and Diamond mana generators

Bag Opener

Summoner table (made to summon bosses)

Ingot fusionner (mixes ingots into new ingot dust (2 ingots -> 1 dust))

Spawner cage (weak - XP and Stuff spawner)

Forge (Re:textured and transforms item dusts to ingots)





Energy biome

Galaxy biome

Fire, water, earth, air and lightning biomes

Gernotine dimension



I left some stuff out to leave suprises for you ( ͡° ͜ʖ ͡°)


UPDATE 1.1.0

-Repaired and added codes 


-Bug fixes

-Mod no longer always crashes

-Models aren't broken anymore (at least not as much.)


  • UPDATE 1.0.0 (broken)

-The beginning



Redstone set (only a staff)

Lapis and diamond (only a staff)

Adamantite set

Cobalt set

Creeperfied set

Neon set

Aluminium set

Tin set

Copper set

Wood armor

Stone armor

Vanadium set

Metalite set (not accesible yet)

Curser set (no armor and boss drop)

Life set

​Silver set (no sword, pickaxe, axe, hoe, shovel)

Dragon set (no sword, pickaxe, axe, hoe, shovel)


Acid (block and liquid)


Adamantite (ore, block, ingot)

Aluminium (ore, ingot)

Bloody stone (cobblestone, stone, dirt, grass, biome)

Burning Hellstone


Carbon ore (smelt what you get to get carbon)

Chaos stone

Clock block

Clockium ore (get time essence(not accesible yet))

Cobalt block (ore, block, ingot)

Copper lamp

Copper ore (ingot, ore)

Disappearing block

Creepy wood (log, leaves, sapling, planks)

Demon dirt (dirt, grass, biome)

Dimension Gear

Mega  gear (Dropped by Mega mech, portal to a new dimension)

Corrupt stone (infectious)

Emeraldium ore

Fossil (smelt it to get petrol)

Hard air

HP cristal (ore, gem)

Maple wood (biome, log, leaves, planks)

Marble (stone, cobblestone)

Meteorite (ore, ingot)

Moa grass

Neon block (block/ore, ingot, drive)

Order stone

Petro l(liquid)


Ryolite (ore, block, dust, gem)

Silver (ingot, ore)

Starium (ore, gem)

Steel (steel block, ingot, no utility yet)

System block

Tin (ore, ingot)

Vanadium (ore, ingot)


Brass (no utility yet)

Steel (no utility yet)

Starium (amo for staffs)









Metalite (not accesible yet)

Lithium (gem and ingot)

Mana (Weak Mana, Mana, Strong Mana, Trading Mana)

Angel feathers (For special blade and for food)​

Skycranium (makes Life eye)

Life eye

HP cristal

Boss fights and invoker items with drops


Mega Mech               Invoker:The gear of gears               Drop:Mega gear

The Pillars (4)               Invoker:Rare talisman               Drop:Ender, lava, Ice and Solarium ingot - rare:Rare Talisman

Gearmaker               Invoker:House Emblem *Note Spawns first the Gear trader right-click him to spawn boss               Drop:Timeless sword

Curser               Invoker: "Do not spawn the Curse"               Drop:Curser set

Metalicana (once every 200 days he will spawn somewhere on your world)



Mechanical eye



Lava Pillar, Wolf, Spawner

Ice Pillar, Wolf, Spawner

Solarium Pillar, Wolf, Spawner

Ender Pillar, Wolf, Spawner


Gear Trader


Mega Mech

















Rune table (Right-click with a blank-rune to get a rune(Heavy work in progress))

Forge (no utility yet)

Miner (It works like the observer and makes Cobblestone)

XLMiner (It works like the observer and makes 64Cobblestone)

Petrol Reactor (Right-click with petrol and spawn a structure)

Steel-shifter (Right-click with iron to get steel)


Demon biome

Angel biome

Chaos biome

Order biome

Living Flesh Biome

Acid biome

Fire Biome

Dark biome

Air biome



Hellan Dimension (Bloody Stone as frame and "Hell is alive" as lighter)

Hoverlands Dimension (Adamantite blocks as frame and Hoverlands Insignia as lighter)

Dark Road (Dark block as frame and "The ultimate darkness" as lighter)

The dimension of gears (Mega Gear as frame and "the clock" as lighter)

This is a great mod, no wait it's an ASTOUNDING mod :D

If you want to, I can repost this mod for many minecraft versions (:
I also do accept ideas

Submitted by DiamondIce on Sat, 01/20/2018 - 08:17

Wow! I believe this mod is better than what i have created! Love it ;D