Better water and flying mobs

Status
Fixed
Issue description

Please could you make it possible to have hostile water mobs? I know that the basic 'Water Creature' mob type is passive, but couldn't it be possible to code a 'Hostile Water Mob' mob type, using something like guardian AI to help code it? I am making a mod all about water, and I reached the major issue that I couldn't make hostile water mobs. This forced me to abandon one of the best mods I have ever made (although not released).

Please could you create some way to make hostile water mobs?

I feel like this is a major thing to add, and Mcreator really needs it.

Thanks!

Issue comments

I have already created a forum topic for this, but it received little help, and from what I gather you can't make a hostile water mob in 1.8.1 anyway.

I put it under 2.x.x because I'm guessing this might not make it into earlier versions.

I will check how much can be changed there in the direction to make this possible. This feature will most likely be implemented in 2.x.x branch of releases as the feature list is already huge for 1.x.x.

I know! It is necessary to put when you hit the Water Mob, he give to you the damages! Result: It's a difficulty and a stupidity kill this Water Mob!!!

It is a very nice idea, but why you just don't add this feature with MCreator for 1.13 of Minecraft ?

We will add proper support for water and flying mobs in next update. Now any mob can be chosen to be flying and/or water mob on top of the selection of creature/mob mob type.

If you added flying mobs, will you also add the checkbox to make them not collide blocks (similarly to the enderdragon)?

The same thing happens to me, I want to make a hostile mob but, when I add the ability to fly, next to its hostile mode,! Fly!, But it is not hostile, (Help with this problem for Mcreator 1.9.1)

I haven't tried doing this yet, but it may be possible that you have not done the AI tasks required for hostility.

If these tasks did work on ground mobs, then hostile flying mobs are probably not right now. If that is the case, maybe this ticket might be reopened, but more likely it would be better to open a new one.