version 1.3 at the moment (05.4.2024 - the second week of development) The mod adds two new mobs, Goblin 1, new items and crafts.
Change: Adding new items removed Goblin 2 . I changed the textures and removed old unnecessary things
In 2 days, I drew a lot of objects and their sublevels: potions, food, weapons, talismans, jewelry, ingredients and just interesting things
But I haven't managed to add 95% of the items yet: the name, the special effect, the buff that they will blow.Also, I haven't added a rank system, mechanics, crafting, and many other things. In short, there is only a separate icon with all the added items, the items have only a unique texture, everything else is missing :(
Mechanics:
1) I want to add the mechanics of customizing weapons for monsters
2) The mechanics of improving bone products, such as weapons and tools for sharpening kagba bone by sharpening it.
3) Potions I don't know yet, either it's goblin blood, which is gradually purified and making different levels, or it's potions that goblins make. But these potions can only be knocked out from goblins - that's for sure
I forgot to write that the tools have several textures because they are sharpening , they get better after Sharpening
Bugs from the past since version 1.0 are STILL NOT FIXED, maybe I'll finish this goblin tomorrow
Announcement : The next update will be in exactly one week, it will be the largest
P.S My assessment of fashion
1.2 bones out of / 10
Why have you posted this 3 times? just update first post with updated versions don't keep posting the same mod over and over again adding #1/#2/#3