This mod adds various bosses from the anime My Hero Academia.
Every thing is accessed through creative mode.
The quirks of One for all:
All Might Genes, when eaten, it will lock all the quirks but float and power stack, it will increase base attack damage by 24 preventing any particles from power stack to leak out, your size will also increase based on the output of power stack and you can only utilize the power attack type.
Power stack increases and decreases through the up and down arrow keys, the higher the output the stronger and faster you are but the more recoil damage will be dealt to you when punching, the stronger you are without power stack the more health you will gain from each percentage (at 100% it will add half of your attack damage times 101), power stack increases the max percentages of the other quirks, when Power stack is at 10% sneaking and jumping will launch you in the direction your looking at with speed being increased by the output of Power stack plus Fa Jin, when sneak punching a mob it will not cause a non destructive explosion, also makes you immune to non player explosions. You can use the air force gloves to lower the recoil damage by half.
Float is activated by holding the right arrow key, when released the float quirk deactivates unless you are sneaking, when used with gearshift it wont stop your momentum, sneaking with float activated stops momentum.
Gearshift is activated by holding shift then holding ctrl then release shift first before releasing ctrl to be propelled forward, if you go fast enough with good aim you can hit the gearshift punch that deals more damage the higher the velocity, it is easiest to hit it by standing near the opponent and looking directly up, hitting mobs or players will launch them in the direction you are looking, the more damage dealt the longer the cooldown, when using float it wont stop your momentum early unless you land the gearshift punch allowing for greater mobility, when using near 100% Fa Jin it will push gearshift to negative -102% which will launch you backwards allowing you to jump into the air looking directly up and releasing too deal more damage then the uppercut gearshift and applying a higher cooldown.
Sub abilities of Gearshift, when Gearshift is on right clicking a mob or player will freeze them in place based on the output of your Gearshift, puts a cooldown on the entity that you used it on, when sneaking and right clicking a mob it will start charging the launch ability that after one second will launch the mob or player in the direction you are looking.
Fa Jin is activated by pressing Alt, sneaking over and over will increase Fa Jin's kinetic energy, the more kinetic energy the more damage you deal and the faster you are, when using Fa Jin and sneak jumping you can use a weaker but easier to hit a Gearshift punch with a much lower cooldown, punching with fa Jin will lower its output by 10%.
Danger sense is activated for 20 by pressing the left arrow key and deactivated by pressing again, when active it will limit your vision but allow you to dodge attacks with a 10% chance of getting hit and deactivated the quirk, when deactivate the cooldown will be based on how long you used it (Max is 20 seconds).
Attack types:
There are two different attack types with various punches.
Normal: For the non All Might user, with punch, long range attack, and knock back punch. The cooldown and recoil damage is based on the charge percentage. When using 100% Power stack, if you sneak and press R you can change your attack type to Power .
Power: For All might users or 100% Power stack, with Punch, long range Punch/Power punch, Knock Back punch, and Barrage. Cooldowns are always the same based on the attack, less recoil damage then the normal type, more damage then normal type.
When shifting and using the attacks they will not cause large explosions, for barrage if you sneak it will cause explosions.
Bosses:
Muscular, will be improve but has the sub quirk of shock absorption which is half as effective as the normal shock absorption.
Muscular stronger.
Shock Absorbent Nomu, has shock absorption quirk which divides damage dealt to it by 1 tenth of its current health.
Shigaraki S1, Has decay that deals 4 damage every 2 ticks.
Shigaraki S5, Has decay that deals 16 damage every 2 ticks turns into awakened Shigaraki.
Shigaraki (Awakened), Has decay that deals 40 damage every 2 ticks.
Shigaraki (War Arc), Has decay that deals 56 damage every 2 ticks and 61 damage when in the hands form, has regen, flight, search, air cannon, radio waves, rivet stab, and copy of shock absorption quirks, can transform into Final Shigaraki,
Shigaraki (Final), has decay that deals 80 damage every 2 ticks, flight, search, has advanced regen air cannon, radio waves, rivet stab and advanced decay quirks, can transform into Final All For One (Shigaraki).
All For One (Shigaraki) Has decay that deals 100 damage every 2 ticks, has flight, search, rivet stab and quirk transfer rivet stab quirks, when low he will shoot a quirk transfer rivet stab that when successfully landed will wait 5 secs and despawn him, transferring his quirk which will kill the new host and spawn All For One (New Vessel)
All For One (New Vessel), has all of each of All For One's quirks plus all of Shigaraki's quirks.
All For One, Has air cannon, air cannon punch, air walk, rivet stab, warp, and copy of shock absorption when in his big arm form which is 10 times worse then the normal shock absorption.
All For One (War Arc) Has air walk, warp, rivet stab, wind blade, weird head things, green sludge (Deals 20 damage every second when touched), and Impure beam quirks, and can transform into Rewind All For One when low.
All For One (Rewind) Has air walk, flight, air cannon punch, warp, rivet stab, wind blade, weird head things, green sludge (Deals 20 damage every second when touched), Impure beam and rewind quirks, Rewind allows him to heal based on his current health (The lower he is the slower he regens), when killed rewind will revive him and lower his max health by 100 and his attack damage by 50 and make him smaller with each death. After four deaths he will rewind into nothingness.