Modular Expansion

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Welcome to Modular Expansion, a collection of little mods to improve the game!


These additions were planned to be included in RaolCraft Omega, however, since they are little indipendent additions I decided to make a separate download for them.


This collection is called "modular" because there are different mods and you can choose what to use.


It is called "expansion" because every mod is an expansion to a Minecraft aspect.


I actually made these mods because my main mod, RaolCraft Omega, is incompatible with most mods due to its big content, so I decided to make a few little mods that should be compatible with everything (including RaolCraft).


Most of these mods should make RaolCraft easier: for example, the End Expansion makes the trip to the End easier, but not everyone wants an easier game, so I decided to make it optional.


I won't update frequently these mods because they are meant to be little. Instead, I will make more of them (and update RaolCraft Omega).


Also, the mods are very little because most of the ideas I have need compatibility with RaolCraft stuff (If for example, I made a food mod that added every food of RaolCraft and flour, and I also made a machines mod, how would you craft flour if it requires the Pulverizer from another mod? That's why RaolCraft Omega is so big, for crafting compatibility).


You can call the mods "modules".


At the moment there are 5 modules: End, Nether, Easy Ores, Quiver and Caves and more are coming soon.


The modules are divided in waves. The first wave is complete (its modules are End, Nether, Easy Ores and Quiver), second one has just a module at the moment (Caves). To download the first wave's module, download the zip file, extract it and choose which modules you want.


 


What do the modules add:



Wave 1:


End Expansion:


end


This mod adds a few new ways to gain Enderpearls as well as new things to craft after that you have been to the End.


 


+The Enderturtle


A mob with custom 3d model that spawns in most biomes, including the nether (but not including the End). It is neutral, it has a lot of life, it does high damage and it is very slow, but it becomes faster when attacked. It also has a few armor points. It is very rare and drops a lot of Ender Pearls. Since it's neutral and very powerful, I recommend fighting it only when you have some good weapons.


+The Enderzombie


Another mob like the Enderturtle, however this is more common and less powerful and can be spot very easily in the Nether. Drops Rotten Flesh, Ender Fragments and (sometimes) Ender Pearls.


+Ender Glass


A decorative transparent block. When broken it drops itself instead of nothing. It can be crafted by surrounding a Popped Chorus Fruit with Glass.


+Ender Lantern


A decorative block. Emits a lot of light (15).


+Ender Fragment


Put 4 of these in a crafting table and you will get an Ender Pearl.


+Chorus Stew


When eaten, it provides 10 food points (5 drumsticks). It causes 3 seconds of nausea and 6 of haste. It can be crafted by combining a bowl and 3 Chorus Fruits in a crafting table.


 


Easy Ores:


ores


This is an extremely little mod adding 3 ores. It was intended to be used for modpacks centered on mining, but the ores are quite rare so they aren't too unbalanced.


+Bone Ore


This one is quite "common". Requires a Stone Pickaxe or better to mine it. Drops a bone.


+Slimy Ore


Spawns in large chunks very deep underground. Usually found under the lava. Requires an Iron Pickaxe or better to mine it. Drops a slimeball.


+Enderpearl Ore


Extremely rare. Requires a Diamond Pickaxe (or better, if you have a mod that adds powerful pickaxes) to mine it. Drops an Enderpearl.


 


Nether Expansion:


nether


This module adds some features to make the Nether more fun and rewarding.


 


+Ghostly Pig


Spawns in the Nether. It's neutral. It's resistant to fire. Drops Raw Spectral Porkchops when killed. It's the only animal food source in the Nether (except chickens of chicken jockeys, but they are quite rare).


+Nether Cow


Spawns in the nether. It's resistant to fire. Can be miked. Makes Nether Wart Soup too if right-clicked with a bowl in hand. Drops Nether Wart when killed.


+Dragon Chicken


Spawns in the Nether. It is resistant to fire. It doesn't lay eggs, it only rarely lays fire charges. Can be breed using Nether Wart. It follows you if you hold Nether Wart. It drops feathers when killed.


+Chiseled Nether Bricks, Nether Pillar


Decorative blocks. Crafted like Chiseled Quartz and Quartz Pillar.


+Nether Wart Soup


Only heals 2 food points (1 drumstick). Can be crafted with a bowl and 2 Nether Warts.


+Ghostly Porkchop


Heals 4 food points. Makes you glow.


+Cooked Ghostly Porkchop


Heals 8 food points. Makes you glow.


 


Quiver:


quiver


This is another extremely little mod that only adds an item that stores arrows, the Quiver. It works in a similar way to Raolcraft Omega's Tin Cans.


I don't know why have I made this module.


+Pile of Arrows


Combine 9 arrows in a crafting table and you get this. It can be turned back to arrows by simply putting it in a crafting grid. It is a bad arrow storage because it can stack only up to 7.


+Quiver


The main item of the mod. Craft it using leather in a cauldron-like shape. To fill it, surround it with 7 piles of arrows and an arrow. Right-click it while it's filled to get the arrows back (gives 64 arrows). Stacks up to 16. (You will obviously also get the empty quiver back.



Wave 2:


Caves Expansion:


caves


Are you waiting for the Cave update? Well, this mod won't be the cave update but will make mining a bit less boring. I will try to not add just some "new ores" (there are already many mods for that, including RaolCraft Omega) but some features that make caves more exciting without being useless or overshadowing vanilla minecraft.


+New Structures


Including new dungeons, abandoned miner's houses, ruins and more!


+Glowing Crystal Block


Spawns in un uncommon large patches. Requires a Iron Pickaxe or better to be mined. Drops 4 Glowing Crystals.


+Glowing Crystal


+Glowing Crystal Bricks


+Glowing Crystal Lantern


A little decorative lantern that is similar to Village and Pillage's lantern.


+Glowing Crystal Lamp


A decorative lamp that can be lit or unlit using Redstone. It isn't shown in the images currently, but is in the mod.


+Ancient Sword


Can be found in some dungeons.


+Lucent Pickaxe


Can be found in some dungeons. Has little durability, but if it is enough damaged and you have a Glowing Crystal in your inventory, it will use that Glowing Crystal to repair itself.


+Depths Spider


An hostile spider that spawns in some dungeons. Its poison makes you slow and tired.


+Cave Mummy


An hostile monster that spawns in dungeons in deserts.


 


Jungle Expansion:


jungle


This mod improves the jungle by adding new things to do there.


I know the jungle is actually already filled with features, but I wanted to release the Jungle module as the first biome-based module XD.


+New Structures


Including temples and wells


+Carved Stone Bricks


Special decorative bricks which can only be found in a huge stone temple in the jungle. Just to show you've been there.


+Temple Bricks, Chiseled Temple Bricks


You can find them in some red temples or wells in the jungle... or you can craft them.


+Carved Melon, Melon Lantern


Shear a Melon to carve it and to get 4 Melon Seeds. You can also craft it with a torch to get a Melon Lantern.


+Quicksand


A block that generates in jungles and swamps (even if this module is a jungle module). It acts similarly to cobweb, except it is affected by gravity and is more powerful.


+Jungle Golem


Can be built with 2 Quicksand and a Carved Melon or a Melon Lantern (similarly to a Snow Golem). Attacks zombies and skeletons and their vanilla variants. Has very little life, does very little damage and also is a bit silly. Can still be very useful if protected in walls and uses as house/village defender (unlike snowgolems, it doesn't melt and actually deals damage).


 

Category
Connected forum topic
Release type
Stable
Latest supported Minecraft version
1.12.2
Changelog

05/15/2019

~Updated Caves module to 1.1.0:

Added Glowing Crystal Lantern, a block that works similarly to Redstone Lantern

Fixed structures spawning on air in superflat worlds

Fixed Glowing Crystal Lantern's hitbox

Removed strict forge version check

Fixed a few other bugs

 

05/12/2019

~Updated Easy Ores module to 1.0.2.1:

Removed strict forge version check

 

05/11/2019

+Added Jungle module

 

05/04/2019

~Updated Easy Ores module to 1.0.2:

Fixed a bug (Enderpearl ore was not generating)

 

02/28/2019

~Updated Caves module to 1.0.1:

Now the Glowing Crystal Block drops 4 Glowing Crystals rather than 2

Now the Dephts Spider is an Arthropod

 

2/27/2019

+Added Caves module

 

10/10/2018

~Updated Quiver module to 1.0.1:

Fixed a bug that caused the filled Quiver to give no empty Quiver back when used

 

10/7/2018

+Added Quiver module

 

07/18/2018

~Updated Easy Ores module to 1.1:

Fixed a bug (blocks in inventory had missing textures)

 

07/17/2018

+Added Nether module

~Updated End module to 1.1:

 Added Ender Lantern

 Now Enderturtle has armor points

 Added sounds to the Enderturtle

 Changed Enderturtle Texture

 

07/16/2018

+Added Easy Ores module

 

07/15/2018

+Added End module

Caves sounds good!
The new update is awesome :)

Submitted by augit2 on Sat, 03/16/2019 - 19:00

Hi, which programm do you use, for custom block and mob model, i don't find it.

For custom blocks, there are many programs, but the best is blockbench.
There aren't many programs for custom mob models. There are just Techne (which is discounted and bugged) and Tabula (which is actually a mod). Blockbench can also be used for mobs, but it seems it's a bit buggy (it works perfectly when making block models, it just is a bit bugged with the entity models).

Submitted by sssssh on Wed, 03/27/2019 - 07:15

Some nice textures there, my friend!