Version 1.1.0 Released!
The PM Badges Mod adds Badges from the game "Paper Mario" into Minecraft.
How to obtain badges
The most common way to get a badge is to find them in Badge Blocks.
Breaking them with an iron pickaxe or higher reveals a badge.
Another way to obtain badges is to craft a Badge Block with 4 badges in a 2x2 square.
Every badge got a rarity assigned to it. These rarites are: Common, Rare, Epic and Legendary.
The higher the rarity, the harder they are to obtain from a Badge Block.
Special Badges can't be gotten from Badge Blocks. They can be aquired in a different way.
Badge List
Common Badges
Attack FX A: Makes the sound of a sheep.
Attack FX B: Makes the sound of a cat.
Attack FX C: Makes the sound of a spider.
Attack FX D: Makes the sound of an enderman.
Attack FX E: Makes the sound of an explosion.
(!) Attack FX F: Makes the sound of a phantom.
Deep Focus: Right-Click this badge to get Haste for 30 seconds.
Double Dip: Acts like a backpack. Has 16 slots.
Group Focus: Right-Click with this badge on any entity to give them Haste for 1 minute.
Hammer Throw: A Hammer that can be thrown or used as a melee weapon.
I Spy: Right-Click with this badge to get Invisibility for 30 seconds. Has a 1 minute cooldown.
Slow Go: Gives you Slowness II.
(!) W. Jump Charge: Right-Click to get Jump Boost for 5 seconds.
(!) W. Smash Charge: Right-Click to get Strength for 5 seconds.
Rare Badges
All or Nothing: Right-Click this badge to either get Strength II or Weakness II for 10 seconds.
(!) Auto Smash: Entities you hit will sometimes receive bonus damage.
Close Call: You sometimes get Resistance II when you are below half your hearts.
D-Down Pound: Used as a melee weapon. When you hit a entity with it, it gets Slowness for 10 seconds.
Damage Dodge: You get Resistance when you hold this badge in your hand.
(!) Deeper Focus: Right-Click this badge to get Haste II for 1 minute.
Dizzy Stomp: Hold this badge in your off-hand to give every entity you hit Slowness and Weakness for 10 seconds.
Flower Saver: Tools sometimes get repaired by 1 on usage.
Happy Flower: You sometimes get Saturation.
Happy Heart: You sometimes get Regeneration.
HP Drain: Gives you Regeneration and Weakness.
(!) Initiation: Get some extra XP when killing entities when this badge is in your hand.
Jump Charge: Right-Click to get Jump Boost for 10 seconds.
Last Stand: You get Resistance for 10 seconds when you get attacked.
Multibounce: Gives your Quake Hammers +1 range if this badge is in the off-hand.
P-Down, D-Up: Gives you Resistance and Weakness.
P-Up, D-Down: Gives you Strength and Hunger.
Peekaboo: Right-Click to give the Glowing effect to every entity in a 40 block radius for 5 seconds.
Power Jump: You get Strength if you have this badge in your off-hand while using Power Smash.
Power Rush: You get Strength II when you are below half your hearts.
Power Smash: Used as a melee weapon. Deals 8 Damage.
Quake Hammer: Used as a melee weapon. Deals 4 Damage and attacks enemies in a 3 block radius.
(!) Quake Jump: Attack entities in a 3 block radius when this badge is in your off-hand.
Runaway Pay: You get Speed for 10 seconds when you get attacked.
(!) Shrink Smash: Entites you hit will receive Weakness II.
Smash Charge: Right-Click to get Strength for 10 seconds.
Spin Smash: Entities you hit will recieve Slowness II for 10 seconds.
Triple Dip: Acts like a backpack. Has 24 slots.
Epic Badges
(!) Auto Jump: Entities you hit will sometimes receive bonus damage when this badge is in your off-hand.
(!) Bagōn Jump: You get Strength II if you have this badge in your off-hand while using Bagōn Smash.
(!) Bagōn Smash: Used as a melee weapon. Deals 10 Damage.
Chill Out: Entites in a 3 block radius will recieve Weakness.
D-Down Jump: Hold this badge in your off-hand to remove potion effects from the ones you attack.
Dizzy Attack: Gives every entity you hit Slowness and Weakness for 10 seconds when this badge is in the hotbar.
Dodge Master: Gives you Resistance.
Feeling Fine: Removes all Potion Effects when right-clicked.
Fire Shield: Gives you Fire Resistance.
First Attack: Kill entites in one hit if their max health is 10 or lower.
(!) Flower Fanatic: Tools sometimes get repaired by 2 on usage. Not compatible with Flower Saver.
Flower Finder: You get Saturation when you kill a entity.
(!) Healthy Healthy: Automatically removes every potion effect.
Heart Finder: You get Regeneration when you kill a entity.
Ice Power: Right-Click to freeze every ground entity in a 10 block radius for 10 seconds.
(!) Mega HP Drain: Gives you Regeneration II and Weakness II.
Mega Rush: You get Strength V when you have 1 Heart or less left.
Money Money: You get a Gold Ingot when you kill a entity.
Pay-Off: You get Gold Nuggets when you get attacked.
Power Bounce: Hold this badge in the off-hand to get Strength if paired with any Hammer Badge.
Power Quake: Used as a melee weapon. Deals 5 Damage and attacks enemies in a 4 block radius.
Pretty Lucky: You sometimes get Resistance III.
Quick Change: Changes your spawnpoint in the Overworld.
Refund: You get Iron Nuggets when you get attacked.
S. Jump Charge: Right-Click to get Jump Boost II for 20 seconds.
S. Smash Charge: Right-Click to get Strength II for 20 seconds.
Shrink Stomp: Hold this badge in your off-hand and every entity you attack will get Weakness II.
Sleep Stomp: Hold this badge in the off-hand and every entity you attack will get Blindness and Nausea with a 25% chance.
Speedy Spin: Gives you Speed II when in the hotbar.
Spike Shield: Entities that attack you will recieve Poison II for 30 seconds.
Spin Attack: Gives every entity you hit Slowness II for 10 seconds when in the hotbar.
(!) Super Multibounce: Gives your Quake Hammers +2 range if this badge is in the off-hand.
Zap Tap: Entities that attack you will hurt themselves by 4 damage.
Legendary Badges
(!) Anger's Power: You get Speed II and Strength II when attacking an entity.
Bump Attack: Kill entites in one hit if their max health is 20 or lower.
(!) Crazy Heart: You sometimes get Regeneration III.
Defend Plus: Gives you Resistance II.
FP Plus: Gives you Saturation for 30 seconds when you right-click with this badge.
HP Plus: Gives you Health Boost II for 2 minutes when you right-click with this badge.
Lucky Day: You sometimes get Resistance IV.
Mega Jump: You get Strength III if you have this badge in your off-hand and the Mega Smash in your main hand.
Mega Quake: Used as a melee weapon. Deals 6 Damage and attacks enemies in a 5 block radius.
Mega Smash: Used as a melee weapon. Deals 12 Damage.
Power Plus: Gives you Strength II.
Special Badges
(!) Right On! Gives you several buffs when right-clicked.
CurseForge: PM Badges
Update 1.1.0 Changelog:
- Updated to 1.19.4
- Added 18 new badges:
- W. Smash Charge
- W. Jump Charge
- Anger's Power
- Right On!
- Auto Jump
- Auto Smash
- Crazy Heart
- Mega HP Drain
- Super Multibounce
- Flower Fanatic
- Bagōn Jump
- Bagōn Smash
- Deeper Focus
- Shrink Smash
- Initiation
- Quake Jump
- Attack FX F
- Healthy Healthy
- Increased the durability of all Hammer Badges
- Added new damage types for:
- All three Quake Hammers
- Zap Tap
- First Attack & Bump Attack
- Auto Jump & Auto Smash
- Badge Blocks can now also spawn in The Twilight Forest and The Aether
- Added Advancements for the new badges
- Fixed Quake Hammers deleting items on the ground when hitting an entity near them
- Renamed some pre-existing Advancements
- Minor tweaks and fixes
Update 1.0.0 Changelog:
- Added the functionality of: Bump Attack, Chill Out, First Attack, Quick Change
- Buffed HP Plus.
- Minor tweaks
Update 0.9.0 Changelog:
- Added the functionality of: Deep Focus, Group Focus, Dizzy Attack, Dizzy Stomp, Dodge Master, Flower Saver, Multibounce, Power Bounce, Sleep Stomp, Spike Shield
- Every badge now has a rarity.
- Remade the All or Nothing badge.
- Spin Attack and Spin Smash got nerfed: Weakness II only lasts 10 seconds instead of 20.
- All Attack FX badges and Feeling Fine got a small cooldown.
- Removed the badge blocks spawning all the way in the sky.
- Removed badge block GUI: You now have to break the block to get a badge.
- Added a loot table for the Badge Block.
- Added a recipe for the Badge Block.
- Remade the advancement tree.
- Added sounds to some badges.
- Buffed Zap Tap by increasing its damage to 4.
- Close Call, Pretty Lucky and Lucky Day now give longer effects.
- Power Rush and Close Call now activate when below half your hearts and not 5.
- Fixed some bugs related to badges.
- Minor tweaks
Update 0.8.1 Changelog:
- Updated the Mod to 1.16.5.
Update 0.8.0 Changelog:
- Added the functionality to these badges: Flower Finder, Hammer Throw, Heart Finder, Mega Rush, Money Money, Power Rush, Spin Attack, Spin Smash, Zap Tap.
- Following badges have also been changed: All or Nothing, Close Call, D-Down Jump, D-Down Pound, FP Plus, Happy Flower, Lucky Day, Pretty Lucky
Update 0.7.1 Changelog:
- Updated the Mod to 1.15.2.
Update 0.7.0 Changelog:
- Added the functionality of these badges: D-Down Jump, Ice Power, Mega Jump, Mega Quake, Peekaboo, Power Jump, Power Quake, Quake Hammer, Shrink Stomp.
Update 0.6.0 Changelog:
- Added the functionality of these badges: Close Call, Double Dip, Happy Flower, Happy Heart, I Spy, Lucky Day, Pretty Lucky, Refund, Triple Dip.
- Made some Badge Blocks more rare and more common.
Update 0.5.0 Changelog:
- Added Advancements
- Added the functionality of these badges: All or Nothing, Feeling Fine, FP Plus, HP Drain, HP Plus, S. Jump Charge, S. Smash Charge.
Update 0.4.0 Changelog:
- Added the functionality of these badges: Damage Dodge, Last Stand, Jump Charge, "P-Down, D-Up", "P-Up, D-Down", Smash Charge.
Update 0.3.0 Changelog:
- Added the functionality of these badges: D-Down Pound, Pay-Off, Power Plus, Runaway Pay, Speedy Spin.
- Made some badges more rare.
Update 0.2.0 Changelog:
- Added the functionality of these badges: Attack FX A, Attack FX B, Attack FX C, Attack FX D, Attack FX E, Defend Plus, Fire Shield, Slow Go.
- Added the Badge Block, which generates in the sky and always has one badge inside of it.
Hello! I've been thinking about making a mod similar to this for a very long time, but in a fashion that is more faithful to the original game. With elements such as badges having a separate equip menu, and needing BP, which can be upgraded as you level up, to equip. So I was wondering if you'd be willing to make an overhaul of this mod with my ideas. No pressure to accept of course, but I feel like I could use your experience in MCreator in order to make my dream mod a reality.
The mod has great ideas and i like them but the way to get the badges is very weird and a way of helping this could be a craft to give the player a random badge like a crafting recipie for the badge block but outside of that keep up the good work