Mels Portable Beacons

Published by melanon68 on Sun, 09/26/2021 - 08:04
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Downloads:
9
Upvotes: 0
Category
Project status
Stable
Modification type
Minecraft Forge mod
Latest supported Minecraft version
1.16.5

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Mels Portable Beacons
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Built in Sept 2021, for Minecraft 1.16.5, Forge, with the help of MCreator.

All of the usual beacon effects, plus a few more utilities. Hopefully balanced and not OP.
Built for a nomads life, just keep a hollow beacon in your inventory and slot the effects in.
My first mod. Unlikely to be updated. Anyone can use and take ideas from this.
Also, no particles. Enjoy
-Mel

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Effect List:
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Speed 2
Haste 2
Jumpboost 2
Strength 2
Resistance 2
Regeneration
Night Vision
Fire Resist
Conduit Power
Fall Immunity

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Crafting Recipes
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Hollow Beacon

Glass, Glass, Glass
Glass, Chest, Glass
Obsidian, Obsidian, Obsidian

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Basic Module

IronBlock, IronBlock, IronBlock
IronBlock, Beacon, IronBlock
IronBlock, IronBlock, IronBlock

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Speed 1

Sugar, Sugar, Sugar
Sugar, Module, Sugar
Sugar, Sugar, Sugar

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Speed 2

GoldBlock, GoldBlock, GoldBlock
GoldBlock, Speed1, GoldBlock
GoldBlock, Sugar, GoldBlock

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Haste 1

RedstoneBlock, DiamondPick, RedstoneBlock
DiamondPick, Module, DiamondPick
RedstoneBlock, DiamondPick, RedstoneBlock

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Haste 2

GoldBlock, GoldBlock, GoldBlock
GoldBlock, Haste1, GoldBlock
GoldBlock, NetheritePick, GoldBlock

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Jump 1

Feather, RabbitFoot, Feather
RabbitFoot, Module, RabbitFoot
Feather, RabbitFoot, Feather

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Jump 2

GoldBlock, GoldBlock, GoldBlock
GoldBlock, Jump1, GoldBlock
GoldBlock, RabbitFoot, GoldBlock

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Strength 1

Steak, DiaSword, Steak
DiaSword, Module, DiaSword
Steak, DiaSword, Steak

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Strength 2

GoldBlock, GoldBlock, GoldBlock
GoldBlock, Strength1, GoldBlock
GoldBlock, NetheriteSword, GoldBlock

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Resistance 1

Shield, DiaHelm, Shield
DiaBoots, Module, DiaChest
Shield, DiaLeggings, Shield

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Resistance 2

GoldBlock, GoldBlock, GoldBlock
GoldBlock, Resistance1, GoldBlock
GoldBlock, NetheriteChest, GoldBlock

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Regen

GhastTear, DiamondBlock, GhastTear
DiamondBlock, Module, DiamondBlock
GhastTear, DiamondBlock, GhastTear

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NightVision

GoldCarrot, GoldBlock, GoldCarrot
GoldBlock, Module, GoldBlock
GoldCarrot, GoldBlock, GoldCarrot

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Fire Resist

BlazeRod, MagmaBlock, BlazeRod
MagmaBlock, Module, MagmaBlock
BlazeRod, MagmaBlock, BlazeRod

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Conduit Power

Prismarine, SeaLantern, Prismarine
SeaLantern, Module, SeaLantern
Prismarine, Conduit, Prismarine

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Fall Immunity

PhantomMembrane, SlimeBlock, PhantomMembrane
SlimeBlock, Module, SlimeBlock
PhantomMembrane, SlimeBlock, PhantomMembrane

Modification files
Changelog

1.41 - Fixed dupe bug when shuffling HBs by closing gui on HB removal

this mod is unbalanced. Not a bad idea, but not a very good implementation. We need work on crafting and textures.

Which of these feels balanced? Or still not enough?
Option 1 - 32 Iron Blocks per Module: Beacon + 8 IB = precursor T1, + 8 IB = precursor T2, + 8 IB = precursor T3, + 8 IB = Basic Module.
Option 2 - Overhaul: Beacon + 8 IronBlock = precursor T1, + 8 GoldBlock = precursor T2, + 8 DiamondBlock = Basic Module. Replace Gold Blocks with NetheriteIngots in tier 2 recipes. Make Regen require NetheriteBlocks instead of Diamond.
I would like to avoid things like 9 Iron Block = Compressed Iron Block, due to potential recipe conflicts.

Another thing about balance is it can really depend on what other mods you're using. I built this for my own vanilla - ish pack: end remastered, a few dungeon mods, and pretty biomes. With heavy automation and quarries this mod becomes very quick since resources are overflowing.

As for the textures I kinda like them as they are. They have a coherent style, so you can hopefully tell they are from the same mod. And I feel that they give enough info so you know which buff you're looking at without having to mouseover them.

this mod is nice, you should think of implementing a custom slot in players inventory with curios api :)