Backrooms Expanded

Published by Judah on
Downloads:
777
Upvotes: 12
Share this:
Project status
Paused
Modification type
Supported Minecraft versions
1.17.1

Jump to downloads

Backrooms Expanded

I have another bigger and better mod: https://mcreator.net/modification/82889/jolium-mod

This mod adds levels 0-11, 13, and 3999. It takes a new perspective on backrooms mods focusing on building and exploration rather than survival. There are many new craftable building blocks in the mod however the portal can't currently be accessed in survival.

You can teleport to and from the backrooms using the no-clipper.

I generally accept suggestions for enigmatic levels, sub-levels, but not joke levels. Also right now I'm taking a pause on development to work on my other mod so suggestions will take longer and may not be worked on.

Enjoy.

Modification files
Backrooms M5.jar - JAR Compilation M5 Uploaded on: 01/15/2022 - 17:31   File size: 3.88 MB
Backrooms N1.jar - JAR Compilation N1 Uploaded on: 03/22/2022 - 03:29   File size: 3.89 MB
Changelog

M4:

  • Critical bugs fixed

M5:

  • Minor improvements

N1

  • Added /level command
  • Added level 6.1

man, i really need help with modding, how do i make random backrooms generation like yours in the 1.20.4 snapshot/update mcreator?

small thing: your mod is for building and creative right? BUT, i, and maybe someone else found a way to get to literal full netherite, so your mod is for survival too :)

i beat your mod, its VERY cool :) add something like firesalt, like you can make pickaxes and stuff like that, also when you break something with the firesalt equipment it automaticly goes to its cooked/smelted form

Yo, very cool mod. Suggestion: add negative levels (most of them are from fandom cuz any other levels than -0--10 got deleted on wikidot), ability to use liquid pain as a weapon (liquid pain arrows or something), loot crates (or are they already in the mod and I missed them?), and, maybe entities. Also divide levels 7 and 8 in two dimensions, because you can easily skip level 8

These are good points. Regarding the splitting of level 7 and 8, it would be rather difficult to do considering the intended method of transportation between levels, and because of the relative emptiness of these levels. Hopefully I will get back to developing the mod sometime soon. Entities are certainly a consideration, and they should be integrated somehow, but I feel they should not be the focus or even a major worry in any level, so I will need to think about that.

pov- me

level (L) 0 -yes sir :)
L-1 ok, that make sanse
L- 4 so theres olso L 2 & 3
L-9 & 11 ok... there's a bit to mach but-
L- 3999 - WHAT THE F-

good mod :}