The Forgotten Dimensions

Published by Kyoukster on
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255
Upvotes: 17
Project status
Stable
License
GNU Lesser General Public License version 3 (LGPLv3)
Project members
Developer
Modification type
Supported Minecraft versions
1.19.2
1.20.1

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Requires Curios API & Geckolib API

The Forgotten Dimensions
Is focused on adding new dimensions for you to enjoy and challenge!
Though, only a single dimension is currently completed, it is not lack of content!

Each one planned around a specific main element,
what is an element? A new system of damage that some mobs posses, and even you can.

 

Want to freeze to death your foes with the Ice?
Play with Fire until everything is ashes!
Shock everything on your pass with the Electricity?
Drown your enemies and enhance your other elements with the water?!
Crush your enemies with the power of the earth?

Look no more! These elements are added into the mod with their own differences,
from the ice slowing your enemies, 
the fire burning more and more your foes,
chain electrocute your enemies; 
as stated, enhance other elements with the water element!
Or crush small sized enemies with the power of the earth!

Find your most favorite element to play and slay with

Currently, only the Ice Element posses its own custom dimension,

The Permafrost Dimension enviroment is a frozen themed World

the moment you enter you will enter the danger of freezing to death.
Every creature has adapted to the ice here, fur, which is extremely suceptible to the power of fire!

 

 

 

Obtain several Ice weapons and armor to survive the roaring blizzard on the landscape
Magic weapons
Fight powerful bosses to prove your power and skill!

Explore the dimension and destroy the seal of the strongest and villanous being that used to rule over permafrost
The Champion, of permafrost

Of course, this can't be done without having to challenge the foes that stand in your way

No one, must be spared or experience your mercy

raid the labyrinth that seals the champion and conquer his soul in a fierce battle
(There are even some extremely strong curios if used properly!) 
 


Entering the dimension
after 1000 blocks away from the center of the world.
in any snow biome the portal naturally spawns

 

Modification files
TFD 1.3 Release MC1.19.2.jar - Overall improvements,Uploaded on: 05/08/2023 - 20:14   File size: 17.46 MB
TFD v1.4 R MC1.20.1.jar - New massive update,Uploaded on: 03/14/2024 - 18:13   File size: 19.05 MB
Changelog

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MAJOR CHANGES
-------------
+ Added automatic elemental defences to modded elemental defenceless mobs
 This criteria is based on the vanilla defence, size, spawn area and others
 (this only affects entities with no elemental defence at all)
+ Electrical element now deals chain damage only if dealed damage is higher than 0.75
 if so, damage is decreased to 85% (95% if on water)
+ Fire Element 
now stacks fire infinitely, while seconds per fire damage changed from 1/1 to 1/2
Burning extra now increases damage based on remaining time on fire the entity has (+ 1% per second on fire)
[I swear i think i broke the fire element with this thing]
* Altered all descriptions, now using unicode symbols
+ all armors now give elemental defence
+ Wet effect which interacts with other elements, applied with water element, being on water or rain
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Blocks
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+ Skyrium Gold Ore
+ Skyrium Redstone Ore
/ Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ Compressend Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ adjusted permafrost dimension trees hardness and resistance
snowy wood type hardness from to 3 to 2.5 and resistance from 6 to 3.5
snowy leaves from hardness 0.05 to 0.25 and resistance from 5 to 0.25
froslog wood type resistance from 35* to 4
froslog leaves from hardness 0.05 to 0.3 and resistance from 3 to 0.3
mendalum wood type resistance from 35* to 2
mendalum leaves from hardness 0.05 to 0.2 and resistance from 3 to 0.2
/ True Ice block and derivates now have crafting recipes
- Adjusted Hardness of all true ice blocks variants from 55 to 20
- True Ice Block Hardness reduced from 7.5 to 6
- Reduced luminance of reinforced true icyllium block from 15 to 10
+ Added a new custom dimension portal, crafteable, can be generated naturally
+ Thunderite Ore
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World
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+ Corrupted lands new biome
+ increased heat loss on Y position lower than -32
/ adjusted temperature on The Permafrost Dimension
+ increased temperature gain on daytime (if can see skylight) from 0.15 to 0.25
- increased temperature loss on nighttime (if can see skylight) from -0.35 to -0.4
/ nighttime no longer can duplicate temperature gain if higher than 0
* Changed Snowy Houses
+ Added different true ice spyke
* Changed Permafrost Portals
+ Added a new portal variation
- Skyrium portal dissabled, 
- Nerfed loot from final palace
+ Added more flora to the Permafrost dimension
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Weapons
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/ Lightning Bolt 
- increased attack cooldown from 700 to 800
+ increased lightning bolt damage against enemies that arent on ground
+ increased lightning bolt range on hitting the ground
+ decreased lightning bolt Height spawn from 40 to 25
+ increased lightning bolt fall speed

/ Skylite Scythe
- decreased attack speed from 1.65 to 1.35
- increased electrical element cooldown from 100% to 125%
+ increased attack damage from 3.5 to 4.5
+ Instead of set cooldown activates only if entity hit is not with electrical cooldown
* Now loses more durability per entity attacked
* Now only activates on hit instead of on swing
- Icyllium dart is no longer throwable
/ Mendalum Bow is now a normal 2d Item
/ Skylite Bow is now a normal 2d Item
/ Doubled speed of all arrows shoot by both bows
+ Ice Phoenix Bow
/ Ice Ray Cast perfected "precision"
+ No longer has limited pierce, now instead losses 0.1 damage per hitbox piercing (if attack encounters same enemy on next step, it will still lose damage)
/ Permafrost Amalgamation adjusted damage
Base Ice Damage increased from 1 to 2.5
Based on loss Health Ice Damage reduced from 10% to 3.5% hp
- Reduced damage of all fire element items
+ Forgotten Javelin
Decreased Fire damage from speed*1.05 to speed*0.9
Increased physical base damage from 1.5 to 2.5
- Combustion bracelet base fire damage decreased from 1 to 0.5
- Blazing sword decreased fire damage from 3.5 to 2.5
- Blaze Staff decreased fire damage from 5 to 3.5
- Blaze rod repeat decreased fire damage from 5 to 4
- Magma bomb max fire damage decreased from 8 to 7 and increased explosion power from 2 to 3
- Forgotten Sword decreased fire damage from 3.5 to 3
- Forgotten Waraxe decreased fire damage from 5.5 to 5
* Reworked Core Staff
+ amethyst spear
- Pigmy god slayer's longsword damage decreased from 5 to 4.5 and physical damage from 5.5 to 3
- Arkhalist physical damage decreased from 6 to 2
- Permafrost beast claws physical damage decreased from 6 to 2 and ice damage from 8 to 7.5
+ Buffed Icyllium blowgun damage from 0.5 to 0.75
+ All arrows can crit now
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Items
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+ Sacred Iron Bracelet 
+ Sacred Gold Bracelet 
+ Sacred Diamond Bracelet
/ Ice Heart
Remade visuals
+ True Ice Shard
- replaced several crafting recipes that needed true ice fragments for true ice shards
- removed fur inscription
+ rotten stick
+ Artic slime ball
+ Ice Phoenix Ashes
+ Artic Arrow
+ Ice Phoenix Arrow
+ Amethyst Arrow
+ New Ice Resistance potions
- Merged all books into a single one given on the start
+ Ice Lock no longer drops, rather is now crafteable
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Armors
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+ True Icyllium Armor now spawn particles on movement
+ Ice Vessel armor visual rework and now spawn particles on movement
+ Spy glasses new helmet
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Mobs
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+ Electrical Spirit
+ Physical Spirit
- removed Permafrost Champion starting cinematic
* Totally Reworked Ice Golem
* Totally Reworked Permafrost Champion
* Adjusted Minor details on the Ice Phoenix
Some attacks didn't workout properly sometimes
Ice Phoenix now can't regenerate over 50% once his hp drops from the same treshold
Added dialogue marking amount of damage leftover
+ Ice Phoenix increases all elemental defences and lowered regeneration
- Fire Def increased from -1.75 to 5
- Electrical Def increased from -1 to 7
- Water Def increased from 8 to 20
- Earth Def increased from 12 to 25
- Ice Def remains the same (immune)
- Regen base decreased from 1 to 0.75, amount of health regenerated remains to be tested
+ Regen loss decreased from 0.002 to 0.00125
/ Ice Phoenix now dies without extra dialoge
/ Altered homing behaviour of ice beams 
- Permafrost Beast reduced ULTIMATE ATTACK healing from 20 to 10
- Permafrost Beast reduced attack damage from 8 to 5 
- Permafrost Beast reduced Max hp on second phase from 850 to 750
- Pigmy god slayer reduced attack damage from 6 to 4
- Ice Spirits decreased attack speed
+ Artic slimes
----------
Re-sprites
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* Skylite Ore
* Permafrost Heat Bar totally altered
* Compressed Metallic Snow Ore
* Metallic Snow Ore
* Visual rework of Ice Vessel Armor
* forgotten melee weapons set
* Thunderite set
* Some ingots
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Effects
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- Massive frost decreased effect
 at level I grants 10% extra damage, extra levels only give extra 5% damage instead of 10%
- Anti flight now only affects players
- Heal cut now tells amount of regeneration lost
- Fire Aspect enchantment reduced extra fire damage from 1 to 0.75
- Ice aspect can't be combined with fire aspect anymore
+ Earth aspect added
+ Water aspect added
/ changed damage addition of aspects, 
earth damage now gives the most with 1
electrical and ice gives 0.85
water and fire gives 0.75
+ ice protections can't be merged with other protections
+ increased protections defence increase from 0.25 to 0.5
+ Ice resistance changed potions
+ Broken Ice Defence
+ Broken Fire Defence
+ Broken Electrical defence
+ Wet
----------
Fixes
----------
* Anti flight affected creative/spectator mode players
* Icyllium Waraxe had 67 damage instead of 8.5
* Forgotten Waraxe had 67 damage instead of 8.5
* Dealing dual elemental damage couldn't finish out entities at all
* Ice Elemental damage didn't apply slowness
* Blocking Fire/Electrical/Earth Elemental Damage didn't block anything
* Metallic Snow Block didn't drop at all
* Heal cut constantly shaked the camera like dealing damage
* Bosses dashes speed now work consistently
* Ice Labyrinth didn't spawned any randomized door at all,
* Attacking with a ranged item in second hand while having a item with certain effects in main hand applied to the projectile
* Mushriam could cause crashes while spawning near the void or chunk range

that's good, actually you inspired me to start making mods, in fact I'm creating one right now and I hope it's ready soon

do you think you could help me work on coustum weather? if not i totaly understand