Downloads:
435
Upvotes: 5
Category
Project status
Maintainance only
Modification type
Supported Minecraft versions
1.21.1
This (was) the second mod I ever made. At the time, I figured it couldn't possibly be that difficult to make fire a bit more interesting.
Oh how wrong I was.
To make a long story short, the latest version of this mod took several days longer then I expected to get working, but the main point is that it, (unlike the previous version), actually works! The list of bugfixes wound up being more than two pages, which, at the very least, implies I learned a thing or two about modding since I last worked on this.
THIS MOD DOES THE FOLLOWING:
- Makes fire based on random ticks. This means fire will spread slower, but will be much less performance heavy, especially with particles disabled.
- Changes how fire spreads; some blocks can be transformed into different variants by fire, and some blocks, (such as grass), can now spread fire, allowing for much larger blazes.
- Adds ash and charred wood materials, which are created when flammable blocks are burnt. This unique wood set breaks easily when exposed to water, and adds more atmosphere to burnt out places.
- Adds griefers, a crispy version of a creeper, which runs around making a mess and lighting things on fire in self-defense.
- Improves upon the Wither fight with cool effects and an overabundance of soul sand.
- Adds flowering grass, which spreads new plants in barren areas based on the biome and surroundings; this allows burnt out areas to gradually grow back without player intervention.
- Makes a bunch of other miscellaneous tweaks to fire, and everything related to fire.
DISCLAIMERS
- Yes, I am aware the fire spreads slower than Vanilla fire. This is an intentional gameplay mechanic, and is counterbalanced by fire spreading more aggressively if allowed to go unchecked.
- This mod makes creepers explode when lit on fire. If you have a mob farm involving campfires or the like, make sure to disable or modify the farm before downloading this mod!
- If you are having performance issues, it's most likely particles overloading the game. This usually won't be an issue unless you start a really big fire though.
- If you're looking for more, (better quality) images, or a full explanation of changes, check out the curseforge page.
Modification files
AshenRemainsV5.5_0.jar - Old version for 1.19.2
Uploaded on: 04/02/2023 - 19:09 File size: 593.85 KB
AshenRemainsV5.6.jar - Old version for 1.19.4. Slightly buggy.
Uploaded on: 07/17/2023 - 15:08 File size: 599.46 KB
AshenRemainsV6.1.jar - Old version for 1.20.1, lots of Bugfixes
Uploaded on: 10/31/2023 - 15:19 File size: 621.57 KB
AshenRemains(NEOFORGE)V7.0.jar - Latest Version for Neoforge 1.21.1
Uploaded on: 11/08/2024 - 21:36 File size: 699.01 KB
Changelog
- Ash now uses a blockstate system, which should be generally more predictable and consistent. When falling ash blocks merge they now convert to the type, (flaming or normal), of ash they merge with.
- Water bottles now convert flaming ash to normal ash.
- Fire now has an age property that determines how many blocks it has traveled from an initial source. This property carries through fire and flaming ash, and prevents fires from spreading indefinitely. The MaximumFiredistance gamerule determines at what age level fires will now longer spread.
- Fires produced by flaming mobs will now only spread a couple of blocks.
- Removed natural moss spread mechanics, as they interfered with other mods involving stone.
- Creeper moss explosions now convert prismarine and tuff to mossy prismarine and tuff if Bits and Bobs is installed.
- Creepers no longer explode when lit on fire if MobGriefing is disabled.
- Flowering Grass can now be crafted using grass blocks and soul sand.
- Ash no longer blocks light. This should help address visual glitches on the sides of adjacent ash blocks, and also means monsters can no longer spawn in ash during the daytime.
- Fixed bug in which axe right clicking would damage an axe as if stripping regardless of target block.
- Saplings still generate rooted dirt, but no longer generate large roots when bonemealed.
- All tree seeds can now be planted in mud.
- Water bottles can now convert ashy grass back to dirt, in addition to lowering the level of ash blocks.
- Fire is now 3 times more likely to convert materials to charred variants if there is another flammable block above them. (This should make trees and walls far more likely to become charred.)
- Updated all the charred wood textures to have a darker gray hue. (In order to contrast with the recently announced pale wood set…)
- Flaming arrows now set fires with ⅓ the spread distance of fires set by flint and steel. (For balancing reasons…)
- Growth speed of flowering grass can now be controlled using the plantGrowthSpeed gamerule. It defaults to slightly slower than in previous updates.
- Hoes and shears can now be used to remove moss from mossy blocks. This property has also been extended to mossy tuff and prismarine from Bits and Bobs.
- All full charred blocks can now be crafted into two charcoal when mined with silk touch, making them a more efficient source of charcoal than smelting.
- Using flint and steel on a block already on fire causes the fire to immediately spread.
- Fixed bug which caused rooted dirt to burn indefinitely. (instead of converting to regular dirt.)
- Replaced flint and tinder’s properties with the vanilla flint and steel. Legacy items should update accordingly.
- Added the easyPortals gamerule, which determines whether flint and steel can light nether portals. (Otherwise, a fire charge must be obtained from a Griefer or a ruined portal.)
- Glow Lichen is now correctly ignored by fire.
- Any non-undead mobs that die while on fire now turn into a pile of ash when killed. (Because, uh, why not?)
- Ash and Flowering Grass no longer cause an arm swing when right clicked without a tool.
- Netherite armor no longer prevents ash damage. (However, the Fire Protection enchantment still does. Ash also no longer deals damage during rain.)
- Ash bucket placement should work a bit more consistently.
- Ash now gives darkness instead of blindness. (For compatibility with Polytone, which doesn’t handle blindness fog great…)
Wow i can't wait to burn down a forest