1st 2021.2 snapshot and themes contest

Published by Klemen on
1st 2021.2 snapshot and themes contest

The first MCreator 2021.2 snapshot is here, adding some new interesting features to the core. As this snapshot adds themes support, we are doing a themes contest too. Read on!

At the first glance, it may look like this snapshot does not add many new features. This is because we did a lot of "behind the scenes" improvements that should reflect a smoother UI, faster performance, and tons of new features and options for plugin makers. Still, especially fluids got some new goodies, and some other elements too. More in the changelog below.

Snapshot changelog

Major new features in this snapshot are highlighted with bold text.

  • Updated JDK to OpenJDK 11.0.11
  • Updated Blockly to 2021 Q1 patch 1
  • Added native high-DPI screen support
  • Added desktop taskbar progress indicator support
  • Improved built-in Gradle environment stability
  • Improved code generator performance
  • Improved UI performance and rendering
  • Improved mod element list filter dropdown menu functionality
  • Added right-click context menu to the mod elements list
  • Custom GUI and overlay mod element editor grid settings are now stored
  • Added new block base workspace previews: fence, fence gate, wall, end rod
  • Added set text in a text field of custom GUI procedure block
  • Custom fluid buckets are now listed on the items list
  • Added new custom fluid bucket settings: name, custom texture, rarity, empty sound, special information
  • Added custom fluid block parameters: resistance, luminance, emissive rendering, flammability
  • Added custom fluid block triggers: on random display tick, on block destroyed by an explosion
  • Added end rod block base
  • Added new local variable type and procedure return type: direction
  • Added plugin update checking system
  • Plugins can now add custom themes
  • Plugins can now add new local variable types
  • Moved entity animation definitions to plugins so plugins can add more entity animations
  • Added custom block valid placement position condition
  • Added new block procedure blocks: is location valid position for a block
  • Added guistate dependency to all GUI related triggers and conditions
  • [Bugfix, A 1.16.x] Blocks generated with the ore pack tool had broken textures
  • [Bugfix] Number from text procedure block did not support decimal numbers
  • [Bugfix] Some procedure blocks did not detect certain procedure errors
  • [Bugfix] Custom armor items could not be used in custom item tags
  • [Bugfix] Disabling entity collision box did not work
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • Changed custom code mod element default template
  • [Plugins] Plugins can now add new local variable types
  • [Plugins] Generator plugins can now specify UI field exclusions or inclusions
  • [Plugins] Plugins can now specify update check URL
  • [Plugins] Plugins can now add new entity model animations
  • [Plugins] Plugins can now add custom themes

Make sure to tell us what you think about the update in the comments, test out the snapshot, and report bugs in the snapshot.

Themes contest

As mentioned at the beginning of this article, we are doing a themes contest! So what does this mean? As now MCreator adds themes in plugins, we have decided to include some community themes in the core. If you want your theme to be included in the core (MCreator itself), these are the steps you need to do:

  1. Read our custom themes wiki page to learn how to make new themes (and ask on forums or community-driven chat rooms for more help if needed)
  2. Make your awesome new theme (make sure icons or other resources you use are your own work for copyright reasons)
  3. Post your theme on our plugins page and note that you want your theme to be included in the themes contest either in plugin description or comments so we know you would like to participate

Before the 2nd snapshot, we will run voting on our social pages (Twitter and Reddit) and select 2 themes that will be included in MCreator's core. How cool is that? :D

IMPORTANT NOTE: Some antivirus programs (known are Norton and Malwarebytes) detect this snapshot as a false-positive. This is because we updated the Java bundled in MCreator and this new release is really new and thus detected as less trustworthy. The way to solve this is that you report such detections to your software support (there is usually a button for this or a form on their website). This will assure experts will manually verify files and mark them as clean.

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Comments

can the overlay not ALWAYS displaying but to let us choose what to trigger it?thx

It's possible from 2020.3 at least. On the right side of overlay display there's "condition" panel, and you need to choose procedure that returns value instead of default "always". To easily make procedure with return and condition, you can use NBT tags or global variables (here you have an example from my mod: https://cdn.discordapp.com/attachments/849205834830315520/855664976244768778/unknown.png )

Yes exactly but i think they should add some new procedure blocs for the GUIs and the overlays like sensors for it : "if the overlay is enabled/disabled " and other things. Maybe an option to change the overlay apperance without creating a brand new overlay like "show < object > "
And a hunger tracker

Yeah, that part of procedures, similarly to GUI ones would be cool indeed. But to be honest, I think it's a bit minor need, like you can still create workaround - like you said, being separate overlays. I feel like things not having workaround should go first (so, customized GUI buttons, redstone output* and all such stuff). But as a second-tier features, I agree, overlays could get some more love <3

* btw Pylo today announced redstone output, after so long absence, IM SO EXCITED :D

only if I know what (return) block do then I can start working on my mind with our getting confused and start screaming like a actual CONFUSED SCREAMING guy

Well, return block returns value (being it "true/false", number or text). In case of activating overlays you need so-called "logic" value, so the one having "true/false" options. By default every NBT tag or global variable you create is set to false, so you can use it as a "default invisible overlay" and set some trigger to change the value to "true" in certain conditions - as with the screenshot I sent you.

If you want to have more things clarified, you can message me on Discord tho, I don't want to spam that topic here. It will be also more useful for you, as I can precise things in the same time you're working on that.

By the way, dear Klemen, I'd sooo appreciate adding some way of hiding/changing the view/not-instantly-launching workspaces. Long time ago my workspace broke because I clicked accidentally on it, while being on older version. I don't know if it affects older views, but even if it was possible from 2021.2 only, it would be a huge help for anyone working on different MCreator versions. It could be also useful for not-updating some workspaces accidentally or manage them better (this is why I'd suggest possibility of 'hiding' them). Of course it's just an idea that would be really appreciated by me, but I get that it's extremely minor, so no pressure on anything <3



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