RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
6578
Upvotes: 56
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v5.1.4

  • Added a null-check for the static cloned entity procedure

v5.1.3

  • Changed text of procedure "Get default name of [entity]" to "Get name type of [entity]"
  • Added UUID randomizing to prevent cloned entities from despawning on world reload
  • Added procedure "Static cloned entity of [entity] (no spawning)", functioning similarly to "Static entity instance of type [x] (no spawning), except it'll create a static entity with the same data as the entity input

v5.1.2

  • Slightly changed the text_split_foreach procedure code to use the default value operator instead of re-assigning a (potential) missing value
  • Added a procedure "Attempt to do [x] print error to console [y]", which is a copy of an already-existing procedure, just without the statement if it fails
  • Slightly changed the text.properties line for try_and_catch

v5.1.1

  • "Is provided world hardcore" is no longer a server-side only check

v5.1.0

  • Added support for Forge 1.19.2 for anyone that still uses that

Plugin downloads
v5.1.4 - redwiresplugin_0.zip Uploaded on: 09/26/2025 - 04:37   File size: 291.54 KB

Comments

How exactly does "Get X/Y/Z position of block inbetween Entity1 and Entity2" works? I'm trying to use it to check if there's a solid block between the player and my entity, but I'm not sure if I'm doing it right

I believe it checks for the first block that is closest to Entity1 thats in the way of it and Entity2, considering the raycasting starts from that.

Also, make sure you're using the "Can Entity1 find Entity2" check from my plugin aswell, as it'll just return 0,0,0 if there is no block in the way

hopefully set/get compound tag for entity/blockstate/itemstack will be added.

I submitted an issue in the linked issue tracker. I apologize for writing this as a comment, but the reason I do so is because the issue tracker linked is for your mod, which I only realized now, and in case that may cause it to fly under your radar.

Any tips on modifying "Custom Data" or "Attribute modifiers" in the default components trigger? Was wondering if I could put my custom resistances on vanilla armor without using stuff like KubeJS.

I skimmed through some of my comments, and a few people seemingly still use 1.19.2. Should I add support for that as well...?

Hi, is it possible for you to add a feature to search all dimensions/worlds for a player with a specific uuid?

Asking as someone who's on 2023.4, but is redwiresplugin_11 the last one that was made for that version of Mcreator?
Btw your plugin is probably still one of the most useful plugins I've used over the years
[Note: If I hadn't been working on a project for years requiring plugins that are no longer being updated I'd move to the newer Mcreator versions]

would it be possible to make a procedure that can set the redstone power of a block? i think this would be really usefull (btw i really like this plugin its awesome)