RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
7602
Upvotes: 60
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A compilation of some of the contents of this plugin

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v6.2.2

  • Added (value = Dist.CLIENT) to the @EventBusSubscriber of "Client tick update" to prevent dedicated server crashes (teehee woopsies)

v6.2.1

  • The world dependency for "Client tick update" global trigger now uses Minecraft.level instead of Minecraft.player.level()
  • Added some automatic null-checks if a procedure using the "Client tick update" global trigger requires the "world" dependency or "x, y, z" (which null-checks Minecraft.player)

v6.2.0

  • Set all util methods for 1.21.4< procedures to "private static" (not that it really matters procedure-wise anyway)
  • Added global trigger "Client tick update". This is *not* the same as "doing something on player tick but client-only", as this event can fire each tick even if target entity or world is null. (With that being said, null-checks are highly recommended to avoid crashing). Personally, I added this for my C2S packets.

v6.1.2

  • Added a method override for "isCancelable" for the Forge version of PlaceholderEvent to actually allow event "canceling"

v6.1.1

  • Added client-side indicator to "Is [entity] moving" procedure (curse you deltamovement *shakes fist at air*)
  • Added client-side indicator to "Are overlays hidden" (This one probably should have been more obvious, but still)

Plugin downloads
v6.2.2 - redwiresplugin_0.zip Uploaded on: 11/28/2025 - 02:44   File size: 315.57 KB

Comments

Is it possible to make it so that timed loops also support decimal values and not just integers?

NOTE (added to the plugin procedure info link): Canceling the "Item crafted from anvil (1.21.8<)" will cancel anvil damage, BUT will prevent charging the player XP and removing the input items. Handle accordingly.

The "set (entity) target to nothing" block doesn't seem to work for me, basically I am trying to do an item that make a certain entity "passive" when the player has it in his inventory/equipped

Dunno, works for me fine no problem. If you wanna attempt to keep entities from targeting you, you can set a "Entity sets its attack target" global trigger, use the "Set new target of source entity to [entity]" under the event procedures tab, and use the "No entity" block

How exactly does "Get X/Y/Z position of block inbetween Entity1 and Entity2" works? I'm trying to use it to check if there's a solid block between the player and my entity, but I'm not sure if I'm doing it right

I believe it checks for the first block that is closest to Entity1 thats in the way of it and Entity2, considering the raycasting starts from that.

Also, make sure you're using the "Can Entity1 find Entity2" check from my plugin aswell, as it'll just return 0,0,0 if there is no block in the way

hopefully set/get compound tag for entity/blockstate/itemstack will be added.

I submitted an issue in the linked issue tracker. I apologize for writing this as a comment, but the reason I do so is because the issue tracker linked is for your mod, which I only realized now, and in case that may cause it to fly under your radar.

Any tips on modifying "Custom Data" or "Attribute modifiers" in the default components trigger? Was wondering if I could put my custom resistances on vanilla armor without using stuff like KubeJS.

I skimmed through some of my comments, and a few people seemingly still use 1.19.2. Should I add support for that as well...?

Hi, is it possible for you to add a feature to search all dimensions/worlds for a player with a specific uuid?