Fabric Generator [1.19.2]

Published by Goldorion on Sun, 07/26/2020 - 13:49
Upvotes: 585
Supported MCreator versions
Tags / plugin type
API support
Plugin forum topic
MCreator Fabric Generator
About the plugin

This plugin adds a new Fabric Generator to your MCreator.

Important Information

  • Back up your workspace before updating to a newer version of the plugin.
  • Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
  • Some features are disabled because they are Forge-related features, so I can not support them.



  • Contributors (previous Minecraft versions) - crispy_chips1234, Klemen, U1timateJ7, BoogieMonster1O
  • This generator re-uses a lot of the code used by the official Forge 1.17.1-1.18.2 generators.
  • Supporters on Ko-fi 💚❤️


  • Licensed under the GNU Lesser General Public License, version 3.0  
  •  Mods created with this tool may be closed-source and/or distributed with a different license.
  • Appropriate credit must be provided to the creators and maintainers of this software.
  • Forked versions of this software must be distributed under the same license as this with attribution if distributed.
  • Changes must be stated if any modified works are to be distributed.
  • Under no circumstances can you state that the original creator endorses modified works.


To see a complete changelog of the plugin, check this file.

Last version:


* [Bugfix #307] "Close any open GUI for" block caused a build error
* [Bugfix #313] Mods could not be exported (once again)


From the last beta:
* [#292] Added Projectile related procedures (kleiders)
* [#294] Added support for a new global trigger: Entity dies (kleiders)
* [#296] Added support for armor tick triggers  (NerdyPuzzle)
* [#301] Removed forge feature dependent procedures (NerdyPuzzle)
* [#305] Added support for ranged entity parameters (kleiders)
* [#306] Added support for 2 new global triggers: Player left clicks block and A block is broken
* [#306] Player right clicks block global trigger now supports all dependencies
* [Bugfix #232] Stair block base made the game crashed (NerdyPuzzle)
* [Bugfix #262] Ranged items crashed on servers (kleiders)
* [Bugfix #290] Launching the game using TerraBlender without a single biome crashed the game
* [Bugfix #299] "Shoot constantly when active" caused a build error (NerdyPuzzle)
* [Bugfix #303] Custom fishing rods did not work correctly (kleiders)
* [Bugfix] Entity AI tasks did not generate

From betas:
* Updated to MCreator 2022.3
* Added base support for Fabric 1.19.2
* Updated Fabric API to 0.60.0
* Added a TerraBlender API
  Notes: TerraBlender is required and cave biomes are still unsupported.
* Added support for new 2022.3 features
* Added support for brewing stand recipes (**Read the type tooltip for info**)
* [#202] Added support for custom Java models for entities (Same as Forge 1.18.2)
* [#220] A Gradle task is now executed to decompile the code (to open it)
* [#223] fabric.mod.json is now lockable
* [#260] Added support for custom bullet models
* [Bugfix] Custom APIs could not be used
* Some other minor fixes and changes
Project members
Lead developer
GNU Lesser General Public License version 3 (LGPLv3)

Plugin downloads
Attachment Size
Fabric Generator 1.7.1 - 1.19.2398.15 KB 398.15 KB


Could you add support for player persistent variables? I need it for a mod I'm making.


Hi there I wanted to know when there will be support to add triggers (events) to armor

Hello! It's me again bugging you. Whenever I do the force entity to ride entity in bullet flying tick it doesn't work on the bullet until it lands also, the bullet is invisible. Example in a 1 minute video: https://youtu.be/5Jk3KR5Plqc

So are Music Disc's permanently broken are are we getting a fix for them in the future?
There's little to no documentation on what works and what doesn't in the latest version, and both MCreator and the Fabric generator have broken my mod.... looking to revert to an older version

Several build errors were still present in the generator, so I released a patch to kill them.
* [Bugfix] Fix Get fuel power of, Is blockat solid, replace block, get/set logic/text block NBT Tag of block, get enchantment level of itemstack, get smelting result, place structure, run function, set global spawn, set time, spawn item entity, get biome at, get dimension id procedure blocks
* [Bugfix] Fix music disc build error
* [Bugfix #166] Fix the On food eaten food trigger```

Each person has their process but in my case, I usually go on the GitHub repository of the plugin to check if I have bugs to fix. If I do, I will start by fixing them by investigating if needed or trying to replicate the bug, so I can know what is problematic. If I want to make a patch update, I will only fix bugs otherwise, I will simply continue to make new features depending on what users asked me and what I want to work on.

If you want to know how to make a plugin, I can't explain it here because it will be too long and I already explained everything on the wiki. https://mcreator.net/wiki/section/mcreator-plugins

When will Potions (vanilla item) be added to the recipe item?
I don't want to urge, I just await these updates.

Compared with the 1.19 update,
The update of MCreator and the update of Fabric Generator are even more exciting.

it says that NBT isnt supported by current generator (the nbt tags) but the patch notes said this was fixed