Started by
RaolTheBest
on
Topic category: Mod showcase and discussion
This is the official topic of Hodge-Podge III, the remake of the mod originally made by Eonaut.
Here you can suggest features, say your opinion, see what will be added in the next updates, etc.
Edited by RaolTheBest on Sun, 02/10/2019 - 18:26
when are u updating to 1.15.2?
Because raolcraft, pyromancy, and modular expansion is complete, and if you don't update to 2020.3 you would miss out on a lot of nice features :(
This will be the last 1.12.2, all future updates for all my mods will directly be for 1.14 and 1.15 :)
(Raolcraft might actually get another little patch because I think there still are some bugs, but it will probably take just one day to get done :))
:)
Can I start fusing the lore of Raolcraft and Hodge-Podge with Alloy? The first dimension in the re-write is almost done :D
Of course you can! :)
And the last Hodge-Podge III update for 1.12.2 is finally here!
This update brings the third dimension of the mod, the Taint, as well as many new blocks, mobs, structures and a new powerful amor (not as strong as the RaolCraft one though)! Most of these features come directly from Hodge-Podge II.
Since this will be the last update before porting the mod to the newer versions (actually I might just release a patch adding stairs and slabs, here's what I forgot to add XD), if you can find any bugs please let me know before they will stay here forever if I don't fix them before porting the mod. :(
Since I am on a mobile right now and I can't remember everything I added (most features were done months ago XD), here's a preview of the changelog (but some features are certainly missing and some names might be wrong):
:D
I have just realised that the Vorpal Sword and the Wither Blade deal very little damage, the next update (for 1.14.4) will fix it
While waiting for 2020.4 I playtested this mod a bit in an old modded world and I realised it's simply extremely unbalanced and filled with bugs. It has a huge impact on early-mid game (Arcane Bricks are the most broken building block ever seen, no longer need dirt or cobble XD), but the enemies are very hard to fight, too much for a mod that is actually supposed to be "easy". Here are some of the issues found (which will be fixed in the next update, that will unfortunately be only for 1.14.4):
You could learn how to predict Electroslimes' moves or how to bypass the dungeon by breaking directly the blocks behind the chests or the spawners, but trial and error doesn't really work in extreme mode and not everyone wants to die so many times just for a mod...
Anyway, besides fixing bugs and balancing the mod, here are a few other things planned for the next update:
Of course not all of these might be in the update (since I also have to rebuild many structures which no longer work in 1.14), but I've already made some of these and I have a lot of time :)
The wait is over now :P
Well, it was faster than expected XD
somehow this mod feels a lot better than Raolcraft, maybe because it was made later.
but honestly, all the textures look a lot better, the dimensions feel a lot more polished, the bosses are a lot more balanced (looking at you dark emperor cough cough), and the lore is more interesting. There are also fewer OP items, which somehow finds their way in each of your mods(I definitely isn't talking about you light armor cough cough)
Because it is. Hodge-Podge is indeed a lot better than RaolCraft.
RaolCraft is a huge a mess of random stuff which slowly got more organised. It used to first be an ore mod, then an alloy mod, a machine mod, a magic mod, a dimension mod, an adventure mod, an rpg mod... Now I simply consider it as an "elemental" mod where anything strongly related to a natural element could be added.
Besides its inconsistency, many dimensions are pointless and empty and most mobs are very repetitive... The lore is just something that was randomly thrown in to reduce the mess but it doesn't really make much sense... And, like you said, most textures are very bad (though I don't find it that OP, probably because I never made it to lategame :P). And what kind of name is "RaolCraft" anyway? XD
Hodge-Podge, instead, kind of feels more mature. It doesn't officially have a theme, but it simply adds many new adventures to make survival more engaging. Everything has a use without being too broken (actually, Arcane Bricks are the most overpowered building block ever seen XD), there are incentives to go exploring (the Collector) and ideas are more consistent.
Most of the lore and textures are directly taken from Hodge-Podge II, that's why they a lot better XD
Even if RaolCraft is older and messier and Hodge-Podge has a lot more potential, I won't stop updating it though. It still is my first
childmod after all :)What do you think about these new Mystical Fountain variants?
Default, Desert, Mesa
Jungle and Polar
Taint
What do you think about them? Should there be variants or is the default one enough? Should they be in all Overworld-like dimensions (Wastes, Wonderland and Taint) or not (of course each dimension will have a different statue)? Let me know!
noice