Started by
RaolTheBest
on
Topic category: Mod showcase and discussion
This is the official topic of Hodge-Podge III, the remake of the mod originally made by Eonaut.
Here you can suggest features, say your opinion, see what will be added in the next updates, etc.
Edited by RaolTheBest on Sun, 02/10/2019 - 18:26
:) Cool! But it will not be functional, because the fiery claws are not implemented yet in alloy.
THE PATCH IS FINALLY RELEASED! YAY!
From the changelog:
This update is kind of small... what about the mystic valley fountain?
The update is little because its purpose is to fix the Collector bug (the Trader Elf was added as a bonus)
The Mystical Fountain was added in 1.8 :)
It doesn't generate in a valley as initially planned because the biome somehow didn't spawn, but it generates in most biome
When you finally find the perfect screenshot for the Golden Temple... but you are actually playtesting in the Raolcraft workspace...
lol
And when will the raolcraft update be released?
It will be released soon. There are few things to be tweaked, but I never have enough time to do them :(
:D
The next update might probably take a while to be released.
Besides having to fix all the advancements (already done actually, they weren't that many XD), reintroducing ore dictionary and adding a whole new dimension (which isn't something you can do in one day), there also are the Collector's procedures (which are huge) that corrupted again... And it will take days to remake them :(
Anyway, Eonaut sent me a detailed document where is written the original lore behind each mob, dimension and item and this will help a lot to recover the lost features. The next update will in fact also add many small things like Blood Lilies, Murkwood Dark Elves, Walking Scarecrows... Features which will take seconds to be added (since there already are the textures and concepts) but will be important for the lore :)
I will also update the guide and the main page with that lore (which will be integrated with the existing one and the RaolCraft and Event Horizon - my upcoming sci-fi mod - plots)
By the way, since it will take a bit to be developed, in the while I will probably release some Pyromancy and Modular Expansion updates as well as some RaolCraft and The Ultimate Plan patches :)
Wow... So many mods... I remember the times when anything I came up with was just added to RaolCraft XD
Nice... you are still in contact with eonaut o_0
anyways I was thinking about integrating alloy's lore in to Raolcraft too, but all my workspaces got corrupted so I need to find a chance to go to Hong Kong (It's close to where I live) to redownload the gradle caches(China's firewall blocked it)... Which means I need to wait for this COVID-19 thing to end....
I might be starting to work on a java mod soon....
Named "Deeper Worlds". You could guess the theme I guess ;)
Well, we still email a bit sometimes... (last time before this was when Hodge-Podge III got MOTW actually... XD)
If you want, I could send you my mods' lore summary I use for reference if you need it... But it contains many spoilers XD
Deeper Worlds? Do you mean Bedrock Alchemy? :D
Bedrock alchemy's workspace is also broken lol, hope I can fix it when I get better internet ;)
Don't send it to me, I don't want to get spoiled >.<
XD
The next update will introduce the Taint dimension, a new boss, many new mobs, new dungeons, lore from Hodge-Podge II and more!
The next dimension I am going to add after the Taint probably won't be a Hodge-Podge II one but a new endless dungeon realm made of infinite progressively generated rooms... It will probably be only for 1.14/1.15 though
After adding these dimensions I will probably start working on Event Horizon (the random scifi mod), but that does mean the missing dimensions won't eventually be added ;)
I think I will release the update next week :D
(even if it theorically should, the Collector isn't bugged, so I only have to add the mobs to the Taint and to reintroduce ore dictionary :))