World Renderer 1.8.3 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6]

Supported MCreator versions
2023.4
2024.1
2024.2
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
6347
Upvotes: 96
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changelog

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

v1.8.2

The event trigger "Graphics - Render models" was renamed "Graphics - Render world"

The procedure list "Model" was renamed "World"

Added a procedure to render a line, which can be used for the event trigger "Graphics - Render world"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.3 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 - WorldRenderer-1.8.3-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6.zipUploaded on: 08/15/2024 - 10:12   File size: 413.98 KB
World Renderer 1.8.3 for MCreator 2023.4 - Forge 1.19.2 / 1.19.4 / 1.20.1 - WorldRenderer-1.8.3-2023.4-1.19.2-1.19.4-1.20.1.zipUploaded on: 08/15/2024 - 10:12   File size: 285.91 KB

Comments

look at github issue page and is there any way to set render priority or continuously change the yaw pitch and roll of an entity in overlay

i am not able to render an entity
D:\MCreatorWorkspaces\src\main\java\net\lointain\cosmos\procedures\FornowProcedure.java:263: error: cannot find symbol
renderEntity(world, CosmosModEntities.EARTH.get(), 0, 0, (-50), 0, 0, 0, 30, true);
^

It's giving an error when compiling the word render procedure, I'm on version 1.20.1
If you need it, here's a photo of the procedure: https://ibb.co/9bxMY4h
If necessary, here is the error code: https://pastebin.com/U7ZvDKky

Nothing seems to render when using World Renderer 1.6.5. I am using the Render moon procedure template and made sure my texture was located in the appropriate location. But when loading into the game nothing seem to render. I tried this on both Neoforge 1.20.4 and Forge 1.20.1. Here's an screenshot of my procedure https://i.ibb.co/syc1j9h/Capture.png Here is also the code if you need https://pastebin.com/V22JyARg

If I can put up a suggestion: Do you think it's possible that, in the future, we see an option to use a UV sphere as a skybox? Because that way, you could use equirectangular images as sky textures which can be rendered in Blender directly. Right now, I have to transform it into a cubemap and readjust it for Minecraft after every edit.

Hey, just came here because I updated to MCreator 2024.1 a week ago and realized you actually added the "get render distance" procedure block to your addon, and I wanted to thank you for it! Very useful, since I can now make Icaron's (dimension) distance fog dynamic.

Hello mate, I think "World Renderer 1.6.4 for MCreator 2023.4" is having the problem cause I tried to do everything but none of my procedure did not work at all, can you check?