This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changelog
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
v1.8.2
The event trigger "Graphics - Render models" was renamed "Graphics - Render world"
The procedure list "Model" was renamed "World"
Added a procedure to render a line, which can be used for the event trigger "Graphics - Render world"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Nothing seems to render when using World Renderer 1.6.5. I am using the Render moon procedure template and made sure my texture was located in the appropriate location. But when loading into the game nothing seem to render. I tried this on both Neoforge 1.20.4 and Forge 1.20.1. Here's an screenshot of my procedure https://i.ibb.co/syc1j9h/Capture.png Here is also the code if you need https://pastebin.com/V22JyARg
If I can put up a suggestion: Do you think it's possible that, in the future, we see an option to use a UV sphere as a skybox? Because that way, you could use equirectangular images as sky textures which can be rendered in Blender directly. Right now, I have to transform it into a cubemap and readjust it for Minecraft after every edit.
Hey, just came here because I updated to MCreator 2024.1 a week ago and realized you actually added the "get render distance" procedure block to your addon, and I wanted to thank you for it! Very useful, since I can now make Icaron's (dimension) distance fog dynamic.
I tried some things, it seems difficult so far.