This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changelog
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
v1.8.2
The event trigger "Graphics - Render models" was renamed "Graphics - Render world"
The procedure list "Model" was renamed "World"
Added a procedure to render a line, which can be used for the event trigger "Graphics - Render world"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Do you plan on adding lightmap customization in the future?
For context; Lightmaps are what control the colour of all blocklight in a dimension. For every dimension in vanilla, it's a yellowish colour, but the snapshot 20w14infinite had a lot of custom dimensions with different light colours.
This isn't asking for coloured lighting, as changing the lightmap changes all the light in a dimension to be a different colour.
Hey, could I suggest the ability to interpolate between fog distances and between fog colors? I like to give some of my biomes custom fog but, when entering/exiting the biome, the transitions are always so abrupt. The ability to interpolate fog distances and colors like vanilla minecraft does would be very useful.
The procedures should not be used on non-rendering events.