MCreator 2 Roadmap Discussion

Started by Matej on

Topic category: Feature requests and ideas for MCreator

MCreator 2 Roadmap Discussion
Mon, 12/09/2019 - 18:29 (edited)

MCreator is a big success in Minecraft's modding community. During the last 5 years of its existence, MCreator has changed a lot, ranging from adding various mod types and options to improve them by adding events, custom drops, emitting particles, shooting arrows and much more. As the MCreator developed, there have been many changes that changed the way MCreator worked and the way you interacted with it. Many of the things were inspired by you, the community.

Last month, we updated the website, the new home of MCreator and we did that for a reason. With that done, we are happy to announce you the plans for MCreator 2. It will come with a whole new user interface and fix many bugs that came with the current version. This version doesn't exist yet, so we want to give you the word, by allowing you to shape the new MCreator in the way you would like it to be.

This forum topic is for you to discuss developer's ideas and suggestions for the new MCreator 2. We are going to be taking the ideas on other forum topics and let you discuss them.

Notice: MCreator 2 is just a concept at this moment. There is no release date yet, nor release date timeframe.

Click here to see MCreator 2 landing page

Edited by Matej on Mon, 12/09/2019 - 18:29
We were thinking about…
Mon, 11/13/2017 - 19:19

We were thinking about separating recipes from all the mod types and keeping them as a separate one. This way making mods would be much faster as the majority of mod elements don't even have their own recipe, which makes the recipe part of mod creation pointless. Besides that, you would have an improved overview of the recipes you make.

What do you think? Should we remove the recipe page from mod creation wizards and make it so that you have to create the recipe as a mod element for each one individually?

Event results are quite hard…
Mon, 11/13/2017 - 19:28

Event results are quite hard to work with at this moment. Making them as a standalone mod element and then linking them to the events would make the events simpler to understand. Repeating the same event result would be much easier as well. In this case, we could revamp the event editor and make its interface cleaner and easier to use (no popup dialogs, flowchart-like interface).

Would you like to have the event results as separate mod types, or would you prefer the current way of working with them?

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100% yes, I think a new way…
Mon, 11/13/2017 - 23:07

100% yes, I think a new way of handling recipes would be a great idea. Especially if it means the inclusion of things like oredictionary support. Event results would be great as a separate mod type, too. I'm completely on board with these changes.

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I personally would welcome…
Wed, 11/15/2017 - 16:15

I personally would welcome getting some access to FMLPostInitializationEvent in the main mod file (as this FML lifecycle is key for interaction with other mods), proxies and the Minecraft client test environment startup arguments (So it is possible to use --username <email> --password <password> for starting the game with my own Minecraft account)

Nice suggestions. I will…
Wed, 11/15/2017 - 19:45

Nice suggestions. I will consider all of them. Regarding user and password for Minecraft, we might as well add a configuration option to globally set this for the test environment.

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One of the fundamental…
Thu, 11/16/2017 - 21:35

One of the fundamental points would be to improve the creation of GUI, in the current versions, it is almost impossible or extremely difficult to make a simple furnace without some programming, I believe that there should be basic functions such as cooking and things like that, as well as many others. There should be the functions of each gui existing in the minecraft, another point, would be a flap to regulate the movement of the block, for example, I could define that a block was spinning, like a crystal of the ender dragon.

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It would be interesting also…
Thu, 11/16/2017 - 21:39

It would be interesting also a list to choose different models of portals

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But one thing that really…
Thu, 11/16/2017 - 21:41

But one thing that really can not miss, is a split system to support larger schemes such as villages and castles, the current system of schematics is a little too limited. Not to mention that often, structures are not even spawned.

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Mcreator 2..wow…
Sat, 11/18/2017 - 11:23

Mcreator 2..wow...

Here are my suggestions :

The event creation should be more interactive, something like RPG Maker MV events would be good.

For the GUI creation, a fast slot generator that makes squares or rectangles filled with slots would make things easier.

Also, recipes should be smarter, like vanilla ones: for making a sword craftable like vanilla swords, you need 3 recipes, for an axe, you need 4 recipes. A smart recipe generator that makes recipes in all ways (not shapeless) will make mod creating faster. 

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How about;…
Sun, 11/19/2017 - 13:16

How about:

  • new mob models;
    •  Squid
    •  Giant
    •  Enderman
    •  Skeleton
    •  Giant Ghast
  • More images for the item maker
  • A "fly when moving" task for mob creation
  • More portal shapes
  • Portal Igniter-based events
  • Custom Armour Models
  • Vehicle creation
  • Custom brewing recipes
  • Log-style rotation

Use as many of these as you wish.

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For more images in the item…
Sat, 11/18/2017 - 15:45

For more images in the item maker just paste files in the MCreatorFoldeName/res(or resources? I don't remember)/img-maker

For vehicles just make rideable mobs

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i would like to have a…
Sun, 11/19/2017 - 23:04

i would like to have a custom crafting table, which means it’s a crafting table-like block which opens a gui allowing you to craft stuff, and it could be used with the recipe mod type.

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i would also like to have…
Mon, 11/20/2017 - 12:23

i would also like to have custom bucket colors, and also be able to craft buckets. i would also like to have multiple block states.

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I know that could be pretty…
Mon, 11/20/2017 - 18:43

I know that could be pretty difficult for you but maybe 3D Models for Armors ? We are all waiting for that.