NOTE: NEW UPDATE IS OUT! This is the last update that I will be making to the mod before my "retirement". Saplings work now! Additionally, some of the trees now have their own unique schematics, so they don't all look like oaks anymore.
This mod is meant to expand the selection of wood variants in Minecraft by adding a new set of naturally colored woods that blend in well to the 6 vanilla species.
There are no bizarre colors like bright pink, blue, or neon purple: the colors are meant to mimic real woods and trees. Each species includes a log, planks, leaves, and sapling. Additionally, 9 of each new wood type, as well as the 6 vanilla types and homogenized wood plank (made from 1 wood plank of each of the 6 vanilla woods) can be crafted into reinforced wood planks, which can be used as compact storage of wood, or a tougher building blocks.
Each of the 9 types of tree introduced are found in their own biome, but these biomes do not exist naturally in the Overworld, but rather, in their own dimension. This dimension can be accessed by stepping through a portal made of reinforced homogenized wood planks. The portal is lit with a riftcutter- a dagger that can be crafted with a blaze rod, 2 gold ingots, an iron ingot, and an eye of ender.
SUSTAINABILITY:
The saplings in this mod can be placed like blocks, but they will not randomly grow into trees like the vanilla species. You HAVE to use bonemeal (technically any kind of dye) to make them grow.
SPECIES:
All of the new trees are based on actual species:
Gen. 1 Trees- These are the original 9 species of wood from when the mod first came out:
Beech- very light pinkish-yellow wood. Very smooth greyish-blue bark. Found in the Beech Forest biome
Black Cherry- Dark brownish-red wood. Rough grey bark with a slight pinkish hue. Found in the Black Forest biome
Greenheart- Yellowish-green and green alternating wood. Smooth brown bark with green patches. Found in the Green Jungle biome
Hawthorn- yellow and pale orange-yellow alternating wood. Rough grey bark that will damage you when mined. Found in the Brambleyard biome
Hickory- pale golden colored wood. Ragged brown bark. Found in the Hickory Woodlot biome
Lignum Vitae (Tree of Life)- very dark brown and blackish-brown alternating wood. Smooth multicolored bark. Found in the Eden biome
False Lignum Vitae (based on real-life Verawood)-Wood is a lighter color varient of true lignum vitae. Bark has the same look as true lignum vitae, but is entirely brown. Found in the False Eden biome
Mahogany- rusty brown wood. Smooth brown bark. Found in the Mahogany Rainforest biome
Rengas- Darker greyish-pink wood. Rather smooth grey bark with spots of green and red. Found in the Red jungle biome
Gen 2 Trees- These are the new species introduced in version 1.2.0:
Amaranth- Greyish-purple planks. rough, pale, tanish colored bark. Found in the Purple Jungle
Bloodwood- blood-red colored planks. Bark is dark greenish brown. The heartwood is oak-like, but has blood-like sap near the bark. Found in the Forest of Blood
Coconut- vertically-oriented brown, grainy wood. Bark is brown, smooth and ring-like. Found in Coconut Beaches. The sapling can be crafted into food
Crack Willow- Alternating pale green and tan planks. Bark is grey with hints of green and is very rough. Found in the Willow Swamp
Eucalyptus- Pinkish-orange planks. Bark is very smooth and grey. Found in Eucalyptus Forests
Manchineel- Deep red and burnt-orange alternating planks. Bark is bumpy and greenish colored. Poisons you when mined. Leaves sometimes drop poison apples. Found in the Poison Swamp
Mangrove- very dark blueish-brown planks. Bark is smooth and very pale with flecks of orange. Found in the Mangrove biome
Paperbark- Dark ruddy brown planks. Bark is brown with tan papery frills, and can be sheared once for 4 sheets of paper. Found in the Crimson Forest
Pine- Very light yellow, skinny planks. Bark is scaly and is grey with re patches. Found in the Evergreen Grove
Redwood- Brownish-re skinny planks. Bark is similar to pine, but smoother and orange-red. Found in Redwood Forests
Sakura- Greenish-grey wood. Bark is grey with caramel-colored rings. Found in the Cherry Hills
Wattle- greyish orange planks, similar to eucalyptus. Bark is rough and dark brown with flecks of white. Found in the Outback
Petrified Wood- Ancient wood that has turned to stone. Found underground in small clusters below y=50 and in the Petrified Forest. Cannot be turned into planks and must be mined with a pickaxe
Gen 3- No new species were added, but new blocks and items were:
-Beams can be made for all wood types, including petrefied and vanilla. Made with two slabs of the same wood.
-Petrefied Wood Planks- made with a single petrefied wood
-Petrefied Wood Bricks- made with 4 petrefied wood
Raw and cooked Venison- raw meat is dropped by deer.
Bearhide- Black and brown varients. Both can be crafted into leather or wool of the same color.
Crab legs- dropped by crabs. Eating it makes you nauseous.
Crab meat- cooked crab legs
MOBS:
There are currently only 7 mobs. All of them can only be found in the Natural Woods dimension
Gaansey- Added as a credit to Gaansey for his assistance with the vertical slabs (slices). Gaansey carries an iron axe, is passive, drops spectral arrows, and is found in the Eucalyptus Forest biome.
Black Bear- Found in various biomes. It drops black bearhide, which can be crafted into leather or black wool. They are neutral towards players and aggressive towards rabbits
Grizzly Bear-Found in various biomes. It drops brown bearhide, which can be crafted into leather or brown wool. They are neutral towards players and aggressive towards deer
Crocodile- Found in various swampy biomes. It drops vines and rarely prismarine crystals. They are neutral towards players and aggressive towards chickens
Crab- Found in various sandy biomes. It drops crab legs, which can be eaten raw, or cooked. They are neutral towards players and aggressive towards squid
Deer- Found in various biomes. It drops raw venison, which can be eaten as is or cooked. They are neutral towards players and are afraid of their movement.
Kangaroo-Found in the Outback biome. It drops rabbit hide. They are neutral towards players and aggressive towards spiders
All of the logs, saplings, beams, and planks can be used as fuel in furnaces. Reinforced planks cannot.
All planks can be used to make sticks and chests, but only if ALL other wood used is the same kind.
FUTURE VERSIONS
Once I give this to a successor, all future updates will be done through them, if they choose to make any.
POSSIBLE FEATURES IN FUTURE UPDATES:
-Crafting tables made of each of the new wood types.
-More custom tree structures that naturally generate properly
-Probably more wood types
-Fixing two known bugs- New mob models do not animate at all, and kangaroo model has no ears.
Hello Eonaut. Great mod indeed! Just one quick question: I have a WIP mod that will add tons of things related to industry and nature. It will surely add animals and maybe new types of wood. Do you mind if i'll do some of the woods/animals similar to yours? Like, maybe i also add the deer (which i actually dunno if to add), but make it diverse in some ways? Of course i'll try not to copy your mod, as animals like Leeches, Horseshoe Crabs and Aardvarks are planned, but i have to make sure that you're ok with it, as my mod will be similar in some aspects to yours.
Heh, i guess this comment reached to me twice now xD
Anyways, thanks for telling me that you're "ok with the animals". Tho i will tell you (for the second time) that maybe some mobs or biomes will be almost equal, but i'll try to be as different to your mod as possible.
Also thanks for the compliment, i am really trying to put alot of effort in my mod, and when it will be released, i hope all this effort will "bear fruit". Looking forward to see how your mod will grow in the future. Good Luck! :D
Sorry for the late reply. The planks and logs are just basic blocks. The leaves are as well, but I set them to have 126 opacity and translucent type transparency. The saplings are actually plants, but I am remaking them to be cross model blocks so that I can use events to have them be grow-able like trees... but I still can't figure out how to get the schematics to work correctly.
How do you make your logs go vertically like vanilla logs?
And how did you use the polar bear model?
Yeah, otherwise very good mod