Oh The Biomes You'll Go

Published by AOCAWOL on
Downloads:
2289
Upvotes: 61
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Project status
Stable
Supported Minecraft versions
1.12.2

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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go" -Dr. Seuss, Oh, The Places You'll Go! 

What Is Biomes You Go?

Oh The Biomes You'll Go is an exploration and adventure mod designed to take you on a road trip across Minecraft like no other! Explore over 70 magical, realistic, and breathtaking biomes.

(For More Pictures, and Mod Info please visit https://minecraft.curseforge.com/projects/oh-the-biomes-youll-go

NOW WITH BIOME AND ORE DICTIONARY SUPPORT!

NOTE: Mod file is too big for Mcreator's limit so please download the latest versions over on Curseforge!


 

Have a suggestion? Find a bug? Place it in the comments below! 

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Modification files
BiomesYouGo_1.6.7.jar - Biomes You Go 1.6.7 for Minecraft Version 1.12.2 Uploaded on: 06/23/2019 - 01:24   File size: 25.95 MB
BiomesYouGo_1.6.5.jar - Biomes You Go 1.6.5 for Minecraft Version 1.12.2 Uploaded on: 06/07/2019 - 19:14   File size: 25.96 MB
BiomesYouGo_1.6.4.jar - Biomes You Go 1.6.4 for Minecraft Version 1.12.2 Uploaded on: 05/16/2019 - 02:46   File size: 5.34 MB
Changelog

Changelog 1.6.8

-Revamped 'Whispering Woods' (Now Uses StructureCheckBlock)

-Renamed 'Paper Birch Forest' to 'Aspen Forest'

-Added Aspen leaves

-Added Aspen Log

-Added Aspen Planks

-Added Aspen Bookshelf

-Added Aspen Sapling

(Dev Notes: I felt that the paper birch forest really confused players because yellow birch leaves's sapling would grow trees from the paper birch forest so I wanted to seperate them so yellow birch saplings could be regular)

-Added 'Pine Lowlands' biome

-Added 'Stone Brushlands' biome

-Added 'Bluff Mountains' biome

-Revamped 'Zelkova Forest' biome (Now Uses StructureCheckBlock)

-Revamped 'Evergreen Taiga biome (Now Uses StructureCheckBlock)

-Revamped 'Great Oak Lowlands' biome (Now Uses StructureCheckBlock)

-Revamped 'Eucalyptus Tropics' biome (Now Uses StructureCheckBlock)

-Retextured Meadow Grass to match meadow colors

-Retextured Pasture Grass to match stellata pasture colors

-Retextured Sandy Grass to match lush desert colors

-Revamped 'Maple Taiga' (Now Uses StructureCheckBlock)

-Revamped 'Cika Forest' (Now Uses StructureCheckBlock)

-Revamped 'Mangrove Marshes' (Now Uses StructureCheckBlock)

-Revamped 'Redwood Tropics' (Now Uses StructureCheckBlock)

-Revamped 'Cherry Grove' (Now Uses StructureCheckBlock)

-Revamped 'Ebony Woods' (Now Uses StructureCheckBlock)

-Increased tree density of 'Boreal Forest'

-Added Pink, Purple, and Light Blue sand (comes with sandstone varients)

-Added 'Tropical Islands' Biome [Warm]

-Added 'Cypress Swamplands' Biome [Warm]

-Added 'Outlands' [Desert]

-Added 'Red Outlands' [Desert]

-Adjusted Water Color for majority of biomes

-Added 'Cypress Outpost' structure (Cypress Swamplands)

-Fixed Deciduous & Seasonal Deciduous Villages

-Added Palm Log

-Added Palm Leaves

-Added Palm Planks

-Added Palm Bookshelf

-Added Palm Sapling

-Added Mahogany Log

-Added Mahogany Leaves

-Added Mahogany Planks

-Added Mahogany Bookshelf

-Added Mahogany Sapling

-Added Palm Trees to 'Tropical Islands' biome and Vanilla Beaches

-Revamped 'Tropical Rainforest' biome (Now uses Mahogany & StructureCheckBlock)

-Revamped 'Tropical Mountains' biome (Now Uses Mahogany & StructurCheckBlock)

-Revamped 'Tropical Islands' biome (Now Uses Mahogany, Palm & StructurCheckBlock)

-Revamped 'Dead Sea' biome

-Revamped 'Enchanted Forest' Biome (Now includes Green Enchanted Log in tree variants & uses StuctureCheckBlock!)

-Revamped 'Enchanted Village' Structure

-Lowered Quagmire island plates by 1 block

-Added 'Quagmire Village' Structure

-Revamped 'Seasonal Taiga' Biome (Now Uses StructureCheckBlock)

-Revamped 'Bayou Village' Structure

-Revamped 'Bayou Witch Hut' Structure

-Added Small Spruce Trees to 'Dover Mountains'

-Revamped 'Blue Taiga' Biome (Now Uses StructureCheckBlock)

-Revamped 'Weeping Witch Forest' Biome

-Revamped 'Weeping Witch Hut' Structure

-Retextured "Amaranth"

-Added "Cyan Amaranth"

-Added "Purple Amaranth"

-Added "Magenta Amaranth"

-Added "Orange Amaranth"

-Added "Amaranth Fields" Biome

-Retextured "Dead Grass"

-Added "Short Dead Grass"

-Added "Prairie Grass"

-Retextured "Hardened Dirt"

-Added 'Cracked Sand'

-Added 'Red Cracked Sand'

-Retextured 'Black Sandstone'

-Removed Corn

(I really wanted to add this but I've been experiencing difficulty after difficulty with it so Corn might return in the future but for now its going)

-Added 'Giant Blue Spruce Taiga' Biome

-Renamed "Maple Forst" to "Maple Taiga"

-Revamped "Allium Fields" (Now has like a lot of Allium!)

-Added "White Skyris" Leaves

-Added "White Apple Skyris Leaves"

-Added "White Apple"

(If you plant a Skyris Sapling at Y100 or above it will grow a White Skyris Tree)

-Added "Giant Seasonal Spruce Taiga" Biome

-Revamped Glowshrooms as a whole

(now uses a custom 3D model and has more varients to it!)

-Revamped 'Bayou' Biome (Now Uses StructureCheckBlock)

-Revamped 'Glowshroom Bayou' Biome (Now Uses StructureCheckBlock)

-Revamped 'Woodlands' Biome (Now Uses StructureCheckBlock)

-Adjusted the heights of various biome

(I felt that biomes like Great Oak Lowands, and other swampy kind of biomes didn't feel very boggy as they were about the same height as everything else. So all the biomes have been significantly raised, the higher a biome's temperature, the higher it will be now)

-Adjusted Biome Colors (again)

(Biomes now have a more vanilla like foilage color to them like Bayou having the same color as Swamplands, and Red Oak Forest having the same color as a Forest biome)

-Fixed 'Baobab Savanna' Biome

-Removed Search Bar from BYG Tab (it was kinda annoying in my opinion)

-Revamped Bookshelf Textures

-Revamped Pine Mountains (Now uses StructureCheckBlock so no more floating trees!)

-Revamped Sepinite Textures

-Revamped Scoria Textures

-Added Scoria Pillars

-Revamped Soapstone Textures

-Added Soapstone Pillars

-Added Soapstone Tile

-Revamped Sodalite Textures

-Revamped Mud Textures

-Revamped Pendorite Ore Texture

-Revamped Latharium Ore & Gems Textures

(I felt a lot of the ores and stones in the mod were very similar and didn't look unique so I spruced them up abit and hopefully the stones look more aligned to the new textures and dullness/quality of 1.14)

-Revamped Baobab Powder Texture

-Revamped 'Coniferous Forest' biome (Now uses StructureCheckBlock)

-Revamped 'Frosty Forest' biome (Now uses StructureCheckBlock)

-Pillars now use Log Rotation as well :)

-Updated Corn & Corn Stalk textures

(Corn is now a crop! Plant on on farmland and watch it grow, can also be right-clicked like all BYG crops so no need to break it for harvest!)

-Revamped ALL stone types inregards to their code, spawning, and formatting

(Previous Sepinite, Scoria, Soapstone, & Sodalite will not be compatible with previous as their format has be remade to be cleaner and their generation was causing a lot of lag and thus have been reduced heavily, their blast resistance, and hardness have all been remde to mirror normal Stone hardness & resistance)

Sepinite: Spawns at Y60-255 (Dover Mountains)

Scoria: Spawns at Y1-15 (Overworld)

Soapstone: Spawns at Y16-21 (Overworld)

Sodalite: Spawns at Y45-180 (Desert Biomes)

-Reworked the Light Opacity for BYG blocks (For example, light will no longer go though stones, and logs, etc.)

-Removed Dimension Related Content (Will be an Addon)

-Removed 'Bamboo Forest' Biome

-Removed Bamboo Log

-Removed Bamboo Planks

-Removed Bamboo Sapling

-Removed Bamboo Leaves

-Removed Bamboo Bookshelf

-Removed Bamboo Slab

(As 1.14 has added Bamboo I would rather get rid of this biome now then to deal with it later)

-Added 'Dover Mountains' Biome {Cold} (WIP)

-Removed ALL BYG Stairs

(Previously uncraftable but now they have been completly removed)

-Retextured Peat Grass & Dirt

-Retextured Sandy Grass & Dirt

-Removed Peat Grass spawns from multiple biomes

-Revamped biome colors for various biomes

-Added Vanilla Villages to various biomes

-Added Stronghold Spawns to various biomes

-Decreased the spawnrate of biomes as when put with other mod would overpower them

-Biome names are now a lot cleaner (ex: instead of 'bcikaforest' it is now 'Cika Forest')

-Added Log Rotation to all BYG logs

-Plants aren't super huge and 3D anymore

-All biomes share a universal sky color except for:

Skyris Highlands

Alps

Dunes

Enchanted Forest

Quagmire

-Added Fir Sapling

-Fixed Snowy Coniferous Forest

-Added a recipe for Rocky Stone (Some of you guys liked it for decor so enjoy)

-Added NEW DEAD SEA FEATURE:

(If you are on Normal or Hard the dead sea will now provide a Blindess to players who enter it during the Daytime, this allows the Dead Sea to be a more mysterious & protecting biome) (will also not apply the effect if you are in Creative or Spectator Mode as well)

-Changed Abyss dimension ID to -5

-Changed Stellaris dimension ID to -15

(WARNING: old worlds will simply regenerate the dimension so take all your belongings out before updating!)

-Adjusted Hardness & Blast Resistance of all BYG blocks to be more aligned with their corresponding vanilla blocks (ex: byg planks use to be set to 1 hardness while vanilla planks are set to 2)

-Revamped Starwater & Voidwater

-Revamped Skyris Highlands (Now uses StructureCheckBlock so no more floating trees!)

Hi! Thankyou for the compliment and regarding mod posts. So I've actually only officially posted this mod on Mcreator, Curseorge, & Planet Minecraft. However 3rd party sources, if allowed to, can post your mod on their websites as long as they give credit and link back to the original creator (you). But yes you can always post your mods on other websites just be sure to include that it was made using Mcreator and check that website's policies because some don't allow Mcreator mods :)

I really like the Halloween update. The biomes are just so magical, especially with a good shaders :D

I would like to say that this mod is AMAZING it really shows so much and work put into it and I congratulate you. I would like to recommend posting this on curse-forge as I am sure that it would be very popular.

Thankyou so much! And BiomesYouGo is already on PMC & Curse-Forge and lots of other third party websites that I didn't upload it to. From the data I can collect this mod is almost at 30k and that doesn't include third-party downloads that I can't track :D (Also 339 downloads from mcreator is lie! when they changed the website it reset my downloads!!!)

Here’s what I found interesting about your mod.. How did you make the Boreal Forest? With the different types of trees and all?

Well for every biome I never use the default biome tree thingy that lets you use 1 schematic. All BYG trees and such like the podzol patches are structures that are limited to the biome which is why they can be a bit buggy sometimes XD

https://www.youtube.com/watch?v=5WqIb7N9sTU (use this video which i just realized you asked me before about custom schematics xD)

The trick is restricting the structure to Grass Blocks so that podzol patches are in the ground and trees don't go on water and such (most of the time). do note that anytime you make a structure this way always make it 1 block taller than you want it to be so that when it spawns its not too short as it will always be 1 block in the ground :)