Systems, Dungeons and the Enchanted Forest

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More Systems and Dungeons v1.3 - The Enchanted Forest

There was once a boy who lived in a town. A town far more industrial than any other town. They had discovered ways to duplicate metals, process oil, create furnaces that burn stacks upon stacks of blocks in minutes, the works. They had even conquered, and built, several new dungeons, some of dangerous difficulty. But, they got cocky. They began doing things no one should do. They began to hunt strange phantoms that haunted the forests. They tried to make portals out of logs. Ultimately, some logs failed to make portals. Some. And finally, it happened, there once was a boy who found the true forest. It was dark and almost magical. They had told rumors about the forests; the tribes that lived there, the ghosts of trees who walk its lands and, of course, who could forget its protector, living in the world. As the boy continued through the forest, he left markers, shrines. Shrines of light and water, built with pristine quartz from the best ores of the nether. Over time, the tribesmen got along well with the boy, along with its protector. In fact, the boy was so loved he was allowed to create his own tree. The boy believed the dimension needed more light, as there was just not enough for ordinary life to thrive, so the boy requested two things. Firstly, he requested the invention of the Glow Tree; a large, willow-like golden tree that shines brighter than every other tree in the forest. Secondly, he requested that all the other tree's leaves glow in the dark like dim torches, amplifying the twilight feel that swept the floor of the never ending woods. However, one day, it all went horribly wrong. The people who spread the rumors had also found the forest. They slaughtered the tribesmen, slaughtered some of the trees, including a rainbow tree prized by the protector Silvanus himself, and attempted to kill Silvanus. Desperately, the boy cloned Silvanus seemingly infinite times and hid him in a block, protected the block under the cover of a large wooden and dirt structure, then escaped and broke the portal, ultimately starving out the attackers. No one else dared tread foot in the damned forest. No one, but you.

 

How to play with the More Systems and Dungeons Mod (JEI recomended):

When you join the world you know and love, the overworld, life is the same. However, you aren't just any old Steve. You're the descendants of the industrial town. You know their recipes.As you advance in the game and use Just Enough Items (JEI) to see crafting recipes, you'll get to create more and more systems that can process ores, triple them, smelt them and more. Eventually, you would own the world of the overworld. However, if you get an iron ingot, and hunt enough lost tree souls to gain eight ectoplasm, you can surround a flint and steel to create an enchanted lighter. Using this, you can get either oak, birch, spruce or jungle wood and create the portal to the enchanted forest. There, you will find the wonders of the forest...

 

All mod features can be found within the changelog (+: ADD. -: REMOVED. *: SPECIAL. [change]: CHANGED)!

Release type
In development
Latest supported Minecraft version
1.12.2
Changelog

v1.3: The Enchanted Forest update (25th September 2019).
+ Fences and stairs for all the wooden planks added into the game by the mod.
[Change] Wooden blocks added by the mod have been made flammable.
+ Lost Tree Souls: Forest zombies that drop forest ectoplasm.
+ Forest Ectoplasm: Surround a flint and steel with this to create the enchanted lighter or combine with Silvanus' Leaf to form Silvanus' Crystal.
+ Enchanted Lighter (Used to create the Enchanted Forest portal).
+ The Enchanted Forest (A new dimension with several new forest biomes and a boss).
+ Boulder: An above ground and below ground boulder can be found in the forest, containing some ores including a few rare ores.
+ Forest Lair: A dirt and wooden structure that houses a Silvanus the Protector spawn block.
+ Silvanus the Protector: A new boss added by the mod summoned by right clicking the spawn block.
+ Silvanus' Leaf: Can be merged with forest ectoplasm to create Silvanus' Crystal or can be used as a fuel for one thousand items.
+ Silvanus' Crystal: Grants the user Regeneration IV for ten seconds with thirty uses. Has a cooldown of ten seconds.
- Colourful / Rainbow Biome
+ Marsh, Desert, Deciduous, Coniferous, Tropical Coniferous, Maple, Chaparral and Shrub forest biomes (found in the Enchanted Forest).
* Officially changed to MCreator v1.9.1.
[Change]: Changed mod name and revamped description.

 

v1.2: Structures, Biomes and Commands update (17th August 2019 - 24th September 2019).
+ Rare abandoned settlements featuring pig spawners (Plains / desert / mesa variations).
+ Very Rare plains-exclusive volcano.
+ Uncommon buried meteorite with ores hidden inside. 
+ Uncommon church with six hidden bookshelves.
+ Uncommon desert-exclusive oasis.
[Change] Colourful biome's sky color has gone from yellow to light blue.
- Random, "2000 - 700" from changelog v1.1.
+ /lg, /cg, /ig, /gg, /dg: A new set of commands that give the player a set of either leather, chain, iron, gold or diamond armor.
+ /0, /1, /2, /3: A new set of commands that change your gamemode to the respective number (0-s, 1-c, 2-a, 3-sp)
+ /h: Heals your health bar.
+ /f: Fills your food bar.
+ /fh: Fills your food bar, heals your health bar.
+ /day, /night: changes the time of day to 0 or 18000.
+ /ki: changes gamerule keep inventory to true (if already true, nothing will happen). 
+ /kif: change gamerule keep inventory to false (if already false, nothing will happen). 
+ Himalayas biome: A cold and very, very mountainous biome with no trees. Very hard to live there. Great for sight seeing.
+ Tropics biome: A slightly hilly, jungle based biome with bright vibrant green colours, medium heighted trees and big mushrooms.
+ Wasteland biome: A podzol biome with no-leaved trees.

v1.1: The dungeon update (16th August 2019).
+ Two Spider Dungeons with hidden ores inside.
+ Two Skeleton Dungeons with hidden ores inside.
+ Two Zombie Dungeons with hidden ores inside.
+  Witch Dungeon with hidden ores inside.
+ Slime Dungeon with hidden ores inside.
+ Silverfish Dungeon with hidden ores inside.
+ Guardian Dungeon with hidden ores inside.
+ Zombie Megadungeon (A large, wooden dungeon with multiple advanced zombie spawners).
+ Skeleton Megadungeon (A large, wooden dungeon with multiple advanced skeleton (stray) spawners).
+ Spider Megadungeon (A large, wooden dungeon with multiple spider spawners and cobwebs).
+ Prison Dungeon (A surface dungeon with three hidden iron ore and a zombie spawner).
+ Iron Deposits: A 5x5 clump of stone with a large quantity of iron ore found underground.
+ Iron Deposits: A 5x5 clump of stone with a large quantity of gold ore found underground.
+ Zinc paints: Mixing a zinc ingot with a dye will give a zinc paint of that dye colour.
+ Painted wooden planks: Wooden planks can be painted with Zinc paints.
- The idea of having 25 new dungeons: Sorry about that, turns out 25 is quite a large number for one update, we did 14.
* Warning: Some structures will spawn in weird places and I can't prevent this. Do not dig from the ceiling of a structure if you're at a particularly low Y-level or you might fall into the void.
 

v1.0: The official update (10th August 2019 - 15th August 2019).
+ Aluminium Ore: A white ore that can be smelted into aluminium foil. 
+ Aluminium foil: Aluminium foil can be used to create aluminium wires along with copper ingots.
+ Copper Ore: An orange ore that can be smelted into copper ingots.
+ Copper Ingot: An orange ingot that can be used in a few recipes including aluminium wires and heat exchangers.
+ Titanium Ore: A purple ore that can be smelted into titanium ingots, that can create the titanium sword.
+ Titanium Ingot: An purple ingot that can create the titanium sword, a sword dealing 6 damage regardless of cooldown.
+ Zinc Ore: A light blue ore (not to be confused with diamond) that can be smelted into zinc ingots.
+ Zinc Ingot: A zinc ingot can be mixed with dye to create paint, that can be used to dye wooden planks.
+ Steel Plate (Created by compressing iron): A steel plate can be used to craft processors.
+ Compressing Unit (Used to compress iron) & Compressing Unit GUI: A compressing unit can compress iron into steel plates.
+ Aluminium Wire: Used to create a compressing unit.
+ Heat Exchanger: Used to craft processors or can be used to convert molten oil into cool oil.
+ Iron, Gold, Diamond, Emerald, Copper, Aluminium, Zinc or Titanium processor (Used to triple items) & Processor GUIs: A processor can triple the amount of materials it is given. There are seperate processors for different materials. It uses oil buckets as its fuel.
+ Basalt: A hard-rock found under the ground.
+ Black Crystal: A crystal found under the ground.
+ Blue Crystal: A crystal found under the ground.
+ Charnockite: A hard-rock found under the ground.
+ Gabbro: A hard-rock found under the ground.
+ Green Crystal: A crystal found under the ground, exclusive to forest biomes.
+ Lime Crystal: A crystal found under the ground, exclusive to plains biomes.
+ Magenta Crystal: A crystal found under the ground.
+ Marine Crystal: A crystal found under the ground, exclusive to ocean biomes.
+ Orange Crystal: A crystal found under the ground, exclusive to mesa biomes.
+ Plum Slate: A rarer, purple varient of slate.
+ Purple Crystal: A crystal found under the ground, exclusive to Enderzones, a new biome.
+ Red Crystal: A crystal found in the ground, exclusive to the Nether.
+ Slate: A hard-rock found under the ground.
+ Syenite: A hard-rock found under the ground.
+ White Crystal: A crystal found under the ground, exclusive to cold biomes.
+ Yellow Crystal: A crystal found under the ground, exclusive to desert biomes (can be found rarely in beaches).
+ Conglomerate: A soft-rock found under the ground, affected by gravity.
+ Coquina: A soft-rock found under the ground, affected by gravity.
+ Gypsum: A soft-rock found under the ground, affected by gravity.
+ Titanium Sword: A sword that deals six damage no matter how low the cooldown is.
+ Enderzone: An old plains biome from long ago. There used to be tons of villages in these rich biomes. Now, there's nothing left...
+ Ender Log: A log of an invasive tree found in the Enderzone biome.
+ Ender Leaves: A leaf of an invasive tree found in the Enderzone biome.
+ Ender Wood: The wood of the invasive tree found in the Enderzone biome (Any varient recipies will turn into an oak varient).
+ Ender flower: Only grows in Enderzone, looks kind of funky. Yellow and purple.
+ Ender House: A house structure that will spawn in the Enderzone. *May* contain endermen (Some worlds I try do, some don't).
+ Spider Den: A collection of structures that can be found underground. They commonly contain one iron block, sometimes contain one gold block, rarely contain one emerald block and, if you're very lucky, contain one diamond block.
+ Floating Island: A floating island structure that has a brick house on it, underneath the house is a mini dungeon with hidden loot. They can spawn in any biome. There are also desert varients that only spawn in deserts along side normal islands. There are also mountain varients that will spawn in the 200 heights, along with the normal islands that might be stuck or in a mountain. I guess that's what volcanic activity does over millions of years.
+ Pikes biome: A mountianous biome filled with mega spruce trees.
+ Arid Plains biome: A yellow, drier version of plains biomes with lots of acacia trees.
+ Fossilized Oil: Can be smelted into molten oil. Only found underneath deserts.
+ Molten oil: Can be converted into cool oil through the heat exchanger GUI.
+ Cool oil: Can be mixed with an empty bucket to create a bucket of oil.
+ Bucket of oil: An extremely powerful fuel that is used to fuel super smelters. Can't place oil down.
+ Super Smelter: Can smelt an entire stack of ore instantly through one bucket of fuel (Over 800 procedure blocks!).
+ Sticked Berries: If you break grass you can get a berry. Putting 2 with a stick in a crafting table gives this food with a nutrition value of 2 (Couldn't get the food itself to drop from grass so oof).
+ Golden Berries: If you get a sticked berries and surround it with golden nuggets, you get this. Gives speed I for 30 seconds. Gives nutritional value of 2.
+ Golden Potato: If you get a potato and surround it with golden nuggets, you get this. Gives haste I for 30 seconds. Gives nutritional value of 2.5.
+ Colourful biome: A colourful biome that in my opinion looks kind of hideous, however, you can find a special flower here.
+ Rainbow flower: "Oh hey that's an animated texture that's kind of cool."

Wow, nice mod!
You could say that 'there is more info in the changelog'