Topic category: Help with modding (Java Edition)
PLEASE ONLY ANSWER IF YOU KNOW THE ANSWER BECAUSE IT IS MORE LIKELY THAT YOU WILL SEE THIS IF THERE ARE NO USELESS ANSWERS
So I wanted to make a GUI and for testing, I made only 1 slot, in this slot I wanted to know if it's possible to specify only to accept certain items, so I first added a random block in the specification and then going to the code and deleting it, then I tried adding the stuff I want to specify where the random block was (and yes I did Import all of the items and delete completely the other block). And because it didn't work, I was wondering if there's a way to do it with procedures or just coding, maybe I did it wrong. By the way, I'm in 2021.1, Minecraft Version 1.16.
(If anyone didn't understand what I meant, here's an example: Imagine I want to only be able to put Gold, Diamond, Iron, Coal, etc on 1 slot, but I can't put other items like dirt or other things. And yes MCreator does let me specify items per slot, but it only lets me specify 1 item, when I want to specify at least 10.)
Idk exactly how, but you should replace the "Blocks.Coal_Ore.asItem" with getting the item tag you want to use there. I need to figure this out for myself as well. It looks like it should be "Tags.Item.?" Idk what to put in the "?" yet. I will try to figure it out.
Did You find Out How To Do This ?
I REALLY need this, have you found it out yet?
I'm using MCreator 2022.3 for 1.19.2
In the workspace right click your GUI and select "lock/unlock mod element", then double click and open the GUIMenu.java, search for the custom slots, it should look like this (I'll use the minecraft arrow for example):
Now what you need to do is add the items you want:
You just need to add || between them, to get the vanilla items hold left control + left click on Items in "return (Items.ARROW" MCreator should open the items list, after all that press control + W so the code can fix and get the right imports, now just save the code and be happy.