Sorry this update took so long to come out, but I went ahead and added in so much fleshed-out stuff in the mod that I've managed to triple the size of the file.
I had to change the mods name because of copyright issues ;(
This update is honestly really cool and I'd love for you to play it. There still might be a few bugs, but I think you'll believe me when I say that quality was a major preoccupation with this update.
I'm going to make a nether update next after porting my mod to 1.16.5 and I'm going to add in custom fishing with it. This update might take me a while as well, but nowhere near as much as this one since I had to learn so much stuff to achieve what I did here.
Play the mod and have fun! Be aware that the mod is still quite short-lived for now, but the amount of variety in the content is so massive you can't even imagine. There's content just everywhere.
If you want to see exactly what this mod adds go see the changelog below.
A small story
You were just strolling around your world with your fully enchanted diamond armor and sword killing zombies and skeletons, looting a few dungeons and farming your crops comfortably at home until one day, it all changed… After having killed the Ender Dragon and Wither with this old rusty blade you found with an infinity symbol on it, the seal the Dragon and the Nether’s Pest were desperately trying to keep shut, opened up, pouring all over the world the power of the elements and submerging it in chaos. That day... you lost everything trying to weaken the gap. Miraculously, you succeeded… to some extent. Because you didn't manage to conquer it, the gate will remain open till time ends, except if you defeat the almighty being controlling the gate and all of those awesome powers that destroyed your peaceful world. You vowed to defeat him and restore the perfect balance you had established before. This is your tale...
Hi guys (and gals :P),
A lot of stuff was redone in this update. I learned a bunch of things and added in new things I couldn't even imagine were possible before. I've even added in a new music! Though it's not mine, but still! It feels pretty good honestly to post this update. A lot of concepts were introduced here and the mod is now much more enjoyable than before in my opinion.
I've written this multiple times already, but a second update is coming pretty soon to port this mod to 1.16.5 with all of the new content I've promised (see below). Even though this mod is expanding really fast, please be aware that variety in content comes with the price of making specific content rarer. Though that's the main design idea behind my mod, to make your playthrough feel extremely varied and completely different each time. Right now, the mod just feels like a "rare-biome" kind of mod. With each update, it's going to get more and more sick though. That I can promise you.
I wish I could say just play in a plains biome and explore them until you find the new biome, but there's so much more content elsewhere you won't see that way.
What this mod adds:
The mod adds in a variety of things such as blocks, cool animations for those blocks, unique mechanics for some of them, cool mobs with custom animations, bosses, ores, a wide range of unique weapons, multiple relics, skills, elements, NPCs, structures, a progression system and cool new effects!
The mod also features cool interactions between all sorts of things, multiplayer compatibility, cool new biomes in all sorts of parts throughout your world, mini-bosses, custom bosses, cool mechanics and events and cool, rare weapons!
What I plan to add:
I plan to add in a multi-floor dungeon with a custom mini-boss and boss. The mini-boss will feature the Infection as a returning boss with severe upgrades and the Witness as the final, super-boss. The next thing I want to add is a Mod Add-On feature where some of my dungeons could have custom features made for them (for servers and similar things) and custom fishing. The next biome in this series of updates will either be a giant Nether-Star biome in the Nether with a super extreme and original environment or a Mountain Lily Pad-bore tunnel called the Crowned Depths.
Btw, there's also a new discord channel... It also has a bunch of other cool stuff! Just check it out, I swear, its really cool.
Come and hang out if you want to :D
Other bugs or glitches! If you know about any of them, tell me over at the discord in the channel reserved to it! I have a specific room reserved to it so that I can track better the bugs.
Just so you know, for the recipes please use NEI or JEI because there are too many of them to publish. If one of you guys ever decide to do a mod showcase (who would want to do that :P) with my mod, I ask of you to put a link that, well, sends back to this page in the description. If you want more information about the mod go on this website. If you want to see what this mod adds exactly, go see the changelog...
For the mod-> http://next-world-mod.weebly.com/
A forum page: https://mcreator.net/forum/43318/nextworld-mod
If the link doesn't work, try copying and pasting it.
This changelog isn't exactly complete, I'm putting what I remember from this update here. If you want a more fleshed-out version, I'd recommend to go on the discord since I keep it updated constantly.
-Updated the mod to 1.15.2. I'm going to update it to 1.16.5 soon enough.
-All the old mobs. Only a select few were kept.
-Deleted the lootbags and most of their loot. Some of it was kept, but it was not properly implemented
-Deleted the money system. I deemed it pointless since the base emerald system was easier to work with and to modify.
-Deleted a bunch of random items. I honestly don't even know which anymore, but most of them weren't fully functional or had their functions compressed into other items.
-Connected textures for multiple blocks
-A bunch of references
-Greatly improved on a bunch of old textures
-Repurposed the crystal blocks to crystal shell blocks that will now generate around memory hearts
-Added in memory hearts, a new (and very rare ore) which allows you to make a Memory Matrix to infinitely teleport between "checkpoints" called Memorials
-Added in a bunch of blocks called Memorials which match with their biomes. These blocks are made from those you find in their respective biomes.
-Added in mycenium
-Added in Mycenan shrooms
-Added in mycenan moss and moss bricks
-Added in mycenan vines
-Added in new berries
-Added in a Hatching pod which allows you to duplicate certain resources by consuming Potent Jelly(dropped by the Obleck Lord)
-Remade the berry bush models
-You can now right-click berry bushes to harvest them
-Added in a few set abilities
-Added in the mycenan alloy set which includes a rare Katana that can only be looted through secret chests
-Renamed Cobalt ore to Dazzling ore
-Added in a recipe for Brontium ingots
-Added in the complete Brontium Set(this thing exists since the first update almost and only the sword was added in until now)
-I got rid of every boss fight except for the Iron Knight
-The Ragdoll mummy will be added back in shortly
-Added in the Desecrated statue mini-boss
-Added in the Obleck Lord boss. This boss has a custom moveset which includes a swipe attack, a bullet attack, a laser attack, a turret summon attack and a bomb attack. All of them with custom animations.
-Added in the Mycenan Lord, a fungal menace which drops really cool loot like a Mycenan Pouch, explosive throwables and others
-Retextured the elementals
-Kept the Iron knight
-Added in the coal puck, a mischevious coal fairy which spawns undergound, can be set radiantly on fire and drops coal
-Added in the Mycenan Villagers
-Added in a horde of new mycenan monsters
-Added in the Mycenan Shroomals + Shroomlings + Sporelings
-Added in the Mycena Truffloons + Trufflings
-Added in the Mycena Fumoons + Fumoon Shroomals + Fumoon Shroomlings + Fumoon Sporelings
-Added in infected shroom guards
-Added in Mycenan roamers
-Added in the relic inventory and many relics like charms, relics, artifacts, familiars, cores and bags!
-Added in multiple villagers/npcs. The elder will give quests eventually.
-Added in the pitlands (the dimension is accessible, but heavily work-in-progress)(you can't come back yet so don't go there)
-The Hellan still exists, but I'm now asking myself what I should do with it
-Added in the Mycenan Grottos and the Mycenan depths, two parts of the same biome which generate in a very special and unique way. Find these in the plains biomes.
-Deleted a bunch of the old structures
-Added in a house which spawns with you (this house will be made indestructible later, it'll also include a cool secret)
-Kept the sword shrines
-Kept the elemental shrines (made them rarer though)
-Kept the buried sword
-Remade the iron knight arena
-Kept the extra trapped desert temple
-Kept the floating islands
-Still in 1.9.1/ 1.12.2 but the next update will be in a better version of MCreator
-Glad to say I retextured most of the stuff with much better textures than before
-The mod made its first step towards what I wanted it to be, yay! :D
-I am getting better at java so expect coded stuff for the next update ;P
-All the gems were removed
-Life crystal set was removed (even though the life crystal was kept since it'll be reused later)
-Removed petrol, brass, the spatial jerk, the ryolite stuff, rainbow berries, blood, compact flesh, carbon and the staffs
-The bag opener was removed because it was useless
-Removed tower void blocks
-Removed the elemental ingots
-Removed chaos and order stuff
-Removed all the dimensions except the Hellan which was repurposed into The Abyss and the Hoverlands which might also be repurposed or removed
-The Stamina idea was abandonned and was instead posted as its own mod
-Murk was repurposed into a block variant for the abyss (replaces farmland)
-Remodeled the Berry Bushes
-Connected textures for plenty of different blocks
-A bunch of biomes
-Block variants for the Abyssal Blocks (Grass, Tall Grass, Dreadweed, Corrupt Flower, Murk, Abyssal Fire, Abyssal Planks, Abyssal Logs, Abyssal Leaves, Corrupt Tnt, Abyssal Dew for Lava, Corrupt Ice for Ice and Water)
-Icy Slime Block : a block made from frozen slime?
-Void Bricks : Bricks found in the abyss. W.I.P. will be retextured. Doesn’t generate yet.
-Elemental liquids : elements compressed into a liquid form
-Runic blocks with 3 variants for the elemental dungeons (Base, bricks, chiseled)
-Elemental runes for the basic elements for now
-Spring water : special water with special properties found in special underground structures.
-Element infused variants of granite, andesite and diorite found in underground biomes
-Barriers : Colored barriers found in certain structures
-Elemental altars for each of the five basic elements
-Elemental runes for almost every element
-New ores and their condensed ore blocks ! : Merthium, Ferzium, Flutanite, Noobium (I swear it wasn’t based on the word noob. I was actually thinking of Niobium), Vamite ore Block and Brontium ore Block. All of them contain an element you can wield.
-Also added in ores for the element infused underground biomes : Dustflux ore (void), Lignite
ore (lightning) and Neon (energy).
-Added pitstone. It’ll be used in a dimension that’s currently being made.
-Added ice spikes and cracking ice. These’ll be used for a future miniboss.
-Added in sets for every ore.
-Silver will instead be fused with an element to create its respective elemental armor
-The creeperfied set is now made of Corrupt Creeper Hide and Infected Gunpowder
-There’s a special helmet you can only obtain from a mini-boss named The Iron Knight.
-There’s another hidden helmet that’s pretty hard to get. Good luck finding it! It’s pretty good… It also comes in with a sword you can upgrade three times. I wish you luck upgrading it the third time. You might just die...
-Added the Unholy set. It comes with a working shield! It’s still a little broken though… It’ll be repurposed into a set you could obtain in a pretty big dungeon.
-Added in the Iron Knight mini-boss. A Hunk of iron to whom life has been given to.
-Added in the Ragdoll mini-boss, a sandy mummy protecting treasure you can sometimes find in a desert temple. Be careful though, he’ll be able to toss you around with his sandnadoes.
-Added in the FesterWound boss. It’ll become a mini-boss for that dungeon I mentionned.
-The curser is currently « disabled.» You can still spawn him using a spawn egg, but it can’t be found legitimately anymore.
-Void beast W.I.P.
-Seafoam slime. A slime which has formed out of seafoam.
-Endstone minion. A minion you can summon with a Relic of Endstone.
-Infested Creeper for the abyssal corruption
-Weak, regular and strong void granite elementals
-Weak, regular and strong lightning andesite elementals
-Weak, regular and strong energised diorite elementals
-Added in elemental essence. Use it to charge your skills.
-Added in skills. I am still working on that secondary inventory and hotbar thing so you’ll have to use a Skillholder instead to use your skill.
-Added in a few gimmicks. The abyss will poison you whenever you step in without its protective charm. Using a skill related to time will temporarily accelerate or slow you down to then make you catch up on that lost time by slowing you down or by accelerating you.
-Added in the first NPC. A dark friend joins you to help! Feed him apples to get golden apples! For now, he’s the only npc, but others will come.
-Added in three underground proto-biomes
-Added in the abyssal corruption proto-biome
-Will add in the Mycena biome soon enough
-The Abyss is currently being worked on.
-The Pitlands were added but are also being worked on.
-The Hoverlands might be repurposed or might be erased. I don’t know…
-Added in the sword temples. Randomly find these temples in which powerful swords were buried in honor of their masters. You might find a good sword, a really bad sword or a legendary one! You never know.
-Buried swords. Variant of the sword temples.
-Floating islands! Find floating chunks of earth filled with extremely light flutanite ore.
-Elemental shrines. Shrines in which the elements were gathered.
-Underground hot spring. Someone built this? Why?…
-Jumping towers. Abandonned towers used to gilde from using an elytra.
-Iron Knight arena
-Buried desert temple variant.
Snapshot 1.2.2 for update 1.3.0
-Imported the workspace file from mcreator 1.7.8 to MCreator 1.8.1
-Started to retexture and remodel everything in the mod
-Started to remake the mod
-Will be removing fossils and petrol, brass, The Spatial Jerk, ryolite (gem, sword,) angel apples, rainbow berries, blood, compact flesh, all gem, every new **vanilla** gem such as sapphire, ruby, cornelian, ectect..., carbon, solar bow, a few of the other bows or staffs, bag opener, tower void blocks, abyssal fog and will remove the elemental ingots but will keep the souls
-Repurposing of chaos and order stuff, silver, creeperfied set, skill books, skycranium, life set, rune table, elemental biomes, whole gernotine Dimension, money, stamina, abyssal gas, berries
-Removed Copper, Tin, Osmium, Steel, Aluminium
-Elemental sets will now be obtainable from the silver set and their respective soul
-Still working on rebalancing the sets to make the game fair
-Magic maelstrom sapling
-Murk : some kind of mud
-Villager statues : might give good loot :O
-Chest mimics : what is there to say :l
-Big chains : for a hanging prison-style kind of dungeon in the hellan
-Dungeon bricks in the works : one for every basic element plus the void type, dungeon variant, negative variant and rainbow variant
-Gates : for the future dungeons
-Dungeon exitor :A dungeon exitor
-Added to the abyssal corruption : dread weed, corrupt flower, corrupt grass, corrupt ice, corrupt grass plant, corrupt log, corrupt leaves, abyssal planks, abyssal TNT and abyssal flames
-Stars : one for every effect in Minecraft
-Rotten demon heart : altar for obtaining the aforementionned effects
-Brontium : tough steel, nothing more
-Vamite : speedy metal
-Geramium : control plants
-Promethium : prime power
-Nitrium : basic abyssal ingot
-Neocite : steel of ressurection
-Erebium : damaging shield
-Cimium : very unstable, might explode
-Yttrium : made with the sap of the tree of life
-Stagnite : stops any entity in it's tracks if touched
-Baryum : found in the middle of nowhere
-Anthracite : looks like chocolate = )
-Processed steel : metal that looks smart? I didn't know metal could have an IQ of 300?
-Proctanite : flaming like a quasar gone supernova... even though that's not possible... still!
-Berylium : space steel... cool.
-Enchantium : magic metal that will boost enchants tremendously
-Elementum : used for the forging of the elements
-NegativeX : don't be so pessimistic
-Ferzium : metal of anger
-Merthium : under the sea...
-Going to add in many new mini-bosses on the field
-A new challenger will maybe approach : the Slime mind busts through
-Plasma wraith : shhh, it's a secret...
-Mega icy slime
-Mimics = )
-Weak water elemental
-Possessed maelstrom log
-Maelstrom ent (might be one of my best models so far, I think...)
-Lost elementals for a specific structure : weak, troop, big, speeder, beamer, healer and bomber
-Still working on making the blockius take the texture of whichever block it's standing on
-Stamina bar will be replaced by a STRAIN chart, doing anything will put a certain amount of strain on your body (using the incoming skills, mining, sprinting, walking, attacking...) and if you strain your body too much you'll start taking damage.
-Relics and others are soon to come...
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Skills will strain your body and cost EXP to use
-Using magic items will now be seen as using a skill
-I plan on making the demon biome have an underground made of massive and complex cave systems and cannot spawn next to or under of an angel biome
-The angel biome will now be a variant of the sky biome (btw, this biome is located at about 200 blocks in the air) and cannot spawn next to or on top of a demon biome
-Making a light-dark to void-energy dimension that can swing between both types any time it wants
-Then, advance the hellan dimension and give it multiple sub-biomes
-The elemental biomes will be converted into structures
-Added my 2 million block dungeon in the nether, fairly rare as well
-Added a sky house dungeon, not as rare
- Snapshot 1.2.1 for update 1.3.0
-Some recipes, they'll be added back soon enough
-Voidium set has been replaced by the void set
-Energy blocks have had their texture changed to the default style of elemental biome blocks
-Remastered many textures
-More to elemental sets now (custom speeds, effects and armors, though not complete)
-Working on rebalancing the sets to make the game fair
-Many, many sets coming in the next snapshot with the planified ingots
-Mushy slime: very poisonnous and thick, step in it and you're slower than a snail, but agonising faster than the speed of light...
-Maelstrom wood: wood for the hellan dimension that is currently getting reworked
-Darmstadium and flutanite ore with many more in the plans
-Blade pedestals (with only one currently for an OP blade called the Wraith's Wrath(60 damage and 6 speed rather than 1.6))
-New dungeon bricks in the works for every elemental biomes: currently has five types and only for a single element yet
-Sky stone, bricks, path and pillar for the hoverlands
-Added the abyssal corruption. Includes: abyssal singularity, abyssal corruption, abyssal spawners, abyssal spotters, abyssal fog (3 types) and a dead abyssal singularity.
To control this corruption, the player will have to attack the abyssal singularity at it's core and right-click on it using an abyssal eye to kill it and deactivate the spreading of the abyssal corruption.Currently, this method doesn't work, so don't put abyssal corruption on stone because you won't be able to stop after, since, right now, it spreads too fast. Though, the next snapshot will only come out when they'll be a bit slower and with the ability to spread on multiple blocks or on every block except a few like bedrock or air or itself(to reduce lag.)
-Geramium, control plants
-Promethium, prime power
-Nitrium, basic abyssal ingot
-Neocite, steel of ressurection
-Erebium, damaging shield
-Cimium, very unstable, might explode
-Yttrium, made with the sap of the tree of life
-Stagnite, stops any entity in it's tracks if touched
-Baryum, found in the middle of nowhere
-Anthracite, looks like chocolate = )
-Processed steel, metal that looks smart? I didn't know metal could have an IQ of 300?
-Belodmime will have it's texture remastered
-Proctanite, flaming like a quasar gone supernova
-Berylium, space steel... cool.
-Enchantium, magic metal.
-Elementum, every element in one
-NegativeX, don't be so pessimistic
-Custom soundtrack for the curser
-Minions for the curser
-2nd stage for the curser
-Fixed the pillars
-Now going to work on the Mega Mech
-2 guardians for the curser
-2minions for the curser
-2nd stage for the curser
-Working on making the blockius take the texture of whichever block it's standing on
-Stamina bar, does nothing yet
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Made textures for every mechanic, including a wheel to charge your skills and boost them if needed
-Skills will cost EXP to use
-Mega spawner: used in dungeons to spawn a horde of annoying monsters
-Curser summoner, used to summon the curser's minions. Will soon be deleted and the ability will be given to the Curser himself.
-Barrier: an indestructible door that can't be broken unless it is opened using a barrier key
-Planning to change Mana to a form of energy for magic items
-Working on finishing the elemental biomes
-Then, advance the hellan dimension and give it multiple sub-biomes
-Working on 2 million block structures and planning to add them if MCreator would allow a maximal block limit higher than 64K blocks(is 1,6K without a splitting method.)
- UPDATE 1.2.0
Acid block and liquid
Disappeared and vanishing block
Silver gun and bullet
House emblem (boss now spawns randomly in The Dimension of Gears)
Dragon set (no bow)
Metalite set now accessible (special craft)
Dullahan set (only armor and mob drop)
Bows for adamantium, cobalt, creeperfied, curser, gold, diamond, lapis, iron, brass, copper, cobblestone, lead, steel, tin, aluminium, osmium, neon, silver, metalite
-(completed sets will now have bows)
Added blocks for every ingot
Fire, water, earth, air and lightning blocks and underground blocks for biomes
Galaxy block and brick
Energy block and compact energy block
Strawberry, Beesting berry, Perryberry, Blueberry and Rainbow berry minibush and bushes (the berries are food)
Weak shield block (skill block)
Xenophin gate (secret use :o)
Mushy slime (poisonous slime)
Metalite (boss drop)
Time ingot (boss drop)
Allgem (gem combining diamonds, emerald, ruby, saphire, onyx, amethyst, garnet, cornelian, tourmaline)
Air, fire, water, earth, lightning, chaos souls with ingots
Nothing new yet
Stuff Mob (mechanical use)
XP mob (mechanical use)
Blockius -> Plains blockius
Dullahan (Dullahan head, Dullahan, Dullahan horse)
Wraith (Wraith, Wraith shard, Wraith thorn)
Wooden, Iron and Diamond mana generators
Summoner table (made to summon bosses)
Ingot fusionner (mixes ingots into new ingot dust (2 ingots -> 1 dust))
Spawner cage (weak - XP and Stuff spawner)
Forge (Re:textured and transforms item dusts to ingots)
Fire, water, earth, air and lightning biomes
I left some stuff out to leave suprises for you ( ͡° ͜ʖ ͡°)
-Repaired and added codes
-Mod no longer always crashes
-Models aren't broken anymore (at least not as much.)
- UPDATE 1.0.0 (broken)
Redstone set (only a staff)
Lapis and diamond (only a staff)
Metalite set (not accesible yet)
Curser set (no armor and boss drop)
Silver set (no sword, pickaxe, axe, hoe, shovel)
Dragon set (no sword, pickaxe, axe, hoe, shovel)
Acid (block and liquid)
Adamantite (ore, block, ingot)
Aluminium (ore, ingot)
Bloody stone (cobblestone, stone, dirt, grass, biome)
Carbon ore (smelt what you get to get carbon)
Clockium ore (get time essence(not accesible yet))
Cobalt block (ore, block, ingot)
Copper ore (ingot, ore)
Creepy wood (log, leaves, sapling, planks)
Demon dirt (dirt, grass, biome)
Mega gear (Dropped by Mega mech, portal to a new dimension)
Corrupt stone (infectious)
Fossil (smelt it to get petrol)
HP cristal (ore, gem)
Maple wood (biome, log, leaves, planks)
Marble (stone, cobblestone)
Meteorite (ore, ingot)
Neon block (block/ore, ingot, drive)
Ryolite (ore, block, dust, gem)
Silver (ingot, ore)
Starium (ore, gem)
Steel (steel block, ingot, no utility yet)
Tin (ore, ingot)
Vanadium (ore, ingot)
Brass (no utility yet)
Steel (no utility yet)
Starium (amo for staffs)
Metalite (not accesible yet)
Lithium (gem and ingot)
Mana (Weak Mana, Mana, Strong Mana, Trading Mana)
Angel feathers (For special blade and for food)
Skycranium (makes Life eye)
Boss fights and invoker items with drops
Mega Mech Invoker:The gear of gears Drop:Mega gear
The Pillars (4) Invoker:Rare talisman Drop:Ender, lava, Ice and Solarium ingot - rare:Rare Talisman
Gearmaker Invoker:House Emblem *Note Spawns first the Gear trader right-click him to spawn boss Drop:Timeless sword
Curser Invoker: "Do not spawn the Curse" Drop:Curser set
Metalicana (once every 200 days he will spawn somewhere on your world)
Lava Pillar, Wolf, Spawner
Ice Pillar, Wolf, Spawner
Solarium Pillar, Wolf, Spawner
Ender Pillar, Wolf, Spawner
Rune table (Right-click with a blank-rune to get a rune(Heavy work in progress))
Forge (no utility yet)
Miner (It works like the observer and makes Cobblestone)
XLMiner (It works like the observer and makes 64Cobblestone)
Petrol Reactor (Right-click with petrol and spawn a structure)
Steel-shifter (Right-click with iron to get steel)
Living Flesh Biome
Hellan Dimension (Bloody Stone as frame and "Hell is alive" as lighter)
Hoverlands Dimension (Adamantite blocks as frame and Hoverlands Insignia as lighter)
Dark Road (Dark block as frame and "The ultimate darkness" as lighter)
The dimension of gears (Mega Gear as frame and "the clock" as lighter)