Jay's Mod

Share this on:
Upvotes: 4

Jump to downloads

Jay's Mod, my mod. This mod is for extending the Minecraft game in general, past the current endgame, as well as adding a couple things into the main game.


Most recent update; 0.0.4, The Fix(-it) Update - adds in a lot of tools including a new type of tool (MORE THAN TRIPLED the amount of tools in the mod), adds in a new ore, adds in tools for an already existing ore, improved a lot of things that were previously added like textures and other things, and started working on adding the "collections" advancement tree. Oh, and there's a superflat biome that spawns in the overworld now.


This mod adds in

  • 2 new bosses, one of them mid-game, and the other post-game.
  • 11 total mobs, including bosses
  • 38 blocks,
  • 21 misc. items,
  • 26 tools,
  • 16 weapons (and 3 ammos),
  • 5 armor sets,
  • 1 liquid,
  • 10 foods/potions,
  • 10 usable/consumable items,
  • 2 boss summoners,
  • 2 dimensions,
  • 16 structures,
  • 4 biomes,
  • 41 advancements,
  • 2 shields,
  • and more!


It's still quite unfinished, though. There's a couple items that don't work, but you all have the privilege of getting this mod early. :)

Release type
In development
Latest supported Minecraft version
  • v0.0.4 (Current, 9/25/2019) - The Fix(-it) update!
    • Updated texture for Schematics
    • Added Wooden Hammer
    • Jayblade will now strike hit entities with lightning
    • Astral Chest is now usable - when opened, will just spawn some items around it
    • Added Astral Fountain Schematic
    • Added Star Chests to Astral Fountain structure
    • Made the old "star fountain" structure no longer spawn
    • Fixed Astral Fountains spawning on top of trees (they might still spawn floating on the sides of hills/mountains)
    • Added Astral Flesh, which gives you a very short boost when eaten. Astral Flesh is dropped by Astral Zombies, and will give you the "pity" advancement when picked up. FINALLY a way to obtain that advancement.
    • Astral Zombies no longer "restrict sun" and also spawn less often (They spawn in groups of 1-1 instead of previously 1-5) (Restrict sun was removed because they wouldn't chase you if you went under a tree while they were chasing you)
    • Added Copper Ore
      • Added Copper Ingots
      • Added Copper Blocks
      • Added Copper Sword
      • Added Copper Pickaxe
      • Added Copper Axe
      • Added Copper Shovel
      • Added Copper Hoe
      • Added Copper Armor
      • Added Copper Hammer
    • Added Fishing Brick
    • Added "Collections" branch in advancements
      • Added Fisher Collections
      • Added Fishing Brick to Collections
      • Added Fish to collections
      • Added Raw Fish to collections
      • Added Salmon to collections
      • Added Pufferfish to collections
      • Added Clownfish to collections
      • Added Fishing Rods to collections
      • Added Explorer Collections
      • Added Swamp to Collections
      • Added Mutated Swamp to Collections
    • Added Stone Hammer
    • Added Iron Hammer
    • Added Gold Hammer
    • Added Diamond Hammer
    • Added Star Hammer
    • Added Astral Hammer
    • Added Astral Pickaxe
    • Made Frost Effects Ambient (no particles)
    • Decreased the max light level to get frost II from 10 to 7
    • Made you not get the frost effect if you are standing directly on/in; Torches, Lava, Flowing Lava, or Fire
    • Added Refined Emerald
      • Added Emerald Sword
      • Added Emerald Pickaxe
      • Added Emerald Axe
      • Added Emerald Shovel
      • Added Emerald Hoe
      • Added Emerald Armor
      • Added Emerald Hammer
    • Added Superflat Biome
      • Added Emerald Dirt Ore (spawns in superflat biome)
      • Added Superflat House 1 structure
      • Added Superflat Well 1 structure
      • Added Superflat Tower 1 structure
      • Added Superflat House 1 schematic
      • Added Superflat to Collections
      • Added Superflat House 2
    • Made Tropical Biomes have a lot lower base height
    • Added a unique texture to the Thermometer
      • Thermometer now tells whether the current biome is Hot, Cold, or Normal
      • Thermometer can now be crafted with a Bottle, Redstone Dust, Glowstone Dust, 
         and a Slime ball (shapeless, 1 of each)
    • Astral Freeze effect renamed to Astral Frostburn
    • Astral Fire now just gives Astral Frostburn I instead of II
    • Added a new texture to Star Ore
    • Recap:
      • Added: 19 tools, 5 misc items, 1 food, 4 blocks, 2 weapons, 2 armor sets, 13 advancements, 1 biome, 4 structures, and more stuff including changes and fixes!
  • v0.0.3 (8/1/2019) - Added another TON more stuff, including:
    • 13 blocks
    • 2 mobs
    • 3 weapons
    • 2 misc. items
    • 2 potion effects
    • 5 tools
    • 1 armor set
    • NEW! - 2 shields
    • 3 advancements
  • v0.0.2 (7/6/2019) - Added a TON more stuff, including:
    • 5 new blocks
    • 8 misc. items
    • a couple new mobs
    • 4 new weapons
    • 1 new ammo
    • 1 armor
    • 3 usable/consumable items
    • 13 advancements
  • v0.0.1 (7/4/2019) - Added mod base items, posted on MCreator site. :D
  • v0.0.0 (6/?/2019) - Started working on

Maybe clean up the description but Love the purple and yellow textures!

Nice mod :)
The astral dimension kind of reminds me of the Aether Sea planet in the Starbound mod Frackin' Universe.
I have something like that planned for my next mod, Trailblazer :D

There is a screenshot of the Aether Sea here: https://frackinuniverse.fandom.com/wiki/Aether_Sea
It's not the best for showing the similarities between it and your mod, but it's Ok.