The first snapshot of the upcoming 2020.3 update is here. This snapshot adds full Minecraft Forge 1.15.2 support, support for Bedrock Edition Add-Ons and much more.
Bedrock Edition Support
One of the most important new features alongside Minecraft Forge 1.15.2 support in this snapshot is definitely support for Bedrock Edition Add-Ons. Keep in mind that Add-Ons are currently experimental feature in both MCreator and Minecraft Bedrock Edition, so the feature set is a bit limited. There might be bugs too as this is the very first early testing stage, so please be considerate and report bugs if found ;)
Help tooltips
MCreator 2020.3 will add improved help tooltips. Now, pressing on the help buttons will no longer open website search, but in-app help boxes. Some of these boxes already have help, but some not yet. We are asking for anyone interested to contribute the text for these boxes to check this issue tracker ticket for more details on how to contribute.
EAP 2020.3.16610 changelog
Major new features in this snapshot are highlighted with bold text.
- Updated bundled Java to version OpenJDK 8u252
- Added support for making Minecraft Bedrock Edition 1.14.x Add-Ons
- Mod element camel-case name is now automatically converted to snake-cased registry name
- Workspace resources are now stored in Gradle resources folder only
- Flattened the UI a bit more
- Improved the UX of some UI sections
- [#55559] Added base support for Minecraft Forge 1.15.2 - 31.1.43
- [#55559] Added 1.15.2 support for mod elements: creative tab, advancement, function, loot table, fuel, tag, recipe, command, key binding, item, food, fluid, armor, potion, overlay, structure spawn, tool, plant, biome, ranged item, dimension, living entity, procedures, GUI, block, music discs
- [#49671] Help buttons now open in-app help dialogs instead of searching on the website
- [#59347] Added Java model fixers for models of some modelers that do not generate compliant code
- [#53154] Added support for transparent block connected sides
- [Bugfix] Text fields in custom GUI did not scale properly with the screen
- [Bugfix #59056] Itemstack management procedure blocks could still cause build errors in some cases
- [Bugfix #59083] Spawn multiple particles procedure block did not work properly
- [Bugfix #59247] Custom dimensions had more and more caves each time entered
- [Bugfix #59345] Duplicate mod element kept some references on the original mod element in some cases
- [Bugfix #59409] Custom slabs and stairs did not have proper light opacity behavior
- [Bugfix #59555] Negative number constants caused build errors in some cases
- [Bugfix #59520] Location procedures did not work when triggered by GUIs without slots
- [Bugfix] Other minor bug fixes and stability improvements
Release notes
- Workspace resources are now stored in Gradle resources folder only (folders <workspace dir>/sounds, <workspace dir>/textures, <workspace dir>/structures can be removed from the workspace; before opening older workspaces, it is recommended to regenerate the code in the old version before opening it in the new one)
- Mod element camel-case name is now automatically converted to snake-cased registry name
- Dropped Minecraft 1.12.2 generator support
Big thanks to donators
At this point, we, the MCreator developers, would like to thank each and everyone that donated so far! You are the heroes that make all this possible as you help us cover the expenses and work time invested in this project! Working on such a big project is not a small thing and you make this much easier. Thanks again! :D
Make sure to tell us what you think about the update in the comments, test out the snapshot, and report bugs of the snapshot on the tracker. Keep on modding and stay tuned!
Smelting Machine Official Tutorial
We have released our official tutorial on how to make a smelting machine with multiple fuels, recipes, and smelting progress on our YouTube channel. If you did not check it out yet, you can do it now here. If you are not subscribed yet, make sure to do it now to not miss content like this ;)
Comments
i create a cool mod that will have more and new tools and the better is that you can use fireball correctly as weapon.Just you need to take it and press right click and then it flys fireballs with explosion of course,as the ghast,blaze,dragon.It's not ready yet,because i need to find and create textures with procedures.Any idea what tools i create?
how can i create working door,like vanilla doors?Open and close,because i want to create door mod.
I need two blocks or one?