1st 2022.3 snapshot - Full Minecraft 1.19.x support

Published by Klemen on
1st 2022.3 snapshot - Full Minecraft 1.19.x support

The first snapshot of MCreator 2022.3 is here adding full Minecraft 1.19.x support, covering Forge mods, data packs, and Bedrock Edition add-ons. Read on!

Make sure to install the snapshot, back up your workspace, and try updating your workspaces to Minecraft 1.19.2. This way, you can make sure if there are any bugs when doing so, we will fix them in the next snapshot and your workspace will port to 1.19.2 smoothly.

I would like to thank all the contributors on GitHub, especially SomeoneElse and Goldorion for their hard work in making this update and Minecraft 1.19 support possible. Also big thanks to Matej for drawing all the new block and item icons.

Snapshot changelog

This is a changelog of EAP 2022.3.41417 MCreator release:

  • Added base support for Minecraft Forge 1.19.2
  • [FG 1.19.2] Added support for mod elements: sounds, custom code, paintings, creative tabs, functions, loot tables, villager trades, global variables, potion items, game rules, key bindings, potion effects, enchantments, commands, particles, structures, overlays, recipes, advancements, item extensions, tags, tools, plants, fluids, armor, dimensions, music discs, ranged items, biomes, GUIs, blocks, items, living entities, global triggers, procedures
  • Added Minecraft add-on generator for 1.19.x
  • Added Minecraft data pack generator for 1.19.x
  • Added music disc length and jukebox comparator redstone power output parameters
  • Added biome tag type to tag mod element
  • Added is biome tagged in procedure block
  • [Bugfix] Custom dimensions with vanilla nether or end biomes crashed the game
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • Dropped support for biome categories and biome dictionary. This system is replaced by biome tags that need to be manually migrated. Procedures using biome dictionary checks will be converted to biome tag checks automatically.

Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave your feedback in the comments and stay awesome!

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Comments

Been looking forward to this. Also I had a suggestion to.. suggest.

For creating custom trees in biomes there are currently some presets such as birch and spruce but would it be possible to have presets for the Red and Brown mushrooms? Would be cool to have. And perhaps even the Mangrove, Crimson and Warped tree shapes?

And secondly, would it be possible to have the ability to add custom trees to Nether type-dimension? I know I create a structure and all but it is a bit of a hassle as compared to just selecting blocks in a menu.

Really sad to se 1.16.5 go, hopefully the plugin will be well maintained

Hi! Is there any procedure or way that would destroy a block and then drop it and put it into a specific block and in a specific slot? Is it possible to add such a procedure in the future? Please!

The new version runs really smoothly! Only problem I've run into so far is that it seems like 'Wait' procedures crash the game for some reason. Anyways, started a troubleshooting thread for it w/ an example. Looking forward to the full release!



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