Pigeon's Sillies | Resurrections Update

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308
Upvotes: 8
Project status
Maintainance only
Project members
Modification type
Supported Minecraft versions
1.16.5

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Welcome to Pigeon's Sillies!

Pigeon's Sillies is an exploration-based mod intended to be balanced, interesting, and most importantly, silly. Over ten charismatic new mobs to interact with. A number of custom-content achievements. Five awe-inspiring biomes to explore, and three brand-new original dimensions to enter! Now with machines, new potions, and a giant menu of custom foods!

Materials

  • Altine - Rare chunky psuedo-organic material usually present at high altitudes. All-around crafting ingredient and especially favored for its reliable use as a handle.  
  • Esper - Ancient semantic "glitch" caused by the intersection of exotic materials through reality. As such, materials made from it have unusual properties relating to the values of names and identities.
  • Negite - Mineral that only appears to form in certain low-temperature environments. While limited as a crafting material on its own, it can be refined with iron to create
  • Cold Iron - An alloy well-known for its properties against Blazes. While tools made from this material are considerably weak, some of them can freeze Blazes solid.  
  • Eglantite - Novel dopamine-based compound which appears all across the World of Laughter. Generally unsuitable as a tool ingredient but effective as a healer.

 

Biomes

  • Crispy Forest - Rather dry here. The transient ecosystem that forms when when a forest meets a savanna.            
  • Range - The floating plants that are found here cannot be found anywhere else in the world. Must have been used as a burial site by Villagers because Skeletal Villagers tend to appear here very often at night.
  • Trees a Thousand - Terrific old-growth forest. Rather cold, and mountainous formations make travelling an interesting challenge.
  • Parking Lot - Blacktop-covered travesty. Made by a civilization that existed long ago to store precious artifacts called "cars". Creatures made from roadkill live here.
  • Dwarf Pine Barrens - Dwarf pine trees in low-nutrition soil can live longer than people.This biome is inspired by the real-life phenomenon in some areas of Appalachia.
  • Speckled Desert - Fantastical desert made of both red and standard sand.

Dimensions

  • Blood Zone - Dimension entirely made from O-positive blood, used as a risky transport system by ancient beaver magicians. Vibrant blood-based ecology; Be wary of defensive White Blood Cells. Get there and back by making a vortex from Blood Vortex Frames. Inspired by the upcoming strategy game Songs of the Eons.
  • World of Laughter - Artificial noöspheric construct reliant on concepts related to joy. Strange creatures live here but none of them are hostile. Get here by creating a Dream of a Better World and right-clicking on it. Return by eating a Hard Truth.
  • The Conway - Plane of existence unaffiliated with ours. Native phenomena always colored from black and white. Good place to find Sigils which can be used in the Coghazer. Travel to and from by crafting Entrance to the Conway and Exit from the Conway. Tip: Detect the edges of the island by using Splash Potions of Water.

 

Machines

  • Warbler Block - Makes a loud noise when anything walks on it.
  • Owl Block - More expensive version of the Warbler Block. Functions the same way, but also makes the target glow. 
  • Semantic Disassociator - Converts Nether Quartz into Esper Shreddings. 
  • Inverter - Converts certain materials with binary opposites into one another. Try using black and white materials. 
  • Negite Refiner - Uses cold fusion to cold fuse Negite and Iron into Cold Iron, a fascinating material with unique icy properties.
  • Coghazer - Creates cognitohazards from Conway Sigils, which cause negative effects when placed in inventory. 
  • Masticator: Giant, hungry set of jaws that bite on anything that walks on it.

 

Potion Effects

  • Laywaste - Converts everything that you walk on into barren soil. Perfect for making long trails. 
  • Abnegation - The ultimate self-sacrifice. Does the following when used:
    • Shoots an arrow with a damage value equal to your EXP level 
    • Causes a minor explosion at your location
    • Completely clears your inventory, then kills you immediately 

 

Modification files
Pigeons_Sillies_1_5_5_112.jar - This mod is for version 1.12. I hope you enjoy it! !! This is a legacy version, not everything will be included!Uploaded on: 02/17/2020 - 22:33   File size: 1.56 MB
Pigeons_Sillies_1_8_115_0.jar - This mod is for version 1.15.2. I hope you enjoy it!Uploaded on: 08/24/2020 - 22:46   File size: 2.06 MB
Pigeons_Sillies_1_9_116_0.jar - This mod is for version 1.16.5. I hope you enjoy it!Uploaded on: 08/10/2021 - 21:47   File size: 2.32 MB
Changelog
  • 1.0 – Pigeon's Sillies was released. A childhood dream came true. 
  • 1.1 – A new mob was added. New materials were added. Several recipes were changed and optimized.
  • 1.2 – Many new changes. Mobs were added, optimized. Conway dimension was added; Conway sigil system implemented. Wonderwoods added at cost of removing Range; worthy sacrifice. Parking Lot made flatter. 
  • 1.2.5 – Critical update for version 1.2.0. Range re-added, improved. Brittle Freak remade into Agitated Carapace. Platform now spawns in Conway on dimension entry; No more Elytra needed. 
  • 1.3 – World of Laughter created. Travel by eating Angel Meat which drops from a Dream of a Better World. Go back with Hard Truth. Crabgrass retextured. Block, item balancing. 
  • 1.4 – Mezuzahs added; ward evil from home. Bunkers added: three types. Mouse added which lives in rare Mouse House. Skeletal Villager added. New machine to generate Esper from quartz. Some items renamed. Achievements added.
  • 1.5 – Texture changes. Added crocus bulbs. Added one new dimension, new overworld biome. Many miscellaneous changes. Skeletal Villager less common. Teeth now part of gameplay.
  • 1.5.5 – Dual versioning from hereon. Primary differences between versions modwise:

           • Weapons in 1.12 aren't as strong as in 1.14.

           • Parking Lots in 1.12 are not as crowded as in 1.14.

Inverser added; swap some black-white blocks back and forth. Blood Crocus, Crisplion added. Altite renamed to Altine. 

  • 1.6 – Use new machines to accomplish supply-and-demand goals. Many new blocks added, older ones refined and upgraded. Cobblestone uses are expanded, teeth given wider gameplay purposes.
  • 1.7 – Negite armor, revamped Redemption Arc. Charms. Dwarf Pine Barrens added. Tons of balancing and block types fixed. 
  • 1.8 – 1.15.2 functionality added. Monster spawning fixed in all biomes. Structures rounded out and fit more naturally in their environments. Three new mobs added.
  • 1.9 – 1.16.5 functionality added. Minor cosmetic changes to the World of Laughter. Speckled Desert added. 

Structures that spawned in the Range consisted of leaves detached from a main woody base. This caused all the leaves to rapidly decay the moment they were generated. While regrettable, I do intend to eventually implement an improved version of the Range.