Cavecraft: Cave Update! (Tons of Cave Biomes!)

Downloads:
489
Upvotes: 20
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Project status
Stable
License
All Rights Reserved
Project members
Lead developer
Modification type
Supported Minecraft versions
1.16.5

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Cavecraft: Cave Update is a Minecraft 1.16.4 mod that exists to update caves and other parts of Minecraft. Cavecraft: Cave Update.

New Mobs and Bosses:

Cavemen: the villagers of the caves. As of 1.5 they have professions and have cave villages and guards.

Credits:

- NorthWestTrees Gaming for the trading system tutorial without the tutorial the trading update wouldn't be here since I don't understand gui procedures. I figured a way out myself. less random but it still works in 1.5+

- Al114 suggested some ideas and they made it in the mod such as the mushrooms. Some of the ideas are still being added.

-Ocey suggested heated iron which arrived in 1.5.

- All of you that downloaded and/or upvoted Cavecraft: cave update!!!!

Confirmed Updates:

- v 1.6 the world update. Will add a lot of content to Cavecraft cave update

- v 1.7 will add stone types for every biome hopefully or new caves per biome. either one or both

 

Modpacks and More:

showcasing my mod is allowed along with making videos with my mod. also currently there are no translations since English is the only language I know.

Also feel free to use cavecraft: cave update in a modpack if you want, have fun! Also I develop my mods by myself so updates won't be done in a day :)

Cavecraft: Cave Update - Mods - Minecraft - CurseForge is the curseforge link

Modification files
Cavecraft 1.5.1.jar - V 1.5.1 adds the cave biomes so its not just beta snapshots and it also adds the jungle tribes and cyclops back Uploaded on: 06/15/2021 - 22:16   File size: 1.14 MB
Changelog

Cavecraft 1.4:

cavecraft 1.4 pre release:

- Cyclops boss spawns in a custom island in jungles for now. 

- Cyclops eye and block: Don't function properly yet. 

- Karakains are now slightly more common to spawn in raiding parties. 

- Caves will change soon.

- Bugfixes:

Caveroot plants spawn on flat worlds for some reason. (Fixed and is no longer an issue.

- 1.16/ 1.4: added caveman variants and more.

- beta 1.6 test

a beta build for v 1.5 that adds more blocks, stalactites that generate and 5ish cave biomes

Cavecraft 1.5 pre 2:

- Adds more cave biomes

- rebalanced cave village generation (now they arent everywhere and are somewhat rare)

- added poison caves biome

- cave biomes now can generate up to y 80 if there are caves that high up

- Added 4 new weapon types: halberd, dagger, sickles, and clubs.

- Heated irons now useful

 

I will develop a 1.12 version which will be Cavecraft: Cave Update legacy continued. It will share the forum probably since its going to basically be the same mod just 1.12. Also once 2020.4 mcreator comes out I will try making a technology mod for the first time and I don't understand how technology mods like buildcraft work so I hope it turns out okay..

I am just adding the stalagmites and then I will make the models then add the structures and test run without optifine to see if it works properly. Also I make the structures on a separate minecraft instance with all my mods I work on plus optifine and use the tool kit mod since it improves structure blocks. Also until I update I won't spend time commenting

I am almost done with the first two stone types: limestone and marble. Next I will do heatstone ,coldstone, aquastone, frozen stone, slate and then I will add the following: jasper (it will be like stone but the color of granite so it will be easier to detail builds made from granite), glowing stone and cracked bedrock. Also first I am speedrunning minecraft for the first time and I have been trying to get to the dragon for a few days. I just haven't beaten minecraft since 2016 since the dragon battle was boring and the dragon always yeets my character of the island so I am doing a challenge also I mined a lot and can easily tell minecraft needs a cave update almost as much as an end update.

1.15 BETA 1 is out!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I have been working on 1.15 for a while. The reason it isn't complete is it took ages to understand the trading system tutorial and I have been mostly playing modded minecraft to get more ideas for the mod.