MCreator x CurseForge ModJam 2024

Published by Klemen on
MCreator x CurseForge ModJam 2024

MCreator will celebrate its 12th birthday soon, and what better way to celebrate it than with a ModJam in collaboration with the CurseForge! More info in the article.

We are teaming up with CurseForge from Overwolf for this ModJam as we did around two years ago for the Sustainability Project ModJam. CurseForge will be providing amazing rewards for this project and big recognition for your mod! This time, we have decided not to specify any specific theme to the ModJam and leave fully creative options to the mod authors.

ModJam rules

Every ModJam comes with some rules that the mod authors need to follow. For this ModJam, the rules are:

  1. Mods created or published before the contest was announced can not participate
  2. Mods need to be made with the help of MCreator but can contain custom code too
  3. Mods can be made by individuals or modding teams (separate modelers, texture makers, developers, sound designers, etc.)
  4. Mods need to be posted on curseforge.com and mcreator.net
  5. The mod description page should include “Participant MCreator x CurseForge ModJam 2024
  6. On the CurseForge, mods need to include the MCreator category/tag
  7. Mods need to be submitted for the contest in the given timeframe on a link we will publish in the article on mcreator.net and additionally share on our social networks
  8. By participating, the author agrees we can mention the mod name, contents, screenshots, videos, and mod logo for the contest promotion and execution
  9. Mods participating in this contest can’t participate in our weekly mod of the week (MOTW) contest during MCreator x CurseForge ModJam 2024. The top 5 mods will be awarded the MOTW tag on mcreator.net after the contest

Voting

Out of all submitted mods, MCreator’s and CurseForge’s teams will select the top 5 Minecraft mods. The selection will be made based on mod content, complexity, quality, idea, originality, and the mod page design and quality. The selection will represent an average of the votes of all team members.

The top 5 Minecraft mods with the best rating are then selected for the second round where the community votes for the winner.

Rewards

First, we need to thank the CurseForge for being ready to participate and help in this ModJam and of course for the rewards they will be providing! The top 3 contestants (individual or teams; in the case of a team, the reward is split depending on how the team agrees internally) will get the following rewards:

  • 1st place - 1000 USD in CurseForge points + CurseForge merch
  • 2nd place - 500 USD in CurseForge points + CurseForge merch
  • 3rd place - 250 USD in CurseForge points + CurseForge merch

Timeline

For you to be able to plan your work on the mod as effectively as possible, here is the list of dates that are important for the contestants. We may add more dates to the timeline here as the ModJam progresses.

This means you have a bit over one month for you to finalize the mod. You can still release updates to the mod after the submissions close, but we can not guarantee the version of the mod we will test for the selection of the top 5 mods after June 1st will be the one released after the deadline.

We are already looking forward to seeing all the amazing mods this ModJam will bring. Let us know what you think about the ModJam and whether you will join it in the comments below!

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Comments

Of course i will join! Love ya pylo from latam and thanks for the opportunity

I've just got a pretty basic project I'm going to submit, but eh at least I tried.

I think you should definitely expand the second clause that allows custom code to avoid unpleasant situations that can be created by those who hate mcreator and decide to make a mod ostensibly in Mcreator, but actually just write custom code inside. I advise you to specify the maximum percentage of custom code from the total code.

Also about the second round. So, in effect, whoever has the biggest fan base wins? :)

Generally, MCreator offers IDE experience with auto-completion, error highlighting, jump-to-declaration, debugger with breakpoints, and integrated Gradle task management, so the development of code-based mods is possible, while there is still base mod project format specification of MCreator.

For the second round, the mod with the most votes will win, yes. All 5 mods will be equally promoted from our side.

It's good to be thoughtful about this. I was just bothered by some of the comments along the lines of "why Mcreator". Very annoying for people like that.

Thank you for the contest and for the opportunity :3

I agree. It seems that code modders don't like mcreator very much, but I believe this is a fear of losing the position for mcreator modders. I think this rule should be readjusted as the friend suggested above. Because if a code modder only makes a single item in mcreator and everything else in code, it will be unfair.

I will definitely participate. I'm already working on my mod.



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