DovahCraft
A Vanilla Expansion Mod
DovahCraft Trailer
Minecraft, when it was released, was revolutionary in its own right by being one of the most popular video games to ever be created.
One thing, however, that is to be frowned upon and that is its list of Ores, and the vanilla game's Ore progression.
You've got your Irons and Golds and Diamonds and... wait that's it? What do you mean Emerald isn't a tool?
DovahCraft aims to fill in the gaps and expand on Minecraft's lackluster progression, adding in over 10+ different types of materials for crafting tools and armor,
as well as adding new items/blocks and reviving removed features that Minecraft once had, two of which being Crying Obsidian and Rubies.
Explore your vast open-ended worlds, mine through ravines and dungeons and craft your tools with sets like Emerald, Ruby, Cobalt, Rose Quartz and many more. Yes, even the Nether has its own share of Ore, introducing Nether Iron and Nether Gold.
Each Pickaxe of their respective material group has a specific trait to them.
For example, right-clicking a block with an Emerald Pickaxe uses durability, however it changes any block you right-click to an Emerald Ore.
DovahCraft also introduces a handful of new mobs, 4 new Dimensions, and new block mechanics, such as the Spawn Gem, StoneCutter, Materializer, and more.
Finally, DovahCraft also introduces a handful of new commands, listed below:
/wwssadad - If you're a fan of Konami, you might see this coming.
/iddqd - Gives you invulnerability for a bit.
/credits - Shows credit where it's due.
/wml - Shows your current coordinates into the chat.
/dim - Displays your current Dimension ID.
/ar - Displays your current Armor Rating.
So, are you ready to explore your Minecraft worlds with more Ore and new content?
Then download DovahCraft today and experience it for yourself.
If there are any bugs, please feel free to sound off in the comments, and whenever I get free time, I will do what I can to iron them out!
Due to the rendering of custom assets, using shaders while in custom dimensions will result in a shading bug. This is unavoidable AFAIK.
1.7 Beta Release Changelog:
Last Update for 1.12.2.
Additions:
——————
⦁ Added Smithing Table. Vanilla Minecraft Swords, Pickaxes and Axes can now be reforged to become stronger tools, up to +5 per tool. Shovels and Hoes are omitted from this, as they are neither combat oriented nor used for mining any important materials for tools.
⦁ Added Smoker. The Smoker can only smelt raw foods. Appropriate fuels are Coal, Charcoal and Block of Coal.
⦁ Added Gunpowder Ore. Will explode upon mining.
⦁ Added Lithium Ore. Contents are required for Nano Cells and can only be found in the Nazarr Dimension.
⦁ Added Nano Cells and Nano Cores, a very strong fuel capable of lasting for a whole Minecraft hour. Nano Cells are required to craft Nano Cores. Only used for vanilla Furnaces for now.
(72,000 Ticks = 60 real minutes)
⦁ Added Stripped Wood. Currently unavailable until I can find a workaround for Vanilla tool use actions.
⦁ Added Hard Magenta Glass, a block that was not present before due to an oversight.
⦁ Added recipe for Nightstone Brick.
⦁ Added Command:
/ar Usage = Displays your current Armor Rating.
Changes:
——————
⦁ Buffed Hard Oil's cook time to 30,000 ticks (was 18,000), making Hard Oil the longest natural fuel in the game.
⦁ Changed Reforge Table’s crafting recipe.
⦁ Changed Blessed Apple's Strength effect with Absorption.
⦁ Changed Cobalt Ore's texture.
⦁ Wither Golem can now be hostile. Just don't punch him.
⦁ Changed Nether Gold Sword and Nether Iron Sword textures in preparation of the “Reforge System”.
⦁ Replaced the Sky Dimension with the new Phabos Dimension, a new Nether-Like Dimension, just harder.
⦁ Renamed "Scaffold Block" to simply "Scaffold".
⦁ Renamed all "StoneIron" blocks to "Stiron", a combination of Stone and Iron.
⦁ Renamed "Soggy Brick" to "Pale Brick".
⦁ Renamed "Bricked Iron" to "Biron".
⦁ Renamed "Iron Topped Brick" to "Irbrick".
⦁ Renamed "NightBrick" to "Nightstone Brick".
⦁ Renamed "Fake Redstone Ore" to "Fakestone Ore".
⦁ Ore generation has been altered drastically to compensate for the Reforge System.
⦁ Modified monster spawns.
⦁ Removed Herobrine.
Fixes:
——————
⦁ BUGFIX: Knowledge Book's texture has been fixed. (Internal error)
⦁ Enderium Pickaxe's ability now overrides fall damage to be significantly less.
⦁ Fixed a testing issue with Lithium Ore crashing the game when broken.
Easter Eggs / References:
——————
⦁ The Reforge System’s tool ranking is reminiscent to The Elder Scrolls V: Skyrim’s improvement system, as there are six stages of improvement: Fine, Superior, Exquisite, Flawless, Epic and Legendary.
Update 1.7.1 Beta
Hotfix Version
Fixes:
Fixed an issue where the Smithing Table could be crafted in anyway, given the player has the ingredients.
Fixed the Phabos Ignitor not having a recipe. Now requires 4x Oil Deposit and 1x Ruby in a cross-shaped recipe.
O
O R O
O
Fixed the Smelter not having a recipe. Now follows the recipes given in Minecraft Java edition 1.14.
Fixed Blast Furnace and Smoker's textures.
Fixed Blast Furnace and Smoker's GUI graphics.
Yeah, I'll admit it's a bit on the random side as well, but I had always felt that Minecraft, with only having Stone, Iron, Gold and Emerald to work with as materials for tools, was lacking in most situtations. I'm planning on adding even more, but that's not until later on. My main addition for the next release is a new dimension and possibly more mobs.
Now, to answer the question on how I make the tools lose durability, here's a screenshot of the workings of my Obsidium Pickaxe: http://prntscr.com/l59vcf
Note that the Obsidium Pickaxe's attribute needs for the item to be in your main-hand and the procedure is set to fire off when the item is Right-Clicked in air.
Now, one thing that MCreator does (or doesn't do), is have a check for the current item durability. That is one thing I faced when creating some of the attributes. What this means is, a player can continuously spam Obsidium's ability way past the item's durability, resulting in a negative value. (The next update will feature all Pickaxes having their own special attributes.)
There might be a way around this, but I'll need to look into it further. As of right now, however, that is not on my priority list, but it is in mind.
How did you make the pickaxes lose durability when using their special abilities?
To me the "damage item" procedure doesn't work :(
Also, I've read the whole mod description (the first time I comment I didn't because I hadn't much time) and I can say that it looks awesome! The theme is a bit random, but the description and the textures are awesome! :)
Congratulations for winning Mod of the Week!
Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Facebook page (https://www.facebook.com/MCreatorModMaker/).