Have you ever wanted a simple mod that adds neat, compact, easy to understand GUI machines to make your mining progress go through the roof? Or even to give it an eventual goal with new things to do? Or how about a mod that adds more variety to dungeons than cobblestone boxes. How about a mod that adds a few new simple yet nice biomes to spice up your world generation? Maybe you want a mod that adds new foods, stones, ores and fuels so your new mining trips are different than your past mining trips for the past ten years. Well, why not have it all in the More Systems mod?
Fifteen new dungeons, over ten new GUI based systems, new hard-rock stones and gravity affected soft-rock stones, new biomes, new plants, new foods, new structures, new crystals all whilst keeping it simple, Install it and have a go, you might like it.
You can find every thing in the mod in the changelog, as well as any things removed in recent version (+ = added. - = removed. * = special).
v1.2: Structures, Biomes and Commands update (17th August 2019).
+ Rare abandoned settlements featuring pig spawners (Plains / desert / mesa variations).
+ Very Rare plains-exclusive volcano.
+ Uncommon buried meteorite with ores hidden inside.
+ Uncommon church with six hidden bookshelves.
+ Uncommon desert-exclusive oasis.
[Change] Colourful biome's sky color has gone from yellow to light blue.
- Random, "2000 - 700" from changelog v1.1.
+ /lg, /cg, /ig, /gg, /dg: A new set of commands that give the player a set of either leather, chain, iron, gold or diamond armor.
+ /0, /1, /2, /3: A new set of commands that change your gamemode to the respective number (0-s, 1-c, 2-a, 3-sp)
+ /h: Heals your health bar.
+ /f: Fills your food bar.
+ /fh: Fills your food bar, heals your health bar.
+ /day, /night: changes the time of day to 0 or 18000.
+ /ki: changes gamerule keep inventory to true (if already true, nothing will happen).
+ /kif: change gamerule keep inventory to false (if already false, nothing will happen).
+ Himalayas biome: A cold and very, very mountainous biome with no trees. Very hard to live there. Great for sight seeing.
+ Tropics biome: A slightly hilly, jungle based biome with bright vibrant green colours, medium heighted trees and big mushrooms.
+ Wasteland biome: A podzol biome with no-leaved trees.
[Change] Changed sappling release date to esitmated v1.3 - v1.4.
v1.1: The dungeon update (16th August 2019).
+ Two Spider Dungeons with hidden ores inside.
+ Two Skeleton Dungeons with hidden ores inside.
+ Two Zombie Dungeons with hidden ores inside.
+ Witch Dungeon with hidden ores inside.
+ Slime Dungeon with hidden ores inside.
+ Silverfish Dungeon with hidden ores inside.
+ Guardian Dungeon with hidden ores inside.
+ Zombie Megadungeon (A large, wooden dungeon with multiple advanced zombie spawners).
+ Skeleton Megadungeon (A large, wooden dungeon with multiple advanced skeleton (stray) spawners).
+ Spider Megadungeon (A large, wooden dungeon with multiple spider spawners and cobwebs).
+ Prison Dungeon (A surface dungeon with three hidden iron ore and a zombie spawner).
+ Iron Deposits: A 5x5 clump of stone with a large quantity of iron ore found underground.
+ Iron Deposits: A 5x5 clump of stone with a large quantity of gold ore found underground.
+ Zinc paints: Mixing a zinc ingot with a dye will give a zinc paint of that dye colour.
+ Painted wooden planks: Wooden planks can be painted with Zinc paints.
- The idea of having 25 new dungeons: Sorry about that, turns out 25 is quite a large number for one update, we did 14.
* Warning: Some structures will spawn in weird places and I can't prevent this. Do not dig from the ceiling of a structure if you're at a particularly low Y-level or you might fall into the void.
v1.0: The official update (10th August 2019 - 15th August 2019).
+ Aluminium Ore: A white ore that can be smelted into aluminium foil.
+ Aluminium foil: Aluminium foil can be used to create aluminium wires along with copper ingots.
+ Copper Ore: An orange ore that can be smelted into copper ingots.
+ Copper Ingot: An orange ingot that can be used in a few recipes including aluminium wires and heat exchangers.
+ Titanium Ore: A purple ore that can be smelted into titanium ingots, that can create the titanium sword.
+ Titanium Ingot: An purple ingot that can create the titanium sword, a sword dealing 6 damage regardless of cooldown.
+ Zinc Ore: A light blue ore (not to be confused with diamond) that can be smelted into zinc ingots.
+ Zinc Ingot: A zinc ingot can be mixed with dye to create paint, that can be used to dye wooden planks.
+ Steel Plate (Created by compressing iron): A steel plate can be used to craft processors.
+ Compressing Unit (Used to compress iron) & Compressing Unit GUI: A compressing unit can compress iron into steel plates.
+ Aluminium Wire: Used to create a compressing unit.
+ Heat Exchanger: Used to craft processors or can be used to convert molten oil into cool oil.
+ Iron, Gold, Diamond, Emerald, Copper, Aluminium, Zinc or Titanium processor (Used to triple items) & Processor GUIs: A processor can triple the amount of materials it is given. There are seperate processors for different materials. It uses oil buckets as its fuel.
+ Basalt: A hard-rock found under the ground.
+ Black Crystal: A crystal found under the ground.
+ Blue Crystal: A crystal found under the ground.
+ Charnockite: A hard-rock found under the ground.
+ Gabbro: A hard-rock found under the ground.
+ Green Crystal: A crystal found under the ground, exclusive to forest biomes.
+ Lime Crystal: A crystal found under the ground, exclusive to plains biomes.
+ Magenta Crystal: A crystal found under the ground.
+ Marine Crystal: A crystal found under the ground, exclusive to ocean biomes.
+ Orange Crystal: A crystal found under the ground, exclusive to mesa biomes.
+ Plum Slate: A rarer, purple varient of slate.
+ Purple Crystal: A crystal found under the ground, exclusive to Enderzones, a new biome.
+ Red Crystal: A crystal found in the ground, exclusive to the Nether.
+ Slate: A hard-rock found under the ground.
+ Syenite: A hard-rock found under the ground.
+ White Crystal: A crystal found under the ground, exclusive to cold biomes.
+ Yellow Crystal: A crystal found under the ground, exclusive to desert biomes (can be found rarely in beaches).
+ Conglomerate: A soft-rock found under the ground, affected by gravity.
+ Coquina: A soft-rock found under the ground, affected by gravity.
+ Gypsum: A soft-rock found under the ground, affected by gravity.
+ Titanium Sword: A sword that deals six damage no matter how low the cooldown is.
+ Enderzone: An old plains biome from long ago. There used to be tons of villages in these rich biomes. Now, there's nothing left...
+ Ender Log: A log of an invasive tree found in the Enderzone biome.
+ Ender Leaves (Sapplings planned for v1.3 or v1.4): A leaf of an invasive tree found in the Enderzone biome.
+ Ender Wood: The wood of the invasive tree found in the Enderzone biome (Any varient recipies will turn into an oak varient).
+ Ender flower: Only grows in Enderzone, looks kind of funky. Yellow and purple.
+ Ender House: A house structure that will spawn in the Enderzone. *May* contain endermen (Some worlds I try do, some don't).
+ Spider Den: A collection of structures that can be found underground. They commonly contain one iron block, sometimes contain one gold block, rarely contain one emerald block and, if you're very lucky, contain one diamond block.
+ Floating Island: A floating island structure that has a brick house on it, underneath the house is a mini dungeon with hidden loot. They can spawn in any biome. There are also desert varients that only spawn in deserts along side normal islands. There are also mountain varients that will spawn in the 200 heights, along with the normal islands that might be stuck or in a mountain. I guess that's what volcanic activity does over millions of years.
+ Pikes biome: A mountianous biome filled with mega spruce trees.
+ Arid Plains biome: A yellow, drier version of plains biomes with lots of acacia trees.
+ Fossilized Oil: Can be smelted into molten oil. Only found underneath deserts.
+ Molten oil: Can be converted into cool oil through the heat exchanger GUI.
+ Cool oil: Can be mixed with an empty bucket to create a bucket of oil.
+ Bucket of oil: An extremely powerful fuel that is used to fuel super smelters. Can't place oil down.
+ Super Smelter: Can smelt an entire stack of ore instantly through one bucket of fuel (Over 800 procedure blocks!).
+ Sticked Berries: If you break grass you can get a berry. Putting 2 with a stick in a crafting table gives this food with a nutrition value of 2 (Couldn't get the food itself to drop from grass so oof).
+ Golden Berries: If you get a sticked berries and surround it with golden nuggets, you get this. Gives speed I for 30 seconds. Gives nutritional value of 2.
+ Golden Potato: If you get a potato and surround it with golden nuggets, you get this. Gives haste I for 30 seconds. Gives nutritional value of 2.5.
+ Colourful biome: A colourful biome that in my opinion looks kind of hideous, however, you can find a special flower here.
+ Rainbow flower: "Oh hey that's an animated texture that's kind of cool."