Snow+

Published by Amirs11 on
Downloads:
327
Upvotes: 3
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Project status
Stable
Project members
Supported Minecraft versions
1.12.2

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Please say me if i had bugs or spelling mistakes in this text

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Version 1.12.2

 

 

Items

Snowball with stone = A snowball which will hurt you

Snowball with torch = When it will land, there will be placed a torch

Snowingot = Craft it with one iron and 8 snowballs or with the Snowingotore. Used to craft many snowtools and the armor

Blue Slimeball = Drop from Blue Slime

Snowsword = Crafted by Snowingot

Snowy Apple = Dropped from Snow Golem, Give you Speed 2

Blue Slimeboots = Give you Jump Boost 2 and no fall damage

Blue Slimesword = Give you more knockback. FOR THIS EFFECT YOU NEED TO CRAFT IT

SNOWTOOLS = Crafted with Snowingots

 

BLOCKS

Snowbrick = decoration block, crafted with snow

Snowbrickstairs = decoration block; crafted with snowbricks

Blueslimeblock = Block from blue slimeball

Snowingotore = Ore for Snowingots

Snowingotblock = A block for the Snowingot. You can use this block as a beacon base

 

ARMOR

Snowarmor = Crafted with snowingots

Blue Slimeboots = Give you Jump Boost 2 and no fall damage

 

MOBS

Snow Golem = Drop Snowingots and Snowy Apple

Blue Slime = Drop Blue Slimeballs

 

For recipe use JEI

 

language= English and German

 

Ideas for future

  • Dungeons
  • Ice Items
  • say our ideas

 

 

Modification files
Snow+_1.1.2.jar - Version 1.1.2 Uploaded on: 10/04/2019 - 11:26   File size: 208.34 KB
Snow+_1.1.0_0.jar - Version 1.1.0 Uploaded on: 10/03/2019 - 20:58   File size: 161.36 KB
Changelog

1.1.2

  • ADDED ACHIVMENT
  • added Snowingotblock

 

1.1.1   (beta version)

  • bugfixes 

 

1.1.0

  • Snow Bricks added
  • Texture changed

   

 1.0.1 

  • Names of a few items have been changed

Nice mod :)
The Snow Iron Golem's texture is good, but the ones of the items could be improved...

Make snowier snow PLS XD take the snow block texture, make the block, make (idk what's it called but some like can go through or something and tick it.) and then make a procedure when entity collide and make the procedure block Stuck at cobweb or something