Omega Adventure

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Upvotes: 27
Project status
In development
Project members
Modification type
Supported Minecraft versions

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The omega mod adds onto the survival experience without changing the base game too much. This mod is focused around exploring, mob grinding and fishing aswell as fighting new bosses and obtaining rare drops. The goal of this mod is to improve the base game by changing or adding features that coexist with the current vanilla gameplay.





Modification files
omegaadventuremodv1.jarUploaded on: 02/26/2021 - 13:42   File size: 2.33 MB
omegaadventuresrelease1update0.1.jarUploaded on: 03/07/2021 - 15:19   File size: 16.39 MB
OmegaAdventuresUpdate0.2.jar - Newest Update!Uploaded on: 03/19/2021 - 17:44   File size: 19.16 MB

Version 1 Release 1

  • Added: 36 new types of fish that can be caught
  • Overhauled base minecraft fishing
  • Added: New fishing Loot - Crates,Tools,Items,Etc
  • Loads of New Mobs
  • Added: New Ores - Orvian Ore, Silver Ore
  • Added: New Structures in Nether and Overworld
  • Added: Deeper Nether Dimension
  • Added: New Boss Mobs
  • Added: New Achievements
  • Added: New Biome - Ancient Forest
  • Added new Loot tables for certain Mobs

 Version 1 Release 1 Update 0.1

  • Added: Some new textures for blocks and items
  • Added: New Structures
  • Added: Even More Fishing Loot
  • Added: New Weapons/Weapon Types
  • Added: New Biomes

             - Autumn Forest

             - Ageless Valley

             -Desert Dunes

             -Artic Wastes

  • Added: A ton of new mobs!

If you find any bugs or have any suggestions for future releases let me know with a comment!


Version 1 Release 1 Update 0.2

   Added New Bosses:

   -Wasp Queen

   -Wild Silverback

   -King Sludge

   -King Anumra

   -End Beast

Overhauled End

- New Dungeons

New Biomes

- Slimy Wastes

- Jungle Overgrowth

- Volcanic Craters

- Abyssal Depths

New Dimension/Planet


Please note that not everything is put on the change log, because most features are to be discovered in survival.







Thank you! Btw i just speedran MC with YOUR MOD! I will be making a video on it soon and i was VERY LUCKY! Thanks! Btw how did you make the leaves dropping particle effect in the Autumn forest_1???
Also i wonder how did you make the structures spawn "normally" on the ground, on my structures they spawn but when they touch the ground there is air around them showing where i put and saved the structure block! And also how did you make the "Diamond block" in the Sand Temple drop more than one item!??! Im trying something like that!

You can also visit my Channel Its SuperDarkoCirkus! If you understand Serbian then your lucky but if you dont you can just look at the video and guess what im doing! Hahaha or maybe ill be putting subtitles!

Hahah thank you very much! I will definitely check it out. Basically for the structures there is a offset setting when making a new structure you can raise or lower it as much as you want, and for the diamond crate i used random number generators for different items the block could spawn, similar to a lucky block.