The first 2020.1 snapshot is here

Published by Klemen on
First 2020.1 snapshot is here

We just jumped into 2020 and we already have our first 2020.1 snapshot ready. This snapshot adds quick modding tools, loot tables, remote workspace, and more. Check it out!

EAP 2020.1.01513 changelog

  • Added support for Git (GitHub, GitLab, BitBucket, ...) shared online workspaces with version history
  • Added option to jump (revert to) between checkpoints/commits in the history of online workspace
  • Added option to merge changes if multiple users work on the same shared workspace at the same time
  • Added quick tools: material pack, armor pack, ore pack, and tool pack makers
  • Added "Get numerical dimension ID" procedure block
  • Added option to select current mod as tag namespace
  • Custom recipes can now select the namespace and therefore override vanilla recipes
  • Updated Minecraft Forge for 1.14.4 to version 28.1.111
  • Marked Minecraft 1.14.4 generator as LTS and 1.12.2 as a legacy version
  • [#46058] Added support for loot tables
  • [#55415] Added option to set custom living entity tracking range
  • [#53995] Added on structure generated procedure trigger
  • [#55870] Added schedule tick update procedure block
  • [Bugfix #55543] Melee damage was offset from the set value in-game
  • [Bugfix #55531, 1.12.2] Biomes with empty mob spawn list spawned default vanilla mobs
  • [Bugfix #55960, 1.12.2] "Get item from armor slot" procedure block crashed multiplayer clients
  • [Bugfix #55608, 1.14.4] Big tree option in custom biomes spawned wrong trees
  • [Bugfix #55871, 1.14.4] Numpad key bindings caused build errors
  • [Bugfix #55567, 1.14.4] Dirt blocks did not generate under grass blocks and underwater in custom biomes
  • [Bugfix #55567, 1.14.4] Caves did not generate in custom dimensions
  • [Bugfix] "Delete texture" button did not delete animation .mcmeta file it was present
  • [Bugfix] Other minor bug fixes and stability improvements

You can find the download of the snapshot on the downloads page in the snapshots section.

Consider donating

MCreator is run by two developers that work on this project in their free time. The time invested in this project is not paid and donations are the only way to get something back (alongside ADs). The more donations we get, the more we can work on the project (in terms of hours invested) as we can dedicate more time to this project without being at loss. We love working on the MCreator project, but we need to pay bills somehow too, and if MCreator will not cover this, some other project that will take a part of our time from MCreator will have to. This was our main reason for considering PRO in the first place, but now that PRO will not be a thing, we have to count on you, the donors :)

If you missed the year 2019 recap video, you can check it out here too :D

 

Make sure to tell us what you think about the update in the comments, report bugs of the snapshot and stay tuned. Keep on modding!

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Comments

i wish 32bit could drag procedure blocks, cause i cant. pls fix this. my device that supports mcreator is 32bit and its the only one, i want to release my imagination into reality but its NEver gonna happen Ever. Unless a developer of mcreator fixed this bug. I love mcreator but just that feature broken, makes me very frustrated. (i cannot drag procedure blocks at all, running Windows 10 Home 32bit) my cpu is intel atom z15 (1.44 base clock speed and max is 1.92 ghz, got 2gb ram installed in my laptop.) and sorry for the long comment

We use JavaFX which is not developed by us so we can't fix this. The next generations of JavaFX entirely dropped 32-bit support so we will be dropping 32-bit support entirely too.

This is not in our control, the software we depend on is dropping 32-bit systems and thus we have to do so too. 32-bit systems are too outdated. Also 2gb of ram is not enough for MCreator to work reliably at all.

they should ad the armor maker back and give us and in program mob maker where you can make models using the in game mob textures so for example you can repaint a skeleton so it would be for example red that would help with texture problems with lots of diffrent program and sites where u can retexture mobs and skins

They were marked as deprecated in 2019.5, now use a structure generator mod element to make custom structure trees by limiting the structure to custom biomes. You have more parameters and options there too.

Question: can this still corrupt the workspace? i want to export my workspace there :(
the 2019 snapshots didnt corrupt it, but i just want to ask

Hello i have a idea
Can you make a baby mob option for the MCreator mobs
like you can choose "baby vanilla mobs" or "custom models"
I will really like to see this added to a update

Hello, a little question. I once saw on a forum if there could be a option for multiple dimension music. I saw one of the developers answered that it once will come in an update. Is there already a plan when it will be added, or is the plan cancelled? Thank you very much!



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