The second 2020.1 snapshot - data packs and more

Published by Klemen on
The second 2020.1 snapshot - data packs and more

The second 2020.1 snapshot is here. This one adds some new interesting features including support for data pack creation and improved advancements support. Check it out!

EAP 2020.1.03712 changelog

  • Added support for data packs for 1.14.x
  • Added data pack elements to 1.14.x data pack generator: recipe, advancement, loot table, function, tag
  • Updated Minecraft Forge for 1.14.4 to version 28.1.114
  • [1.14.4] Added support for functions (command sets)
  • [1.14.4] Added support for function tagging
  • Added "run function" procedure block
  • Added support to open JSON and other data files from Gradle sources in the code editor
  • Any advancement can now be triggered by procedures (existing procedure blocks need to have advancements re-selected)
  • Added option to select vanilla advancement triggers in the advancement maker
  • When adding or removing mod elements MCreator now only builds if needed
  • [#55473] Added new advancement options for display and rewards
  • [#56137] Added procedure blocks to control and read scoreboard scores
  • [Bugfix #55972, 1.14.4] Loot tables don't work with custom block drops
  • [Bugfix #55997, 1.12.2] Loot table JSON files could get deleted from workspace randomly

EAP 2020.1.01513

  • Added support for Git (GitHub, GitLab, BitBucket, ...) shared online workspaces with version history
  • Added option to jump (revert to) between checkpoints/commits in the history of online workspace
  • Added option to merge changes if multiple users work on the same shared workspace at the same time
  • Added quick tools: material pack, armor pack, ore pack, and tool pack makers
  • Added "Get numerical dimension ID" procedure block
  • Added option to select current mod as tag namespace
  • Custom recipes can now select the namespace and therefore override vanilla recipes
  • Updated Minecraft Forge for 1.14.4 to version 28.1.111
  • Marked Minecraft 1.14.4 generator as LTS and 1.12.2 as a legacy version
  • [#46058] Added support for loot tables
  • [#55415] Added option to set custom living entity tracking range
  • [#53995] Added on structure generated procedure trigger
  • [#55870] Added schedule tick update procedure block
  • [Bugfix #55543] Melee damage was offset from the set value in-game
  • [Bugfix #55531, 1.12.2] Biomes with empty mob spawn list spawned default vanilla mobs
  • [Bugfix #55960, 1.12.2] "Get item from armor slot" procedure block crashed multiplayer clients
  • [Bugfix #55608, 1.14.4] Big tree option in custom biomes spawned wrong trees
  • [Bugfix #55871, 1.14.4] Numpad key bindings caused build errors
  • [Bugfix #55567, 1.14.4] Dirt blocks did not generate under grass blocks and underwater in custom biomes
  • [Bugfix #55567, 1.14.4] Caves did not generate in custom dimensions
  • [Bugfix] "Delete texture" button did not delete animation .mcmeta file it was present

Make sure to tell us what you think about the update in the comments, report bugs of the snapshot and stay tuned. Keep on modding!

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Comments

If they added an in-program texture editor

Its time to add a Model creator, that makes you make custom models and make animations, those entity animations can be triggered by variables.
That would be a very useful feature

umm this may seem a bit strange but is this Mcreator 2? will there be a seperate download for mcreator 2 or not?
(i've been away from Mcreator and i am a bit confused sorry) Thanks so much! Shadow

you guys are epic. this software is free. its easy to use. (its getting easier). and the updates are really fast! yall are epic B)

Will the full release fix the gradle setup problems?

will you be adding the ability to make resource packs? and if so, will there be optifine compatibility?

this is a stupid idea but i can't r get ideas easily so an idea generator would be cool lol

Klemen. I compared the .jars when you export for 1.12.2 and 1.14 and I know this isn´t maybe the right place but. In the 1.14 jar the loot.json is in data/loot_tables/loot.json and in the 1.12.2 jar it is in assets/modname/loot_tables/loot.json. Is this correct?



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