Downloads:
304
Upvotes: 1
Category
Project status
In development
Modification type
Supported Minecraft versions
1.20.1
Eternal Bliss is a small rpg/fantasy styled mod that adds some fun new features to Minecraft. It adds 309 new mod elements, including a dimension with new biomes, new types of wood, features, advancements, tools, and more. This mod is currently in a pre-alpha build and so is not meant to be played in a standard survival world as many elements are currently missing. Feel free to leave feedback and provide suggestions on what should be fixed/added. Happy modding!
Update pre-alpha 4 sees the addition of the new ore, weapons, tools, and items.
Modification files
Eternal Bliss Pre-Alpha 4.jar - Eternal Bliss Pre-Alpha 4
Uploaded on: 12/13/2023 - 18:30 File size: 654.13 KB
Eternal Bliss Pre-Alpha 3.jar - Eternal Bliss Pre-Alpha 3
Uploaded on: 12/08/2023 - 15:24 File size: 524.03 KB
Eternal Bliss Pre-Alpha 2.jar - Eternal Bliss Pre-Alpha 2
Uploaded on: 12/08/2023 - 13:38 File size: 479.85 KB
Changelog
Pre-Alpha 1:
- added land of evlon dimension
- added advancement for entering land of evlon
- added precesson meadow biome to land of evlon dimension
- added advancement for entering precesson meadow and variants biomes
- added precesson block
- added precesson mushroom structure to precesson meadow and variants biomes
- added creative tab for mod
- added preceson logs and wood
- added precesson planks, stairs, slab, fence, fence gate, door, trapdoor, button, and pressure plate
- added all mod elements to appropriate minecraft tags
- added precesson leaves
- added ouku fruit block
- added ouko fruit
- added precesson tree structure to spawn in precesson meadow and variants biome
- added precesson log advancement
- added precesson planks advancement
- added lineyar weed plant to precesson meadow and variants biomes
- added scorie weed plant to precesson meadow and variants biomes
- added hyphie plant to precesson meadow and variants biomes
- added everen sprout to precesson meadow and variants biomes
- added buko bush to precesson meadow and variants biomes
- added buko berry to precesson meadow and variants biomes
- added tall hylie plant to precesson meadow and variants biomes
- added orco plant to precesson meadow and variants biomes
- added amber ore
- added amber cluster structure to all biomes
- added amber gem
- added amber sword
- added amber pickaxe
- added amber shovel
- added amber axe
- added amber hoe
- added amber block, stairs, slab, and wall
- added cut amber block, stairs, slab, and wall
- added amber bricks, stairs, slab, and wall
- added esker leaves
- added esker bush and variants structure to precesson meadow and variants biome
- added orso jungle biome
- added orso jungle biome
- added orso log and wood
- added orso planks, stairs, slab, fence, fence gate, door, trapdoor, button, and pressure plate
- added orso leaves
- added mosaic melon block
- added mosaic melon block feature to orso jungle and variants biomes
- added mosaic melon food
- added 2 orso tree structures that spawn in the orso jungle and variants biomes
- added barken bush plant to orso jungle and variants biomes
- added tall barken bush plant to orso jungle and variants biomes
- added shogo plant to orso jungle and variants biomes
- added fleeker plant to orso jungle and variants biomes
- added olovon plant to orso jungle and variants biomes
- added dye recipes for all plants
- added orco roots item
- added orco soup food
- added precesson hills biome variant
- added orso jungle edge biome variant
- added orso jungle bamboo forest variant
- added borko forest biome
- added borko log and wood
- added borko planks, stairs, slab, fence, fence gate, door, trapdoor, button, and pressure plate
- added borko leaves
- added borko tree structure to borko forest biome
- added borko bush structures to borko forest biome
- added spring bush plant to borko forest biome
- added eco moss plant to borko forst biome
- added okophon plant to borko forest biome
- added lilia blossom plant to borko forest biome
Pre-Alpha 2:
- added sicklow shore biome to land of evlon dimension
- added tall sea flang plant to sicklow shore biome
- added sea flang plant to sicklow shore biome
- added barble bush plant to sicklow shore biome
- added sea shorns plant to sicklow shore biome
- added barbella bush plant to sicklow shore biome
- added blue mushroom structure to sicklow shore biome
Bug Fixes:
- changed orso wood texture
- mod biomes no longer spawn in the overworld
- removed orso jungle bamboo forest
- player can now respawn in new dimension
- vines now grow from orso jungle trees
- reduced spawn rates of blue mushroom structure in sicklow shore biome
Pre-Alpha 3:
- added arcane peaks biome to land of evlon dimension
- added arcane tree structure to arcane peaks biome
- added blink bush plant to arcane peaks biome
- added tall blink bush plant to arcan peaks biome
- added blink berry food
- added collofer plant to arcane peaks biome
- added flowering sulcant plant to arcane peaks biome
- added lilacophon plant to arcane peaks biome
- taiga villages spawn in arcane peaks biome
Pre-Alpha 4:
- added antlerite ore
- added antlerite block
- added antlerite ingot
- added antlerite nugget
- added antlerite sword and tools
- added antlerite armor
- added spinel ore
- added spinel block
- added spinel gem
- added spinel sword and tools
- added spinel armor
- added diamond bolted chiseled quartz
- land of evlon portal frame changed to diamond bolted chiseled quartz
- changed land of evlon portal texture
- changed land of evlon key texture
- added carrolite ore
- added carrolite block
- added carrolite gem
- added carrolite sword and tools
- added carrolite armor
- added orso jungle and jungle edge advancement
- added precesson hills advancement
- added borko forest advancement
- added sicklow shore advancement
- added arcane peaks advancement
- added lush overgrowth biome
- added lush overgrowth advancement
- added antlerite ore advancement
- added antlerite pickaxe advancement
- added diamond bolted chiseled quartz block advancement
Hi! I have a technical question, if I may. I was looking for someone who seems to have successfully solved this issue, as no one on the forum could provide an answer.
I have a very basic problem: when I try to generate a custom tree, in many cases, two trees grow next to each other. During the generation process, the leaves of one tree destroy the trunk of the other, or if it generates next to a wall, it overwrites that as well.
It's not about the lack of a Structure Void; rather, I want the generated tree's leaves not to destroy anything but instead break themselves if they come into contact with something.
Can u help me please 🥲