RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v6.3.7
Improved all global trigger procedures to include a warning line at the bottom of the procedure UI (so I'm not limited to the procedure blocks UI size)Try-only, try-and-catch, and directly set itemstack variable procedures have some unique warnings of their own
v6.3.6
Slightly improved several procedures with the main goal being reducing generated line output + adding customBlockIndex to more procedures (likely more than I should have, but eh)Improved "Get object from registry" procedure to only require a registry field. forgeregs.yaml is now basically reverted to how it was before I merged regclasses.yaml into it"Set sound event" procedure now uses a safer holder wrapper: "BuiltInRegistries.SOUND_EVENT.wrapAsHolder" instead of "Holder.direct" to prevent any crashesThe "set damage to [x]" procedure for global damage triggers now better separates what event should be picked based on Forge/NeoForge (mind the gap inbetween NeoForge and the event name, I intentionally added a miniscule server-side icon just to "bypass" the 3-dot text cutoff)
v6.3.5
Yknow what? Screw version constraint syntax. Procedures limited by versions will instead read (min x.xx.x) or (max x.xx.x)
Comments
your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads
Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)
so im confused what the create clone of block does and how to use it if it creates a clone wouldnt it be a action block not a data block