Topic category: Minecraft mod ideas exchange
This is the official topic for RaolCraft Omega.
Here I will write comments about future updates, changelogs, etc.
You can post here bug reports, suggestions, opinions, etc.
If you want a guide about the mod you can go here instead: https://github.com/raoldev/RaolCraft-Omega/wiki
If you want you can also reply to this survey:
(you can reply to only a few questions if you want )
In your opinion, what needs to be improved?
What should be removed?
What textures need to be changed?
Did you like playing this mod?
What's your favorite feature?
OLD STUFF:
I'm sorry that I am not making updates for RaolCraft 3 but I'm having some problems with internet connection (yes again)
Anyways, when I will have back the good internet connection I will release new little mods instead of updating RaolCraft.
The mods will be released in a single mod page because they will be like a modpack.
What mod should I make first?
Raol's Improved Vanilla
This mod will improve Vanilla minecraft without changing the gameplay (like Quark or Craft Horizons). Some features will be taken from RaolCraft (Raolcraft 1 was intended to be like a Minecraft update).
Raol's Furniture mod
It's simply a furniture mod.
Raol's Clothes mod
Inspired by Killer Unicorns's Clothes+ mod.
Raol's Garden
A mod that adds more plants
(yes all of them start with Raol's because there may be other mods with similar names and also so they are all next to each other.)
Why am I doing this?
Because RaolCraft 3's workspace is broken and when importing it I need to fix an hundred of bugs and so it's better to make another mod.
Do you prefer another remake? RaolCraft Omega Edition XD
RaolCraft 1 reached 35 mod elements
RaolCraft 2 reached 200+ mod elements
RaolCraft 3 reached 900+ mod elements
RaolCraft Ω maybe will reach 4500 mod elements XD just joking
Well, before downloading the new MCreator I will backup all the workspaces, so if anyone manages to fix that bug I will release another patch just to fix that (even if it happens after porting the mod, I will still have the backup of the old workspaces) :)
Unfortunately, I lost the email that was connected to curseforge... That's why I haven't updated my mods there for a bit... :(
I will create a new one soon, I'm not sure if will the staff let me repost my mods using another account, but at least I will be able to reply to those comments that are getting quite old XD
oof :(
they removed the drop from grass option so tomato seeds are unobtainable, maybe make a procedure to get it?
I could try to make a when block destroyed procedure that checks if the block was tall grass, but it could cause a few lag if it triggers everything a block is broken... Maybe I will try to tweak with loot tables a bit :)
Unfortunately loot tables are also broken in 1.12.
Well, it means I will either have to use that procedure or to make them obtainable in another way... Maybe by finding them in the wild or in a structure
I have multiple procedures that runs on vanilla block broken and it doesn't seem to cause lag for me :O
look at the ideas you get in 2018...
lol XD
Well, sounds good, I might use that procedure then :D
And that update probably was the most unoriginal one but at least it was the one that brought the most complex event I've ever made:
it consisted of about 30 stack events - which only served as conditions - just to check for all the 27 blocks of the 3x3x3 multiblock structure and the items the player had to hold in hand.
I remember that I had to remake that thing three times because events couldn't be edited... It was so painful...
And building all that "huge" multiblock structure only served to get 32 sponges... I think I got crazy that day XD
Right now, the procedure for the Water Reactor is one of the simplest in the mod (it's just a bit long because it still needs to check for many blocks)
I don't miss the old times at all XD
what are events?
Events were the things that used to be in MCreator before procedures. Basically, rather than binding a unique mod element to a block or an item, you added the procedure blocks (example: explode, place block) directly to the block. Events were very limited, often bugged, conditions were hard to be made (if you had multiple conditions you had to make an event with a condition which called another event with another condition...) and if you did something wrong, you had to delete everything (all the events bound to a trigger) since there was no edit button.
I thought you know about events, but I was wrong: you have been here for only 11 months, while procedures have been added 2 years ago... I have a weird perception of time XD
lol XD
Yayy I managed to recover my email :D
This means today I will finally release the new updates to Curseforge (and reply to those comments which have been waiting for centuries XD)
nice :D
New avatar!
(I actually added the flames just because it was hard too painful to draw the rest of the wizard robe on the mobile but shhh XD)
I also reduced the size of the "about me" text on my profile since it said it was beyond the limit of 2000 characters (even if an online tool said it was about 1900 characters long... :()